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Posted
When you select your character at the start.

 

it doesn't show it then, I have two options existing character or new if I pick existing goes to the xmb style save file load and no stats or anything...that is when I'd expect to see it

Posted
Where it says Lv 13 Solider or whatever, highlight it and look to the right. It should show some stats and where you are in the game.

 

hmm not sure it does show up like that...i'll have a look later

Posted
No he is right, it just takes a few seconds to pop up and scroll down.

 

when though? if i go to existing character it doesn't display any details in the panel to the right, press down to new character it says stuff like playthrough 1 and the name of the first mission

Posted
Might be on the save file in the XMB.

 

nope...i'll take pics of the screens people are saying they should appear on but clearly are not...I feel so dumb.

 

Ok so here's some pics:

 

This is the load character screen with no stats being displayed:

 

Picture003.jpg

 

However it does for a new character but obviously not much to show off...

 

SANY0022.jpg

 

As soon as I click on Existing Character this appears from the XMB:

 

SANY0024.jpg

 

However yet again no game timer...just the level and name and last save time....

 

The closest I can get to any kind of stats is by pausing and going into the lobby and this show, but still no game timer:

 

Picture002.jpg

 

So WHERE THE HELL IS IT?!!! Just annoying, its the kinda game where you like to know how many hours you've plundered into but I don't see how I can...

Posted (edited)

I tried that as well, got nothing either. Unless you mean to do it from the main XMB menu. Oh I accidentally leveled up again to 11 completing a mission.

 

EDIT: Not there either.

Edited by Emerald Emblem
Posted
I tried that as well, got nothing either. Unless you mean to do it from the main XMB menu. Oh I accidentally leveled up again to 11 completing a mission.

 

EDIT: Not there either.

 

I'm nearly at level 11! no worries...gotta go out for afternoon u up for some borderlands later...

 

glad I'm not only one who can't find game timer...its not on the main xmb menu either if you go through that...

Posted (edited)
I'm nearly at level 11! no worries...gotta go out for afternoon u up for some borderlands later...

 

glad I'm not only one who can't find game timer...its not on the main xmb menu either if you go through that...

 

Oh I'm always up for some co-op on Borderlands mate. Just give a holler.

 

EDIT2: Sorry flameboy, I'm going to be out for the evening. Probably back around 10 ish

Edited by Emerald Emblem
Posted

More need info on the DLC:

 

Borderlands isn't much of a mystery anymore. It's a first-person shooter set in an open world with loot drop incentives. You run around environments, do MMO-type quests and murder thousands of enemies so they give you experience points and new guns. When you find a gun you like, you equip it and then use that to kill more stuff. When you level up, you dump more skill points into your character's skill tree to enhance its ability to kill stuff. If you want, you can also play with up to three others for a more social style of murder.

 

Considering the overall wackiness of the game's humor and exaggerated style of death and gore, it's fair to say this game isn't meant to be taken seriously. That became more obvious after Gearbox made available the first bit of downloadable content (DLC) called The Zombie Island of Dr. Ned, an inane romp through Halloween-themed territory where you fought giant pumpkin-headed bosses and suicide zombies. It's a theme that continues into Mad Moxxi's Underdome Riot, the second piece of DLC, but it may not be the experience you'd expect, in more ways than one.

 

Like Zombie Island, you get to The Underdome by fast-traveling to it. Once there, it's clear this isn't exactly the same as the last Zombie download. It's not a whole new zone filled with quests; instead it's a small room filled with multicolored flashing lights that makes it look like a casino. To one side is a claptrap robot dressed in what appears to be a spray on tuxedo, a top hat and a fake mustache. He's the banker, and through him you can store items from your inventory if you want to save them for later. The build I checked out had upgrades for bank space available as well, so I bought one and bumped up the storage capacity to 21 items.

 

There's also a quest board in here, which initially has one assignment available called Prove Yourself. It's added to your quest log, and requires that you clear 5 rounds in three coliseums to get a quest reward. What's a coliseum? Well, each coliseum, of which I saw three, functions like Gears of War 2's Horde mode or Halo 3: ODST's Firefight. Each coliseum is separated from the main room by a load screen, and the first one is called Hell-burbia.

 

Jumping into this area kicks off with Moxxie -- a particularly energetic woman with fishnet stockings and a circus ringleader outfit -- screaming through a megaphone as slippery electronic beats pulse in the background. There's a crowd hollering as you're set in the middle of an arena that's built from pieces of the rest of the game world, from rusted metal houses to the lighted pumpkins of Jakobs Cove. Then the action kicks off.

 

Like in Firefight, the action here progresses in waves. A countdown begins soon after you've started, and once it hits zero you're told what type of wave you'll be facing. The first is called a Starter Wave, and it seems each wave will also have associated modifiers to enemy health and shields, which are also displayed before the action starts. After that, enemies spawn in, which for the Starter Wave was just a bunch of easily dispatched bandits and skags. Once a wave is done there's a short break where health and ammunition pickups will rain down from the sky. You'll need to rush around to pick them up because they'll disappear as soon as the next round begins, and these obviously get important in later waves and rounds where you're forced to expend more ammunition to get to the end.

 

With five waves per round and an initial total of five rounds to reach the end, expect to spend quite a bit of time fighting through enemies even for the first quest, since it requires you to "beat" three coliseums. The challenge, as you might expect, also ramps up with each successive wave. The second is the Gun Wave, (all the enemies have guns), and the third is the Horde Wave where you get assaulted by charging psychos with crude and sharp weaponry. The Badass Wave brings in bigger and more powerful enemies such as bruisers and the occasional badass version, and then finally there's the Boss Wave. This seems to cycle through a number of bosses from the main game who emerge from behind a red curtain after a bit of theatrics, and in two playthroughs of Hell-burbia I fought Bone Head and a handful of bandits and Nine Toes and his armored skags. All the while Moxxie will be calling down comments from above, insulting your talent, likening your performance to her personal obsessions, and at other times offering you praise, which helps lend more of a mood to the whole outing.

 

Once through the first round, things get more challenging in the second with the introduction of a random variable in the style of the skulls from Firefight mode. It appears as though up to four of these can be flipped on at once, though in round 2 it's just one. The effects can do things like cut the gravity in the arena, cause kills to regenerate your health that otherwise is constantly being drained, or one that drops all your shields but gives you slow health regeneration. This is certainly more challenging, and should you die you're sent to a penalty box above the stage where you're confined but can still shoot down to the battlefield below.

 

The other coliseums, The Angelic Ruins and The Gully, have the same kind of progression but feature some different enemy types, including Crimson Lance soldiers and aliens. Overall the Mad Moxxie download seems to offer a distilled version of the Borderlands experience, but with a few omissions. In an odd move, it seems Gearbox has eliminated loot and experience gain in The Underdome. None of the enemies in the coliseums drop items and killing them awards no experience -- at least during my play session. I still haven't seen all the kinds of rewards you get for completing arenas, but it still felt like a big component of the standard Borderlands experience was missing while playing through.

 

Gearbox assured IGN that loot is dropped by the main boss at the end of each round, but rather than appear near the carcass, it shows up under Moxxi's platform.

 

We'll have to wait for the final version to say anything for sure, which will be made available to Xbox 360 users on December 29, to PlayStation 3 users on January 7, 2010, and to PC users at some point later on in the future.

 

http://uk.pc.ign.com/articles/105/1055857p1.html

 

I've put one bit in bold that sounds outright stupid...

Posted
lolwat?

 

Not bothering with it now.

 

I know seems stupid no experience and no loot...unless the loot you get from the bosses is incredible there is just no incentive to play...

Posted

Been rinsing this last couple of days gone from level 16 to level 24 in about 3 days! Love it! In terms of sheer fun and addictiveness this would be my GOTY such is the joy of the core shooting mechanics and looting.

Posted

360 (he said that without moving his lips! Er... fingers)

 

Yknow how I said I wasn't going to buy the second DLC... I lied :/

 

It's good fun :heh: it's a lot like ODST's firefight.

Posted
360 (he said that without moving his lips! Er... fingers)

 

Yknow how I said I wasn't going to buy the second DLC... I lied :/

 

It's good fun :heh: it's a lot like ODST's firefight.

 

It does sound pretty good. I've still not finished 1st playthrough not played it for ages.


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