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I thought Mirror's Edge was a fantastic game. The running/jumping etc parts were really well done, it didn't even need the combat sections but it did add a bit of panic to the mix. I liked how you were encouraged to disarm or run away rather than fight.

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I wouldn't know about trophies, I played the 360 version. I don't think I bothered with any achievements other than whatever I gained just from playing normally. Achievements aren't that big a deal for me.

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The only game where I've actually gone out of my way to get 100% achievements is blur. I like achievements but I'm not bothered about getting 100% If I can't get it through a normal play-through then I usually won't bother going back just for an arbitrary 'award'. I do think achievements are a good thing on the whole though and I'd miss them if they weren't there

Posted

I never really understood what went on when developing ME. I mean, the first couple of levels are insanely good, but by the time it's over you can't help but hate the developers for making 75% of the game in dark underground tunnels and cluttering it with way too many unnecessary combat sections.

Posted
I never really understood what went on when developing ME. I mean, the first couple of levels are insanely good, but by the time it's over you can't help but hate the developers for making 75% of the game in dark underground tunnels and cluttering it with way too many unnecessary combat sections.

 

I rather imagine it involved a phone call between DICE and EA that featured the questions "Another Battlefield game?" and "you want it finished by when?"

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