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EA Kills Mirror's Edge 2


Dante

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It was an interesting concept, but it didn't quite do anything more than that. A sequel might have been good though.

 

It's hard to overstate my satisfaction of that song.

 

I'll make a note of that.

 

Battlefield is so far superior to COD it's actually hilarious.

 

As is Medal of Honor. I cannot work out how CoD is so popular. It offers nothing that isn't done better by other games.

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That article requires we be cushy with that website. What's the goss, quote-style?

 

How about this then:

http://www.gamesradar.com/xbox360/mirrors-edge/news/ea-mirrors-edge-is-an-important-franchise-nothing-to-announce-is-a-sequel-still-possible/a-2011021611923107092/g-20070710143455874025

 

Basically, Mirror's Edge ain't dead, DICE are making Battlefield 3 so maybe later.

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I thought Mirror's Edge was a fantastic game. The running/jumping etc parts were really well done, it didn't even need the combat sections but it did add a bit of panic to the mix. I liked how you were encouraged to disarm or run away rather than fight.

 

I think the game was great but the trophies were horridly chosen. If you wanted trophies in less play throughs you had to play the game in an irritating way.

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The only game where I've actually gone out of my way to get 100% achievements is blur. I like achievements but I'm not bothered about getting 100% If I can't get it through a normal play-through then I usually won't bother going back just for an arbitrary 'award'. I do think achievements are a good thing on the whole though and I'd miss them if they weren't there

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I never really understood what went on when developing ME. I mean, the first couple of levels are insanely good, but by the time it's over you can't help but hate the developers for making 75% of the game in dark underground tunnels and cluttering it with way too many unnecessary combat sections.

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I never really understood what went on when developing ME. I mean, the first couple of levels are insanely good, but by the time it's over you can't help but hate the developers for making 75% of the game in dark underground tunnels and cluttering it with way too many unnecessary combat sections.

 

I rather imagine it involved a phone call between DICE and EA that featured the questions "Another Battlefield game?" and "you want it finished by when?"

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