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EA announce 4 Need for Speed games


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Need for Speed Shift is going to be a simulation. Going to be released this year. Made by Slightly Mad Studios.

 

Need for Speed Nitro on the Wii and DS will be more arcadey.

 

Need for Speed: World Online is an online game scheduled for Asia first. Made by EA Singapore.

 

The 4th is being made by Blackbox and will be 'action orientated'.

 

Hopefully ingame shot of World Online: ALeqM5jhqOcDW1L33v1gJ9elFHE-7kvo9A?size=m

 

CG shot of Nitro ALeqM5gjpOETrn9706LtDajQlilnJl9Thw?size=m

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Shift might be worth a look. What are the studio's previous games?

 

Not exactly clear. They are associated with Simbin who made GTR on pc. Could be a new team though set aisde for EA. They dont say.

 

I am confident it will be poor. Not enough time for a good sim racer. Funnily enough black box also seem like a mess.

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where are you getting four games from?

 

Need for Speed: Shift will launch on PC, Xbox 360, PS3 and PSP this autumn - as will Need for Speed: Nitro on Wii and DS. Need for Speed: World Online will be released to the Asian online PC market this summer, before heading West in the winter.

 

Need for Speed: Shift will be made by Slightly Mad Studios of GT Legends and GTR 2 fame, with help from EA Black Box producer Michael Mann and EA Games Europe bigwig Patrick Soderlund.

 

Shift focuses on simulation racing - not just the realistic movement of cars, but also driver behaviour. This, EA marketing boss Keith Munro told Eurogamer, is what will set the game apart. Also, less baggy jeans and hip-hop.

 

"The urban underground was a manifestation of style in some past Need for Speed games for sure, but Shift focuses less on these style cues and more on mirroring the driver experience, that athleticism of being in a wickedly-intense race, and what it really feels like to be behind the wheel," Munro told us.

 

A flashy 3D HUD that mimics driver head movement, inertia and G-force will help achieve this. There's a cockpit view that lets players freely look around using the right thumbstick, too.

 

Munro reckons serious car enthusiasts will "love" Shift, and that mainstream racers will also get on board. He's quite excited.

 

"Need for Speed Shift is amazing and I think it will blow people away," said Munro. "The tech behind that game, the details that only a team with such racing pedigree could accomplish, and the ability to make you feel the intensity of a race is unprecedented. I can't wait for our fans to begin experiencing it!"

 

And, he added: "Regarding any new Need for Speed girls I can't comment, but I'll definitely mark down one enthusiastic vote for Josie Maran." Steady on.

 

(Update: An EA spokesperson has been in touch to comment on the response to the first screenshot. "That is an untouched screenshot captured from gameplay footage," we're told.)

 

Need for Speed: Nitro will be created by EA Montreal. Fast and fun arcade racing tops the bill, and will be matched by vibrant and eye-catching visuals, we're told.

 

"Need for Speed Nitro on the Wii and DS will not be a Mario Kart clone - Nintendo already does an excellent job with that," said Munro.

 

"Instead, we are evolving the arcade racer with a fresh and unique visual style that is very Need for Speed. The game will be rich and deep and will appeal to experienced arcade racers as well as casual players."

 

"What you'll see is that Nitro in no way resembles any other previous Need for Speed title," he added.

 

Specific details are scarce, and apparently it's "still too early" to talk about multiplayer plans for the Wii and DS game.

 

Need for Speed: World Online is the 'Play 4 Free' wild-card, and will be co-developed by series regular Black Box and EA's online studio in Singapore. Released to Asia first, this online PC game will let players pick and customise their choice of licensed vehicles and take on the rest of the world - well, Asia, before heading West after a thumbs-up there.

 

"This is not so much a proof of concept - it is a full-fledged launch in a market that we are very ambitious toward," explained Munro. "This Play 4 Free action racing game will give Need for Speed fans the most licensed cars, parts and game modes ever in Need for Speed's history.

 

"Players will prove their racing supremacy through the sophisticated online matchmaking features and fully customise their profile and their ride.

 

"Once Need for Speed World Online has been successfully deployed in Asia, we will expand the game's reach by offering the service to PC gamers around the world," he said.

 

Drawing inspiration from Battlefield Heroes and the free FIFA online games, World Online will no doubt adopt a micro-transaction model, but that's Munro has said he will discuss in the future.

 

Head over to our Need for Speed: Shift, Need for Speed: Nitro and Need for Speed: World Online galleries for the first screenshots.

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The last one is a secret project, but Blackbox are developing it apparently.

 

I hope we get to play as the cops again :( (not in a shit way, case and point Undercover.)

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heard the Burnout: Paradise DLC cops rumour?

 

The new car rumour or the one that simply says that there's come police-related pack due out?

 

It was quite funny when I saw a few sites which revealed images of the "new" police car in Burnout Paradise (the images were of a car that had been in the game since the very start).

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They should get rid of Need For Speed altogether, i lent the last one off me mate and iv never been so bored playing a game, race, car chase, race, car chase, it felt like a chore.

 

Unless they really turn the series around with these ones then its a die-ing series, even chavs/scallys hated this one :/

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(Update: An EA spokesperson has been in touch to comment on the response to the first screenshot. "That is an untouched screenshot captured from gameplay footage," we're told.)

 

It's not CG, it's just a shrunk down screenshot, the people that are doing shift have nice looking games on the PC. That shot is just like grids inside shot.

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  • 3 weeks later...
(Update: An EA spokesperson has been in touch to comment on the response to the first screenshot. "That is an untouched screenshot captured from gameplay footage," we're told.)

 

It's not CG, it's just a shrunk down screenshot, the people that are doing shift have nice looking games on the PC. That shot is just like grids inside shot.

 

It'll be nice to see how the game is in person. EA have a horrible track record with the actual game.

 

The new screens have alot of blur. Looks good enough Wonder how many cars onscreen? I stillt hinkt heys hould just use the Burnout engine. It does 60 fps even. Not sure about the sim approach.

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  • 2 months later...

Primotech has posted up a rumor: Need For Speed Title For 2010, Black Box For 2011

 

A trusted source has revealed to Primotech today that EA subsidiary Criterion Games, responsible for the long-running Burnout racing series, is currently developing an installment in the Need for Speed franchise, due out for release in 2010. The announcement came during an internal presentation by John Riccitiello at EA headquarters in Redwood City last week.

 

When asked for comment, a representative for EA told us that “right [now] we’re focused on Need for Speed World Online, SHIFT and NITRO.” Need for Speed: World Online is a free-to-play massively multiplayer online racing game, in development at EA Black Box, which will launch later this year. Need for Speed Shift and Need for Speed Nitro are two distinct titles in production at Slightly Mad Studios and EA Montreal, respectively. The former, arriving on all major platforms this September, will be aimed at simulation fans and features more realistic racing gameplay mechanics. Nitro is an arcade-style racer that’s exclusive to the Nintendo Wii and DS late this year.

 

Black Box will return to the series with a new Need for Speed in 2011.

 

Interestingly, Shift producer Jesse Abney told VG247 last month that he thinks Criterion would be a “great team to work with on that stuff,” referencing the development of Need for Speed.

 

Criterion has been producing downloadable content packs for its open-world racer Burnout Paradise since the game debuted in 2008. It does not currently have a publicly announced new game in the works.

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World Online sounds promising. Hopefully it will take the Test Drive Unlimited formula and improve it. Although I imagine it going more the route of the tried and tested menu based online matchups and just adding a tonne of driver stats.

 

I really want another TDU. That game came so close to perfection. It just missed out by having terrible handling, a terrible map and pointless avatar options (you could never see another persons avatar).

 

NFS also needs to sort out it's handling. I haven't played a NFS game where the handling was fun for a while now. It always seems too slow/sluggish to be arcadey and too unrealistic to be simulation. I still think PGR has the best handling of any racing game, closely followed by Burnout and Midnight Club 3. You could wang it into a rad drift without losing too much speed or control. It takes the best bits from Arcade and Simulation style handling. Add PGR handling, a decent map and a PS Home style avatar system/walkabout bit into TDU and that would be my perfect racing game.

Edited by Goafer
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