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Posted
I really, really love the idea of MAG, but I really don't like the PS3 controller at all. If I could find a way to use a 360 controller - or, for that matter, a keyboard and mouse - I'd buy it on the spot.

You could keep an eye out for

as they should start popping up online soon. I'm not sure if overenthusiastic analogue waggling is a requirement for use, though.
  • 3 weeks later...
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Posted

The most supported game on the PS3 is getting updated again!

 

MAG 2.0 Coming Soon

 

Everyone here at Zipper Interactive is extremely proud to announce that our next downloadable MAG update, MAG 2.0, is not only our biggest and most important patch yet, but also one that’s less than a month away!

 

That’s right! All the feedback and suggestions you’ve made from countless hours spent playing our new MAG Beta program will pay off in the retail version of MAG in a very big way. We’re calling it “MAG 2.0″ for a reason and it’s because of the sheer number of fantastic new additions, including:

 

•PlayStation Move support

•An increased level cap that goes to level 70

•A revamped Skill Tree that allows for the deepest character customization and specialization ever found in a first-person shooter

•A brand-new in-game economy that lets you earn credits to spend on weapons and items from the also-new “Supply Depotâ€

•Our useful “Clan Deploy†feature that enables clan leaders and officers to queue up to 128 of their fellow clan members into a single game

•A “MAG News†page that brings players up to date on all the latest happenings the moment they log in

•A multitude of updates that refine existing weapons, maps, and vehicles

•Important bug fixes and other enhancements that streamline the overall experience

We’ll have specifics as to what else is in the MAG 2.0 patch as we near its release. Oh, and before we go, don’t forget to keep an eye out for additional news in the near future regarding our next DLC pack, which includes our upcoming Escalation game-type and nine all-new weapons.

 

We hope that you’re just as excited to get your hands on MAG 2.0 as we are to give it to you, and we’ll see you again real soon!

  • 2 weeks later...
Posted

One big mother of an update!

 

Patch Alert: MAG 2.0

The big day is here!

 

There is so much new content in MAG 2.0 that telling you how important or huge this is for the game, its fans, and for us seems unnecessary. Take one look at the changes listed below and you’ll understand why we’re calling this MAG 2.0

 

3795003958_a8d3605ea4.jpg

 

PlayStation Move support, an increased level cap, our revamped skill tree, the new economy system, and our highly-demanded clan deploy feature are just the tip of the iceberg. There are so many fantastic new or improved items in MAG 2.0 it’s almost like a whole new game!

 

A big thanks to all of you who have helped us get to this point with your support, your suggestions, and your mad beta testing skills. We hope you have as much fun playing MAG 2.0 as we did making it.

 

Patch v2.0

Available September 30th, 2010 | 36MB (TPPS), 532MB (DLS)

 

Gameplay (General)

Character level cap has been increased from level 60

to level 70

Added new “Supply Depot†menu and in-game economy

system (see “Gameplay – Economy†section for details)

Implemented new “Clan Deploy†feature that allows

Clan Leaders and Officers to deploy into group queues of up to

128 players

Characters moving from MAG v1.XX to MAG 2.0 will

receive an immediate and automatic Respec the first time they

log in

Repair Kits can now inflict damage on enemy soldiers,

vehicles and objectives

XP rate for “Repair†has been increased from 1.5XP/

10pts to 3XP/ 10pts

Players can now track all “sprinting†enemies on the

mini-map without the need for equipment

All “Damage Bar†rates for “Domination†maps have

reverted back to their original (and identical) values

Tuned the frequency in which a player can jump to

eliminate “bunny hopper†techniques

Reduced helicopter settle time, widened turret

rotation and significantly increased health to strengthen their

use as a forward spawn point

The “Silent Step†OIC Leadership ability now works as

intended by allowing nearby squadmates to move at both regular

and running speeds without detection from the motion sensor –

does not stack with any related skills or modifiers

 

Gameplay – (Economy)

Added in-game currency known as “Currency Points

(CP)†that is awarded for by completing objectives, earning

ribbons, finishing missions, and killing enemies

All gear and weapons are now located by default or

can be sold or purchased in the “Supply Depot†menu

 

Gameplay – Skills (Overall)

All Skills cost only one point per unlock, allowing

players to purchase new skills with every level increase

Removed all gear and weapon attainment from the

“Skills†menu, they now reside in the separate “Supply Depotâ€

Added “Engineering, Medical, Resistances, Special

Ops,†and ‘Vehicles†meta-categories to the “Skills†menu

Removed “Electronics, Explosives, Heavy, Personal

Defense,†and “Support†meta-categories from the “Skills†menu

Each meta-category in the “Skills†menu now has

multi-branching paths

The “Advanced Grenades, Improved Resuscitation,

Improved Shot Detection, Improved Stealth,†and “Knives

Expanded Reach†skills have all been eliminated or rolled into

other skills (see Skills sub-sections below for details)

Respec Points progression has been changed from 1K,

2K, 3K, 3K-Repeat to 1K, 3K, 5K, 5K-Repeat

Respec Points can no longer be “banked†and are

capped at the amount needed for the next Respec

 

Gameplay – Skills (Assault)

Added the following skills to the “Assault†menu:

“Assault Swap Speed†and “Rocket Launcher Reload Speedâ€

Added three upgrade tiers to the following “Assaultâ€

skills: “Assault Reload Speed, Assault Rifle Steady Aim,

Assault Swap Speed, Grenade Launcher Reload Speed,†and “Rocket

Launcher Reload Speedâ€

“Assault Reload Speed†skill has changed and now

decreases the reload time for all assault rifles and machine

guns

“Assault Rifle Improved Stability†skill has been

renamed to “Assault Recoil Stability†and has been changed to

reduce the recoil on all assault rifles and machine guns

“Assault Swap Speed†skill has been changed and now

decreases the amount of time it takes to swap assault rifles,

machine guns, rocket launchers and grenade launchers

 

Gameplay – Skills (Marksman)

Added the following skills to the “Marksman†menu:

“Increased Scope Magnification, Marksman Fire Rate, Marksman

Recoil Stability†and “Marksman Swap Speedâ€

Added three upgrade tiers to the following “Marksmanâ€

skills: “Increased Scope Magnification, Marksman Fire Rate,

Marksman Reload Speed, Marksman Recoil Stability, Marksman

Steady Aim,†and “Marksman Swap Speedâ€

New “Increased Scope Magnification†skill increases

the level of zoom when using a scope on a sniper rifle

New “Marksman Fire Rate†skill increases the rate of

fire for all sniper rifles

New “Marksman Recoil Stability†skill reduces the

amount of recoil on sniper rifles

New “Marksman Swap Speed†skill decreases the amount

of time it takes to swap sniper rifles

 

Gameplay – Skills (Close Quarters)

Added the following skills to the “Close Quartersâ€

menu: “Close Quarters Fire Rate, Close Quarters Swap Speed,

Improved Knife Damage,†and “Knife Frequencyâ€

Added three upgrade tiers to the following “Close

Quarters†skills: “Close Quarters Fire Rate, Close Quarters

Recoil Stability, Close Quarters Reload Speed, Close Quarters

Swap Speed, Improved Knife Damage,†and “Knife Frequencyâ€

“Close Quarters Improved Stability†skill has been

renamed to “Close Quarters Recoil†stability and has been

changed to reduced recoil on all pistols, personal defense

weapons, submachine guns and shotguns

New “Close Quarters Fire Rate†skill increases the

fire rate of all pistols, personal defense weapons, submachine

guns and shotguns

New “Close Quarters Swap Speed†skill decreases the

amount of time it takes to swap all pistols, personal defense

weapons, submachine guns and shotguns

New “Improved Knife Damage†skill increases the

amount of damage knife attacks do to enemy soldiers

“Knives Improved Swipe Speed†Skill has been renamed

to Knife Frequency†skill, which decreases the time between

knife attacks

 

Gameplay – Skills (Special Ops)

Added the following skills, all with three-tiered

upgrades, to the “Special Ops†menu: “Extended Tracking

Duration, Improved Acoustic Locator, Improved Explosive

Detector, Improved Motion Tracker, Improved Sensor Jammer†and

“Improved Suppressorsâ€

New “Extended Tracking Duration†skill increases the

amount of time a detected enemy is tracked on the mini-map and

CNI

New “Improved Acoustic Locator†skill increases the

effective range of an equipped Acoustic Locator gear item

New “Improved Explosive Detector†skill allows a

soldier with an Explosives Detector gear item equipped to

approach enemy mines while prone without triggering them

New “Improved Motion Tracker†skill increases the

range an equipped Motion Tracker gear item detects enemy

movement

New “Improved Sensor Jammer†skill allows a soldier

with Sensor Jammer gear items to move at a faster rate before

being spotted by enemy Motion Trackers, as well as masking

nearby squadmates

New “Improved Suppressors†skill increases the

effectiveness of any suppressor when mounted on a weapon

 

Gameplay – Skills (Medical)

Added the following skills, all with three-tiered

upgrades, to the “Medical†menu: “Heal Recharge Rate, Improved

Healing, Improved Resupply Rate, Medical Kit Heal Range, Self

Heal Speed,†and “Resuscitationâ€

New “Heal Recharge Rate†skill reduces the time

between medical kit and first aid kit applications

New “Improved Resupply Rate†skill reduces the time

it takes to refill your gear and ammo at supply points

New “Medical Kit Heal Range†skill increases the

range a medical kit can heal wounded teammates

New “Self Heal Speed†skill decreases the time it

takes to apply a first aid kit or medical kit when self-healing

 

Gameplay – Skills (Engineering)

Added the following skills, all with three-tiered

upgrades, to the “Engineering†menu: “Advanced Electronics,

Advanced Explosives, Improved Repair Kit Damage, Improved

Repairing,†and “Mine Deploy Speedâ€

New “Advanced Electronics†skill decreases the amount

of time it takes to take control of battlefield

electronics-based objectives

New “Improved Repair Kit Damage†skill increases the

amount of damage the repair kit does to enemy soldiers,

vehicles and objective assets

New “Mine Deploy Speed†skill reduces the amount of

time it takes to deploy anti-personnel and anti-tank mines

 

Gameplay – Skills (Athleticism)

Added the following skills to the “Athleticism†menu:

“Increased Launcher Move Speed, Increased Move Speed,†and

“Improved Sprint Speedâ€

Added three upgrade tiers to the following

“Athleticism†skills: “Advanced Paratrooper, Increased

Endurance, Increased Launcher Move Speed, Increased Move Speed,

Improved Sprint Recovery,†and “Improved Sprint Speedâ€

New “Increased Launcher Move Speed†skill increases

the top speed a soldier moves and aims while holding a rocket

launcher

New “Increased Move Speed†skill increases the top

speed a soldier moves normally

New “Improved Sprint Speed†skill increases the top

speed a soldier moves while sprinting

 

Gameplay – Skills (Vehicles)

Added the following skills, all with three-tiered

upgrades, to the “Vehicles†menu: “Improved Smoke Screen Rate,

Improved Turret Cooldown, Improved Vehicle Awareness, Improved

Vehicle Impact Damage, Increased Vehicle Speed,†and “Vehicle

Mine Resistanceâ€

New “Improved Smoke Screen Rate†skill reduces the

amount of time between smoke screens activated by the driver of

the vehicle

New “Improved Turret Cooldown†skill reduces the time

it takes for the soldier’s turret weapon to cool down after it

has overheated

New “Improved Vehicle Awareness†skill makes the

mini-map visible while a soldier is manning a vehicle or bunker

turret and can be upgraded to add base Acoustic Locator and

Motion Tracker functionality

New “Improved Vehicle Impact Damage†skill increases

the amount of damage inflicted on enemy soldiers when impacted

by the driver’s vehicle

New “Increased Vehicle Speed†skill increases the top

speed of the vehicle the soldier is driving

New “Vehicle Mine Resistance†skill decreases the

amount of damage a vehicle the soldier is driving takes from

enemy anti-vehicle mines

 

Gameplay – Skills (Resistances)

Added the following skills, all with three-tiered

upgrades, to the “Resistances†menu: “Chemical Damage

Resistance, Extended Bleedout, Explosive Damage Resistance

Flashbang Resistance, Impact Damage Resistance,†and “Increased

Healthâ€

New “Extended Bleedout†skill increases the time a

soldier can remain incapacitated before he bleeds out

New “Flashbang Resistance†skill decreases the

duration a soldier is affected by flashbang grenades

 

Weapons

Increased base damage on most automatic weapons by an

average of 15%

Improved the spread rate of Assault Rifles and

Submachine guns when auto-firing so that they remain accurate

longer

All suppressors now reduce shooting detection range

by half of their old default value

Knife tuning: Reduced range by roughly 30 centimeters

and decreased default “facing†damage bonuses

Knife tuning: Changed knife attack angle so that a

hit requires target to be closer to the center of the screen

Shotgun tuning: Corrected issue that prevented all

shotguns from reloading when the player was still holding the

“fire†button

Explosive tuning: Anti-personnel Mines now have a

“line of sight†check for detonation and have been given a more

realistic damage cone

Explosive tuning: Increased “Anti-tank Mine†damage

to vehicles by 50%

 

Gear and Apparel

Explosives Detector no longer beeps when in proximity

of a teammate’s mines — only when near an enemy’s; beep

frequency has also been adjusted

Motion Tracker has been updated so that it is no

longer based on an enemy’s speed and is now based on an enemy’s

stance, detecting movement for all un-jammed players

The Sensor Jammer had been updated so that all prone

movement by the equipped player is masked; can be enhanced with

“Improved Sensor Jammer†skill to mask crouched movement at

level 1, walking at level 2 and sprinting at level 3

Light/ Improved Light Armor base speed has been

reduced by nearly 3%

Heavy/ Improved Heavy Armor base speed has been

increased by nearly 3%

Light and Heavy Armor types have been given “bonusâ€

modifiers when used in conjunction with “Speed†skills so that

Light Armors receive greater benefits and Heavy Armors receive

lesser benefits

 

Interface

Added “Community News†page to better inform players

in-game of all MAG-related events or promotions

Different grenade types now show specific in-game

icons when thrown

Repaired bug that would sometimes result in the

post-game results screen displaying the incorrect amount of

earned XP

Added “Total Awarded Currency Points†to “Bonusesâ€

section of the character “Stats†page

 

Audio/ Visual

Thrown or launched grenades now have a “trail†effect

as well as an updated overall appearance to make them more

visible on the battlefield

Solved issue that prevented equipped grenades to

appear in the player’s hand prior to throwing them

An assortment of camera and animation optimizations

for various scenarios including but not limited to iron sight/

laser sight zoom, ladder climbing, mine placement,

self-healing, and weapon swapping

Improved presentation of the character “jumpâ€

animation

Updated various pieces of artwork with newer versions

for better performance

Fixed issue that sometimes prevented medical device

appearance and/ or animations from displaying properly

Increased the Sensor Array’s animation time to match

the duration of its usage

Repaired bug that prevented the “Alarm†audio from

being played when charges were planted at “Objective C†in the

“Syr Daria Uplink†and “Darrien Network†maps

Slightly lowered the amount of camera shake from air

strikes, explosions, and when firing weapons

Repaired camera “pop†problem that would sometimes

occur when sprinting out of a parachute drop

Removed “shiny†graphics that would randomly appear

on bridges for all maps in which a bridge is present

Fixed issue that prevented win/ loss voice-over from

being played when game clock expires in “Interdiction†mode

Improved visual appearance of the Ribbon awards

 

Technical

MAG now fully supports the PlayStation Move

peripheral

Fixed “Spooning Elevator†bug that allowed players

who revived downed teammates while laying on top of them to

float upwards and reach areas not intended to be accessed

“MVP†criteria no longer considers bonus XP modifiers

in its equation

Repaired issue that disconnected some members of

large-sized clans from the MAG game environment when logging in

Fixed issue that would sometimes halt the patching

process at 99% of the install period

Resupply Depots have been optimized so that the meter

accurately reflects what is being resupplied and the resupply

process itself is more efficient

Players can no longer take the driver’s seat in

vehicles that are not their squad’s “spawn†APC, but can take

any other seat in the vehicle regardless if their squad “ownsâ€

the APC or not

Repaired issue with “Happy Hour†timer that would

sometimes shave a few minutes off the correct total

Solved problem that sometimes caused incapacitated

players to rotate and move around

Players are now prevented from spawning inside a

helicopter that is headed out of the map

Mended problem that caused the “Primary Objectives

Completed†stat to sometimes double for various game types

Made additional fixes for rare “game crash†scenarios

Various localization updates and changes

 

Awesome Sauce! - I'm gonna download this right now! :bouncy::bouncy::bouncy::bouncy::bouncy:

Posted

Just played some MAG 2.0 What an update!

 

Best FPS of the generation! :grin:

 

There are alot of undocumented improvements as well. They improved alot of animations and sound effects. Like when you get shot up or new sound effects for guns. Lag has improved its now again far ahead of any P2P game.

 

Had some issues with not all my stats updating but supposedly they will when I log in today. Not tried Move yet.

 

You now have access to all weapons no matter what now(provided you buy them fromt he shop). The new skill trees give more flexiblity and tweaks to setups. You do not waste points on guns anymore.

Posted
I ordered this yesterday for £14. Can't go wrong for that price.

 

Good deal - brace yourself for a plethora of updates though!

 

Version 2.0 refines the game again - MAG is easily the most supported game on the PS3.

 

I think a lot of the reviews of the game would be marked up now as it really has been polished one hell of a lot!

 

Choze - whats your PSN ID? I thought i had you on my friends list?

Posted

Good one Daft. I am on Raven, Cooky is on Valor.

 

The only newbie tip i should probably give is when you are new just follow around teammates and use heals and repair at first moreso than killing. This way you automaticaly learn how to handle objectives by watching others etc.

 

Till you get some decent guns ofcourse which should be around level 10-20. Bear in mind lvl 0-40 are fast. Leveling up 60-61 takes longer :p

 

IWaggle guy on neogaf is using these Move settings(Advanced).

Player rotation - 80

Player pitch - 80

Gesture Sensitivity - 65

Scope Sensitivity - 70

Normal play bounding box - Pitch 30 / Turning 0 / Pointer Sensitivity 40

Fixed Iron Sights - OFF

Iron sights bounding box - Pitch 40 / Turning 10 / Pointer Sensitivity 50

 

In the beta it was insanely sensitive no matter how you set it up. I'll mess around with it tonight.

Posted
Good deal - brace yourself for a plethora of updates though!

 

Version 2.0 refines the game again - MAG is easily the most supported game on the PS3.

 

I think a lot of the reviews of the game would be marked up now as it really has been polished one hell of a lot!

 

I suspect I'll let a the Plus automatic download take care of download the updates. It must be in the Gbs.

 

I'd love to see some re-reviews. It is kind of strange how review are so static, I guess it makes things simpler but with big updates like this there should be some.

 

Good one Daft. I am on Raven, Cooky is on Valor.

 

The only newbie tip i should probably give is when you are new just follow around teammates and use heals and repair at first moreso than killing. This way you automaticaly learn how to handle objectives by watching others etc.

 

Till you get some decent guns ofcourse which should be around level 10-20. Bear in mind lvl 0-40 are fast. Leveling up 60-61 takes longer :p

 

Not sure what team I'm going to be on.

 

I'm definitely going to hit medic hard.

Posted

I'm going to buy the game because Daft just bought it.

 

Nah, I've just got the urge for it again, should have popped that extra fiver against Tekken 6 to get this, I can imagine it being fun. The issues killed the beta, but the amount of fixes and stuff must've made it smooth enough to be awesome.

 

Not sure when it'll be in my chops, but I'll make sure to join my best friend, Chode, by picking Raven.

Posted

Yeah, the number of updates is impressive. Granted annoying to install but if it makes they game better, who cares. Like I said, can't go wrong for £14.

Posted

Sweet, it's arrived. That was absurdly quick. Only ordered it on Thursday late late evening.

 

Going through the updates. I forgot this game go its patches through the actual game, I'm pretty sure Plus' active download thing wouldn't work so I've just parked the game in my machine and left it.

 

I think I might be Raven. Wasn't there an issue in the beginning with one of the teams being really unpopular? What's it like now?

Posted

I think there was a big pre-order bonus in America, the bonus was some extra weapon or something for S.V.E.R. So most people chose that faction, unbalancing the game a bit. I think its pretty much even now though.

Posted

Sod Move on this. It's fun but my hand lacks the stability of the DS3. Impressive that there's no lag, though.

 

The whole game is kind of a bit insane. A lot going on...I think I need time to get used to it. It's quite overwhelming.

Posted

Not far from my Platinum trophy. Closing in on 300 hours played. lvl 62 right now. Feel free to add me on Raven. I can show afew things :p

 

The whole game is kind of a bit insane. A lot going on...I think I need time to get used to it. It's quite overwhelming.

 

Yes take it easy and take it in step by step, just do little things for now. Make a killing on heals, ressing and repairs. Make sure you buy the equipment from the store and put points into healing especially like full health ressing players. You will have situations where people just keep dieing around you ;)

 

 

 

I think there was a big pre-order bonus in America, the bonus was some extra weapon or something for S.V.E.R. So most people chose that faction, unbalancing the game a bit. I think its pretty much even now though.

 

SVER just had the better players on average. Not much difference right now though :) Raven are good. Definately more of a defensive faction. SVER excel at offensive as well. Strongest teamwork.

 

The weapons are free on EU PSN as far as i am aware. They are just slightly enhanced versions of the tier 1 Sniper rifles and LMG. The next fully new weapons are in the next dlc.

Posted

2.0 is great. I have used the sniper since launch until recently when I switched to shotgun. It is a good game but is really, really frustrating. SVER FTW.

Posted

Really detailed Move Analysis:

 

 

Nothing like Socoms. Which is understandable.

 

Finally! The iWatch video you have all been asking (and patiently waiting) for since the release of the MAG update 2.0 is finally live, coming with an analysis of the new PlayStation Move control system and plenty of actual online warfare action.

 

Hopefully this 13 minutes video will answer some of your questions concerning how to properly configure the controls as well as dispel some of the doubts with regard to the PlayStation Move effectiveness in the online shooter space.

 

 

Enjoy!

 

PS: In the video you'll only see my right hand (holding the Move), not the left one (which is holding a Navigation controller outside of camera view). I did this intentionally to reduce visual clutter. Also, in some sequences you wont see the Move either. This was unintentional, as I simply forgot to add it during the editing. I realized it was missing when it was too late to rectify. Sorry about that.

Posted

I think I better pick up a Nav controller for this. The extra X and O buttons look useful. One think I don't like with Move is the melee attack. Would much rather have a button.

 

Also, can someone explain to me how the health gun works? I'm being a bit dumb with it. I haven't used it once.

Posted

I think I am only 4-5 medals away from Platinum. :grin:

 

I think I better pick up a Nav controller for this. The extra X and O buttons look useful. One think I don't like with Move is the melee attack. Would much rather have a button.

 

Also, can someone explain to me how the health gun works? I'm being a bit dumb with it. I haven't used it once.

 

You have two health guns. One free and for yourself only, the other for healing yourself + teammates and resuscitating others. Just point and use. The second(important one) has to be bought from the shop. Same goes for the repair gun. The upgraded healing gun is easy points.

 

IMO play with DualShock first. Its simpler imo. As the guy in the video says he did things the hard way :p The upgraded assault gun he likes to use is pretty good. So he is at the stage where he starts dishing out payback :p

  • 2 weeks later...
Posted

Ok new patch up:

 

Could hardly play due to constant freezing. we should make a group Cooky and play with anyone else who wants to learn the ropes or destroy the other team :p

 

The release of MAG 2.0 represented the culmination of months of work on our end and marked what was easily the biggest collection of overall improvements to the game since its debut in January. Not everything was perfect, however, as some users have reported freezing issues since MAG 2.0′s release, but today’s 2.01 patch should clear most everything up.

 

It’s a short, but sweet, update that aims to fix a handful of important stability issues, and also adds in a couple voiceover messages. Enjoy!

 

Patch v2.01

Available October 13, 2010 | 34MB (TPPS)

 

•Voiceover plays when vehicles are extracted in Acquisition

•Voiceover calls out sensor abilities when mortar battery is down

•Various stability improvements

Posted
we should make a group Cooky and play with anyone else who wants to learn the ropes or destroy the other team :p

 

I'm up for that - got to level 59 last night!

Posted
I'm up for that - got to level 59 last night!

 

Which faction? Me and Daft are on Raven. I can make up a Valour or SVER if people like? We will make one mean squad.

 

I am at 66. Would have been 70. Only issue were the crashes in Domination for me till they patched it just yesterday. Need 4 more medals for my platinum :grin:

Posted
Which faction? Me and Daft are on Raven. I can make up a Valour or SVER if people like? We will make one mean squad.

 

I am at 66. Would have been 70. Only issue were the crashes in Domination for me till they patched it just yesterday. Need 4 more medals for my platinum :grin:

 

I'm Valor and only have 17% of trophies - I've still got a shit ton of work to do - I've only recently started playing as a Squad and Platoon leader. Got the I Got 5 On It trophy last night -Kill 5 enemies with a single Strategic Strike, excluding Poison Gas Barrage :grin:


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