Aimless Posted March 24, 2009 Posted March 24, 2009 Resistance 2 is getting a patch and some paid DLC on Thursday. That in itself doesn't really interest me, but what does is that the patch will allow a second local player to log into their PSN account, meaning both players are online via the one machine and updating their own profiles. Again this doesn't really affect me, but it would suggest that we could see a firmware update in the next few days as Insomniac have previously stated that having two players logged in at the same time was a technical impossibility. It might just be that Sony have changed something in the backend of the PSN to allow this new feature, but I wouldn't be surprised if we see some new firmware functionality rolled out in the next day or two given we're in the midst of GDC. Even then it might not be anything very interesting — yes, I'm being very careful here — but you never know.
dwarf Posted March 24, 2009 Posted March 24, 2009 ^ That's awesome news, may have to buy it and get back into it. I always thought the co-op competitive mode was brilliant, so I guess it's cool news that you can do the PSN on one system thing, although I won't be needing it.
Aimless Posted March 24, 2009 Posted March 24, 2009 Seems the firmware update is a definite, then. It's probably best not to expect anything too grand, though; you don't want to be left comparing a feature list to a wish-list, a single tear rolling down your cheek.
dwarf Posted March 24, 2009 Posted March 24, 2009 Resistance 2 is still my overall favourite online game. You may remember a few weeks back I was gutted with the loss of my online skills on this, well the news of DLC made me play it just then and I somehow I found all the know-how again. It was a tad laggy but I came first in a team deathmatch with 36 kills. 10 ahead of 2nd place. I don't know if it is this that makes the online mode seem more fun to me but there's something about it which nails pretty much every aspect. Almost every game on it I end up finishing, it is always fun and engaging - it's brilliant. KZ2 is also great, it's just I always find with Resistance that it is more enjoyable.
Cookyman Posted March 24, 2009 Posted March 24, 2009 Just checked my emails today and discovered this! Dear George Cook, We are pleased to inform you that your order has been dispatched by our team in Basingstoke. Thank you very much for ordering from us here at gameplay, you should receive your package in 1 - 3 Working Days. This dispatch contains the following: Qty Description 1 Rock Band 2: Solus Software [PlayStation 3] This email was sent at 8:45 this morning! - means I'll probably have Rock Band 2 tomorrow! Nice one Gameplay!
Hero-of-Time Posted March 25, 2009 Posted March 25, 2009 Namco Bandai is working on a PlayStation 3 version of Katamari Damacy for release later this year, according to the latest issue of Famitsu. Translations from Siliconera and Kotaku agree that Katamari Damacy Tribute, as it's known, will run in full 1080p. However, it sounds like a partial remake, with more in-game items, a new black-and-white stage, and a new game mode, along with familiar tunes like Everlasting Love. Either way, it's a good excuse to dig out the soundtrack again. And let's hope the results are more We Love Katamari than Beautiful Katamari Source:Eurogamer
Hero-of-Time Posted March 25, 2009 Posted March 25, 2009 Here's some more details about the awesome looking Fat Princess. The matches -- pitting the people playing on the three TVs against each other and 29 bots -- was taking place on the same map I has seen at E3 called Black Forest, but even so, it was cool to see how far the game had come. To begin with everything was brighter and cleaner. Now, the game looked good before, but now there's just a slick feel to it as the gears and pipes of the hat-producing machines flutter on the screen and as your team storms the gates of an opposing enemy castle. Got wood? Still, maybe I'm getting ahead of myself. See, there are five classes in Fat Princess, but you don't need to choose what you want to be before you set out in a match. In your base, a multi-tiered castle with plenty of defenses and a holding cell for your female prisoner, you'll find several machines pumping out caps for your men. When you pick one of these distinctive hats up, you take that class for as long as you survivor or until you grab another piece of headwear. Now, each of these caps comes with its own set of benefits. When you pick up the horned cowl of a warrior, you'll get a six-heart life bar, gnarly sword, and shield to protect yourself from incoming attacks. Choose to be a heavenly cleric, and you can heal you allies. Pick up a villager hat, and you can chop down trees and mine metal so that you can upgrade your base. My gameplay demo actually focused a lot on this upgrading ability -- which is something I had never seen in this amount of detail. While jogging around the eye-popping green ground and clear blue stream, your villager can pick up the aforementioned wood and metal and you'll see those resource totals grow in a top-right, onscreen meter. Back at base, you'll come across little spots with padlocks on them. These icons signify that you can work some building magic on the spot and create or improve what is already there. See, sometimes building will be as easy as creating a seesaw catapult that can rocket your men across the map into the enemy's base, but other times you'll be able to upgrade the machines that are pumping out class caps. Each class has three levels of use and each comes with power-ups that will change the face of the game. While the resource-gathering villagers might not be something to fear at Level 1 (they can only slap opponents), they'll be able to toss out explosives once you level that particular machine up. The warriors and their swords are nothing to mess with in any arena, but once their devices start spitting out upgraded hats, they'll be able to wield a glaive so that they can slice through the competition in a full-on run. Upgrade you're ranger (see: archer), and you'll get a sweet-looking musket. Even as you're adding in these levels and changes, Fat Princess seems like it's going to be simple enough for anyone to jump into. You can charge an attack by holding Square (you can run while doing this), L1 will lock onto enemies and give you a short and sweet health summary (green hearts with smiling faces are good to go; yellow hearts with a plain face are damaged; and red, sad-face hearts are on death's door), and R1 allows you to strafe across the map. Aside from getting to play the game, the lounge actually gave me the chance to goof around with the game's menus and setup. First off, the whole thing is stylized in this cartoon motif so that when you check out the tutorial section you're paging through this storybook, but beyond that, the entire setup has a very tongue-in-cheek. Leaderboards are under "Bragging Rights," options are "Twiddly Knobs," and your personal statistics -- all 15 pages that document things from the number of games played to multiplayer stuns to single-player fire power-up kills -- are termed "Why I'm Awesome." The characters in Fat Princess are simple guys to fit the simple environment, but you're welcome to fool with your character as you see fit. Under the "Get Fabulous" option, I was able to change skin color, make my eyes go from green to blue to brown, and modify what kind of facial hair my guy was rocking. Pigtails and mullets are possible for hairstyles, but I stumbled upon the "baldy" option and the ghostly white skin and something tells me you're going to see a lot of Kratos clans running around this game. Fat Princess is set for a summer release and should launch with six maps. Personally, I can't wait. I dig that you score points for killing bad guys but also for committing to your role of villager and upgrading the hat machines, the game's a breeze to jump into and a blast to play -- nothing says fun like decapitating your friends and watching their blood gush across an Animal Crossing-like world -- and I can see me putting a lot of online hours into this one. Look for a video preview of Fat Princess this week on IGN.
Daft Posted March 25, 2009 Posted March 25, 2009 (edited) Anyone get the second Xi fragment? GDC: 3 spaces a month for Home In a talk at the Game Developers Conference today, Jack Buser, director of PlayStation Home in the US, revealed that the social network will be launching three promotional spaces a month from here on in. "You'll see about three new spaces launched a month - I'll be shocked if we ever go under that number, we have so much in the pipeline," Buser said. He mentioned that a recent "good space" (we're guessing Resident Evil 5) had a quarter of a million visits a week in the US, with 75 per cent of visitors spending more than 10 minutes there - something that far exceeds consumer's usual involvement with advertising, he argued. Space devlopment takes four to six months, and Sony has new technology that can't be seen in any space currently in Home, Buser said. Buser's talk, "Developer opportunities in PlayStation Home", amounted to a sales pitch aimed at developers and publishers. "Online games consoles have had the concept of the friends list for some time," he said, splitting online friends into two groups - those you meet online, and those you know in real life. "We noticed at Sony a problem with the friends list with the first group - you don't really know them. We wanted a place, a neutral environment, where players could go and really get to know each other outside of the context of a particular game," said Buser. "If you look at some of our competition, they really struggle with the idea community, how to foster a community on their platform. Home is the true community for PlayStation 3," Buser said. To back it up, he revealed some figures: Home has crossed the 5 million user mark worldwide (it was 4 million last we heard), of which North America accounts for 2.2 million. Average session duration is around 40 minutes. He declined to publicly state unique users per month or week, or concurrent users, however. He strongly encouraged developers to consider supporting Home game launching, which he said he expected to take off as quickly, and become as essential to gamers, as Trophy support. "Going forward, it's going to seem like something's missing if you don't have it. I can't stress how important game launching is." Support for this feature is, currently, very limited. He also talked about the brisk trade in virtual items in Home, and asked marketeers to consider them as a way to advertise and make money while they do it. Free items were possible, Buser said, but "we always encourage people to do paid items. Why not make the money?" Buser asked. "What else can you buy for 49 cents? You can't even get a cup of coffee. It's great value for the gamers." I really like wasting time in home so this is awesome news. Edited March 25, 2009 by Daft
Cookyman Posted March 25, 2009 Posted March 25, 2009 Anyone get the second Xi fragment? Nope but got Rock Band 2 today! woot! - 1% of trophies done!
Aimless Posted March 25, 2009 Posted March 25, 2009 Anyone get the second Xi fragment? I get disconnected every time I try to access a Gateway. So... no.
flameboy Posted March 25, 2009 Posted March 25, 2009 I went into Xi and had to search for some bits of paper could only find two...so not been able to do a lot else.
dwarf Posted March 25, 2009 Posted March 25, 2009 Just updated wallet funds ready for the Resistance 2 DLC. Have enough money for another decent PSN game. Thinking maybe Crash Commando, but not sure.
LegoMan1031 Posted March 26, 2009 Posted March 26, 2009 I know this question has been asked many times but i can't really be bothered to search through lots of posts to find the last one. I have decided to get a new HDD for my ps3 (definatly this time). Can ppl recommend me some stuff? Obviously cheaper the better but i want something reliable so if i have to pay more then so be it. Memory size i dont really mind, just as long as its alot bigger than my shitty 40GB one that is just getting eaten away.
MATtheHAT Posted March 26, 2009 Posted March 26, 2009 Just updated wallet funds ready for the Resistance 2 DLC. Have enough money for another decent PSN game. Thinking maybe Crash Commando, but not sure. Whats on the R2 DLC? Might have to download it :awesome:
LegoMan1031 Posted March 26, 2009 Posted March 26, 2009 Ok, thanks Choze. I'm going to have a look round at some prices then.
dwarf Posted March 26, 2009 Posted March 26, 2009 Whats on the R2 DLC? Might have to download it :awesome: I'm not entirely sure but there's a couple of new maps and another weapon/co-op thingy. Some stuff is coming in the update but some is DLC. Only a few quid I think.
dwarf Posted March 26, 2009 Posted March 26, 2009 I'm excited for this DLC but the free update is taking a while. Found details of content here - I created a quick log in to view it but it seems to be the only site that has all the details. http://www.gamersdigest.net/2515/resistance-2-patch-and-dlc-today/
dwarf Posted March 26, 2009 Posted March 26, 2009 Yeah I'm downloading it now but my Internet speed is shite. Probably won't be done for a few hours tbh. Is there any way you can concentrate all the internet mb/s onto the PS3?
Hero-of-Time Posted March 26, 2009 Posted March 26, 2009 Ratchet and Clank are back!!! The galaxy's coolest duo are back on PLAYSTATION®3! Get ready for time-bending fun and intergalactic mayhem with Ratchet and ClankTM: A Crack in Time London, 26th March: Ever wanted to travel back in time? This Autumn Ratchet and Clank are back on PLAYSTATION®3 (PS3™) in the UK like you’ve never seen them before – and they’re on a mission to save the future!! Get ready another round of intergalactic chaos with Ratchet and Clank™: A Crack In Time, the latest addition to Sony Computer Entertainment Europe’s multi-million selling Ratchet and Clank™ franchise. Concluding the events that began in Ratchet & Clank: Tools of Destruction and Ratchet & Clank: Quest for Booty, Ratchet & Clank: A Crack in Time will answer some of the franchise fans’ biggest questions. After discovering that lovable robot Clank’s disappearance was engineered by Dr. Nefarious, the Wrench-swinging Ratchet races to save his best friend. Along the way, both will finally uncover the hidden truth behind their origins, and discover their ultimate destinies. As the duo come closer to reuniting, they’ll have to ask themselves the biggest question of all: Do Ratchet and Clank’s destinies lie with each other? Or is it finally time for the universe’s greatest duo to separate for good? If you haven’t played Ratchet & Clank before and are new to this successful franchise, prepare to be immersed in hilarious action-packed galactic capers and discover how time travel will entertain you in ways never before experienced. Powered by Insomniac Games’ fourth-generation PS3 technology, Ratchet & Clank: A Crack in Time will continue to bring the experience of playing your own computer generated animation movie to PS3. Expect all the laughs and witty banter of a Ratchet and Clank title, as you enjoy all-new space gameplay that gives players the opportunity to engage in space battles, explore the surrounding star system, and discover hidden items and collectables... You’ll come head-to-head with a brand-new cast of baddies, and some old favourites, and obliterate them with cool new weapons and abilities. Get ready for a brand new time-bending, laugh-out-loud adventure when Ratchet and Clank: A Crack In Time arrives in stores in Autumn 2009. It’s the newest addition to the smash-hit Ratchet and Clank franchise, with eight titles across PlayStation®2, PS3™ and PSP™ (PlayStation®Portable) platforms. With Ratchet and Clank, the future is never certain! Check out more at http://www.playstation.com or contact your local PR manager
Daft Posted March 26, 2009 Posted March 26, 2009 Ratchet and Clank are back!!! I saw this earlier. I really cannot wait!! I read somewhere they are going to add things to up it's replay value. Really awesome.
flameboy Posted March 26, 2009 Posted March 26, 2009 Saw this before, still yet to play either of the PS3 Rachet games, played the demo and enjoyed it just not gotten round to it.
dwarf Posted March 26, 2009 Posted March 26, 2009 I should be excited for that but I'm not. After the first game, Tolls of Destruction didn't compare well in my view, and whilst it was a good game there was too large a focus on combat and not enough on platforming. The wit and humour was also few and far between. I don't know... It all just felt a bit samey. There needs to be a greater focus on gadgets and puzzles - The game has great jump mechanics which are criminally underused, I remember the first being much more fleshed out and varied because it used everything in good measure... Sorry to be negative, it is a great franchise I just don't know if this will offer anything worthy of my money. If all fails though, at least they gave it a funny name.
jammy2211 Posted March 26, 2009 Posted March 26, 2009 ToD was a fun, different game seeing as i've been without platformers lately. However it really didn't stand out in the shadow of SMG. I dunno how I feel about a sequel, just seems a bit... again? yanno, how much Ratchet and Clank can I stomach. I'll get it cheap no doubt, this year is shaping up rediculous for my wallet. Wanted and Wheelman are getting pretty solid reviews too, intend to pick them up once I find them below £20. So many games to catch up on ^_^.
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