Jump to content
N-Europe

Star Wars Battlefront


Cube

Recommended Posts

  • Replies 450
  • Created
  • Last Reply

Top Posters In This Topic

We had a reeeeeeally great game of Supremacy yesterday on the original Endor map. @Eenuh and I were trying so hard to get that middle capture point and kept getting killed over and over again whilst we were half-way through securing it. With 30 seconds to go, our team makes a go of it. Pretty much all got killed. So, we made another dash and kept going and going. 10 seconds left, we make another dash. I think Ine puts up a squad shield and I can see the clock ticking down. We made it with ONE SECOND left on the clock.

 

As the clock adds on another extra minute, it gave us time to go for the next one. So we managed to secure the next one and even made a go at the final capture point. Snatched defeat from the jaws of death, phenomenal game.

 

Had a few amazing matches on the new Twilight on Hoth map. Our team were like a plague of locusts. We just swarmed the middle point, then the next one and had them camped on the final point for the majority of the game. We played badly on Friday night but were awesome yesterday if I do say so myself.

 

I really like the new Endor and Hoth maps. The Survivors of Endor map is reeeeeally beautiful, whilst I love the layout of the Twilight map. It's put some new life into the game for me. Can't wait for more maps and other stuff!

Link to comment
Share on other sites

Getting back into this game now. Been playing it for the past two nights when I can. It's so awesome.

 

Just got the jet pack which is proving to be pretty fun. I had an awesome kill last night where I launched myself across the Ravine on the Endor and landed next to this stormtrooper, punching him in the face. Feels good man.

 

I really wish the DLC for this wasn't so outrageously priced though.

Link to comment
Share on other sites

Had an appalling few matches on this last night. Won one and lost two others. Although one was a Walker game that we had snatched from us in the final seconds when some fucker harpooned our Walker. I was stood right near it watching this magnificent arsehole loop around, unable to do anything other than shoot ineffectually at him.

 

Still, Star Wars.

Link to comment
Share on other sites

For those still after a win in the hero Hunt mode, this should make this easier for you.

 

Hero Hunt

 

How the Hero is selected has been changed to be more enjoyable for everyone involved.

Now it is based on damage done to the hero, and is set so that everyone should get to play the hero at least once.

One of the current top 3 damage dealers will become the hero after a wheel of fortune style thing.

 

Here's the rest of the updates, fixes and changes.

 

Additional Content/Functionality

Outer Rim: Now available for Season Pass owners

New Feature: Hutt Contracts add a new way of obtaining Weapons and Star Cards

New Feature: Spectator Mode introduces a way to watch Private Match games with a variety of camera angles and the ability to swap between players quickly

Multiplayer Menu: Redesigned the screen to facilitate players being able to get into a game mode more quickly and easily

Multiplayer: Teams will now re-balance when transitioning between maps

Teamplay Focus: New feature in which an objective can be highlighted by each player to highlight where players are heading; press X (Xbox One), Square (PlayStation 4), or E (PC)

Ranks: Increased Rank cap from 50 to 60

Scoreboard: Added icons for playing as a Hero, playing in a vehicle, and player ping

Scoreboard: Rearranged Score to be the first column represented

Scoreboard: Faded player row to signify when a player has been defeated

Combat: Added combat roll to non-Hero characters; strafe and double tap B (Xbox One) or Circle (PlayStation 4), for PC strafe and press Alt (can be rebound)

Partner: The Partner Icon will now be visible on screen at all times

UX: The currently selected Trait card is now shown in the deploy screen

Credits: Updated Game Credits list

 

 

Weapon and Star Card Changes

New Weapons: The DL-18 and the DLT-19X can be obtained via Hutt Contrats

New Powerup: The T-7 Ion Disruptor has been added to the powerup pool

General: Triggering a card right before death will no longer result in an effect not triggering and the card going on cooldown

Bodyguard: Corrected the Level 3 description from "Decreases explosive damage by a high amount AND blaster damage by a small amount" to "Decreases explosive damage by a medium amount AND blaster damage by a small amount"

Survivalist: Corrected the Level 3 description from "Health regeneration starts much faster AND replenish a small amount of health with each kill" to "Health regeneration starts faster AND replenish a small amount of health with each kill"

Bounty Hunter: Corrected the Level 3 description from "High chance to get a Power-up with each kill AND resets cooldown with each kill" to "Medium chance to get a Power-up with each kill AND current cooldowns decreases with each kill"

Bounty Hunter: Modified drop chances and cooldowns - Level 1: 25% Drop chance, Level 2: 50% Drop chance, & Level 3: 50% Drop chance AND 75% cooldown on each kill

Shields: Personal Shield, Squad Shield, & the Blaster Cannon will now deflect and absorb most forms of projectiles; exceptions being the Cycler Rifle, Scatter Gun & Proximity Bomb

Shields: When Personal Shield is active, the player is unable to fire weapons and throw grenades, but can still deploy droids, turrets, & call in Heroes and vehicles

Bowcaster: Updated damage to be consistent across all 3 charge levels - Projectile damage is now 40, Explosion damage is now 33, & the Explosion radius is now 2m

Bowcaster: Lowered max hold time from 5 to 3s

Bowcaster: Now properly goes on cooldown when firing a shot and then quickly entering a turret

Barrage: Lowered fuse timer from 2-2.25 to 1-1.5s

Barrage: Decreased inner explosion radius from 3 to 2m

Impact Grenade: Increased damage from 90 to 100

Impact Grenade: Decreased explosion radius from 2.25 to 2m

Ion Grenade: No longer deals collision damage

Flashbang Grenade: Added a screenshot component to give it an extra disorienting effect

Scan Pulse: Cooldown time increased from 10 to 18s (normal) and 8 to 16s (upgraded)

DL-44: Damage decreased from 19 to 13 at a ranges greater than 40m

Powerups: Deployed Droids and Turrets will now self-destruct after 20s when the owner is defeated

Blaster Cannon: Kills will now count towards leveling Trait Cards

Blaster Cannon: No longer takes splash damage from its own shots

E-Web: Players now correctly take damage when right up against the barrel of the gun

Viper Probe & R5-D4 Droid: Spawn protection decreased from 2 to 0.5s

R5-D4: Now shows the correct health bar color for both teams

Smart Rocket: No longer fires from the center of the player camera, now from the barrel of the weapon

Vehicle Turret: Destroying this will now properly grant you score

Jump Pack: Cooldown lowered from 25 to 22 (normal) and from 20 to 17 (upgraded)

 

 

Vehicle Changes

T-47 Airspeeder: Now properly explodes when hitting the ground after a player ejects

T-47 Airspeeder: During Walker Assault it is no longer possible to switch Tow Cable targets during the Tow Cable event

Speeder Bike: Kills with the cannon are now properly displayed

Speeder Bike: No longer takes damage when just outside the edge of the Orbital Strike boundary

AT-ST: No longer takes damage from fire

AT-ST: Changed the max pitch on the grenade launcher

Millennium Falcon & Slave I: Now are immediately destroyed when crashing into the ground while in 1st Person view

DF-9: Laser fire is now visible when angling the turret up

Y-Wing: Players are now properly notified if they are killed by a Y-Wing

Multiplayer Game Mode Changes

General: Misc spawning improvements across various map & mode combinations

General: Princess Leia's Honor Guard and Emperor Palpatine's Shocktroopers are limited to only 2 spawns during the Heroes vs. Villains and Extraction Game Modes

General: Players no longer instantly die during vehicle deployment after having taken damage that would kill them prior to the transition

Fighter Squadron: Games will no longer end in a draw when a player that crashes into the ground would have awarded the winning points

Fighter Squadron: Vehicles of equal size will now both be destroyed when colliding regardless if one vehicle is shielded

Hero Hunt: Redesigned the way in which the new Hero is selected, now the top 3 damage dealers have a chance to be the next Hero - Spin the Wheel!

Blast: Re-added Sulphur Fields back into the Blast map rotation

Drop Zone: Altered player count from 16 to 12

 

 

Mission Changes

Survival: Stars earned in the Survival in the Ice Caves and Rebel Depot Missions now count towards your total in the social hub

Survival: Zoom now functions properly on all maps

Survival: The AT-ST during Wave 4 on Hoth will now properly spawn in

Split Screen: Player 2 can now see the health of Player 1's deployed turret

Split Screen: Player 2's Scan Pulse now highlights enemies as expected

Hero Battles: Friendly AI tokens will now properly award points to the enemy team during Solo Play

Battles: Losing a life in offline Battles is now correctly tracked when winning

 

 

Hero Changes

General: Fixed inconsistencies with blocking blaster fire between active and passive blocking for Luke Skywalker, Darth Vader, & Emperor Palpatine

General: When blocking blaster fire modified with Explosive Shot or Ion Shot, Luke Skywalker & Darth Vader now deflect and reflect Explosive Shots or Ion Shots back

General: Heroes can no longer fire their weapon while melee'ing

Darth Vader: Increased health from 1500 to 1650

Darth Vader: Block ability time increased from 4 to 8s

Darth Vader: Decreased cooldown of Lightsaber Throw from 7 to 6s

Darth Vader: Increased distance of Lightsaber Throw by 3m

Luke Skywalker: Decreased health from 1000 to 925

Luke Skywalker: Slightly decreased running speed

Boba Fett: Increased the range at which his blaster damage starts to drop off from 30 to 45m

Boba Fett: Increased the range at which blaster damage is at the low end from 60 to 75m

 

Misc. Bug Fixes

General: Lighting, textures, audio, user interface, text, and collision fixes

General: Crash fixes

General: Partner and Party connection fixes

Map: Removed erroneous Stormtroopers outsider of the playable area from Heroes vs. Villains on Twilight on Hoth

Achievement / Trophey: Updated text of Ackbar's Elite to state "Complete any survival mission on Master without spending a life"

Link to comment
Share on other sites

The new maps are great. They seem pretty big at the moment as there are so many corridors and places to go - even though the new maps are only for the smaller modes.

 

The new mode is fun. Generally an all-round good DLC pack. Should keep me hooked for a while longer. :D

Link to comment
Share on other sites

Was a god last night on a Walker Assault. Got 24 kills and absolutely destroyed those rebels.

 

Then we switched sides and ended up getting humbled by 6kills/21deaths. I have no consistency!

 

I think playing as rebels on Walker Assault had something to do with it, but meh. I'm going to hold out on the DLC for a bit I think, although Lord knows when it'll come down in price...

Link to comment
Share on other sites

I put this on since... maybe since the first couple weeks of release ::shrug: and played a few games of Walker Assault as I hadn't played that mode before.

 

Given that I'd been away for so long I thought I might get trounced but I kicked some ass! Playing CoD has helped keep my reflexes sharp. I took out the first two Hutt Contracts and almost have them done, just need a few more kills with the Scout Pistol and need to do the Cycler Rifle kills, although I've not even unlocked that yet, still only level 23. Haha

 

I'll carry on gaming on this I think so that I get my money's worth but I much prefer CoD... yet I much prefer Battlefield 4 to both this and CoD, haha.

Link to comment
Share on other sites

We've only just discovered how fucking awesome Nien Nunb is. @Eenuh was playing Hero Hunt earlier and just worked out that he is absolutely perfect for that mode. I think she hid in one spot and put bombs and turrets around the entrances and walked away with victory.

 

Whoever put his laugh as one of the emotes is both a hero and a sadist. We both lost it when she killed about half a dozen people with a turret and hit the laugh emote straight away. Yeeehehehe

Link to comment
Share on other sites

I am loving the Outer Rim maps. Especially Jabba's Palace. The detail is just amazing. :)

 

I think I read on Gaf that someone suggested for Extraction on Bespin the Imperials should be extracting Han frozen in carbonite.

Edited by somme
Link to comment
Share on other sites

I am loving the Out Rim maps. Especially Jabba's Palace. The detail is just amazing. :)

 

I think I read on Gaf that someone suggested for Extraction on Bespin the Imperials should be extracting Han frozen in carbonite.

 

That's an excellent idea. :D

 

I'm enjoying the Outer Rim stuff, too. The Hutt Contracts are an excellent addition to the game. I hope the next lot of DLC adds more of this type of stuff as it does breathe in new life to the game.

 

Any news on when more maps will be dropping? They're gonna have a hard job trying to top that Survivors of Endor map in terms of aesthetics. I keep trying to kill rebel scum, but I have to keep stopping every few moments to look up at how fucking amazing everything looks.

Link to comment
Share on other sites

I bought the season pass, which is the first time I've ever done so.

 

There are a few bugs with the DLC. For example after every match it looks as though you're not getting any credits. You are, it just doesn't show it after every match. A few little niggles like that but nothing that's stopped me having fun.

 

The Hutt Contracts, the way you unlock new guns/skills give a nice challenge to the game.

 

In short, yes, I would recommend it. :)

Link to comment
Share on other sites

Would you say the DLC is worth the purchase then guys?

 

That's a tricky one.

 

For us, it is worth it. Up until we bought the DLC, @Eenuh would play this through her dinner break (she works from home) and we'd play this during the evenings about 3 or 4 nights a week. There's two of us using one digital copy of the game and we'd play it together. So, in terms of value for money, we're getting lots of mileage out of the game because we're both able to play it online with each other. It made a lot of sense for us to pick up the game, especially as we're both still "in to it" and we'll probably still be that way for the most part of this year.

 

It might be different for you if you've got other shooters on the go. For us, this is our main shooter. We don't play CoD and I've not played Battlefield in aaaaaages. How much do you play the game these days? If you're on it every night and will be on it every night for the next three or four months, then definitely go for it.

 

I bought the season pass, which is the first time I've ever done so.

 

There are a few bugs with the DLC. For example after every match it looks as though you're not getting any credits. You are, it just doesn't show it after every match. A few little niggles like that but nothing that's stopped me having fun.

 

The Hutt Contracts, the way you unlock new guns/skills give a nice challenge to the game.

 

In short, yes, I would recommend it. :)

 

Yeah, @Eenuh got that credit bug. It was weird as her overall counter would go up on the next screen. Hope the issues get sorted out, although they're not game-breaking for us.

Link to comment
Share on other sites

Yeah the bugs that are there aren't game-breaking, just a little confusing at first. Like, post-match the only Hutt Contracts that appear are ones I've already done. It'll all get sorted out so I'm not bothered. I can play the game and the game is fun.

Link to comment
Share on other sites


×
×
  • Create New...