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The "failure" of Super Mario Galaxy just shows how successful Nintendo has been


Tito

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Failure? Hah!

 

You walk into a shop in England right now and try and buy one. What do they say?

 

"You can't. We're sold out."

 

Try and buy Halo 3?

 

"Halo 3? Sure, we have tons of them lying around!"

 

Seriously, so many of the best Nintendo games are just gone now. It's got so bad that Game had Bratz as the no1 selling Wii game when I went in there the other day. I asked the attendant what they were on about, where's the actual good games. He said that they technically weren't lying, as Bratz was the number 1 selling game at that precise point in time. Mainly because they'd sold out of everything better and so people resorted to buying that.

 

If you call "sold so many that shops have sold out" compared to "We got a whole load on launch that we still haven't sold" a failure compared to Halo 3, then yes, it's a failure. I'd then proceed to call you an idiot.

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Well, judging by the latest UK charts it's still in the top 10 over a month since it was released. I can see it remaing there or there abouts for a while longer yet. Hopefully, it will stick around like New Super Mario Bros has done for the DS.

 

I'm sorry, but I can see no sales failure in this game whatsoever.

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Thing is that Mario Galaxy, unlike these minigame collections, will in all probability keep selling throughout the Wii's lifespan. Which is more than I can say about the Halo games. Sure it'll be ahead of Mario Galaxy for a long time, but come the end of this generation Mario will turn up winning.

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Or "SMG" and the curse of success". The problem with success is that the farther you go, the farther people expect you to go, and good old Mario is "living" proof of that universal truth. SMG had disappointing sales, right? After all, during its first week of release, it sold "only" 250k in and 500k in the U.S.

 

Anyone who had done his homework would have known that it took six months for Super Mario Sunshine to sell same amount of copies than Galaxy did during its first week in USA (and Sunshine sold over 6 million when all was said and done). Disapointing indeed...

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Nintendo is also bucking the trend in the "first week" sales obsession department. I read an interview with Iwata at IGN where he says debuting at the top of the charts is not nearly as important as the overall sales. He points out that many games have a big first month, when enthusiasts buy them, and soon stop selling, while Nintendo games often drop from the top-10, but keep selling well over long periods of time. Comparing, say, halo 2 and Nintendogs, it's easy to judge just how right he is. Launched 09/11/04 in the U.S, Halo 2 sold 2.8 million in the first week. Nintendogs, launched in the U.S half a year later, had a 253k first week. Now, Halo 2 stands at 8.5 million worldwide, and Nintendogs at 16 million. Quite impressive. What this has to do with the thread is that many "analysts" and "industry watchers" where quick to say Mario failed because halo 3 had a 3 million first week, and must now eat their words. While I think it's unlikely Mario will outsell Halo 3 (and I also think it's stupid to imply that any game that sells less than Halo 3 is a failure), it's worth noting that, of the 6 million Halo 3 sold worldwide so far, over 4 million were sold in the first week, while "Borderline failure" SMG is already fast approaching the 4 million mark.

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