-
Posts
16171 -
Joined
-
Last visited
-
Days Won
159
Content Type
Profiles
Forums
Events
Everything posted by Dcubed
-
AWWWW YEAH! We get Goemon GB next week! http://www.nintendo.co.uk/NOE/en_GB/games/nintendo_3ds_virtual_console/mystical_ninja_starring_goemon_54647.html Too bad it's supposedly the worst of the series...
-
Sounds fairly likely. Nintendo will probably push back the EU and JPN releases of the Wii U if they have to in order to get the Wii U out in the US before Black Friday and Thanksgiving. I suspect that they were planning to have it release in the EU a little earlier in the month, but production scheduling probably forced them to delay a little bit in order to make the US date with enough stock.
-
Course I'm getting it! While it looks the same on the surface, the reintroduction of the Raccoon Leaf (hello vertical platforming design!), the shift in staff members, the focus on coin collecting, the Coin Rush mode (and its upcoming DLC) and the philosophy behind the game (official fan hack) should make for a NSMB game that's actually quite different from the rest. I loved Mario Advance 4's extra e-card levels and was always so disappointed that its life got cut short. This is essentially a revival of that concept and I'm actually looking quite forward to seeing how different the level designs turn out (especially the DLC stuff, which is truly World e reborn!)
-
Yep, pretty much spot on. He only really composes 1-5 tracks for a game these days (toiling for several months on each!) while Nintendo's other musicians compose most of the music. The last tune he composed was the story intro for Skyward Sword (he only did the one track for that game)
-
Dragon Quest X: Rise of the Five Tribes (Wii/Wii U Online RPG)
Dcubed replied to killer kirby's topic in Nintendo Gaming
Didn't they used to do that with FF11 and then they dropped it? I'd expect the same thing in this case. -
Technically they aren't exactly the same. They have remixed all the tracks very slightly (mostly just extra "WAH WAH", but it is there), though I do share your sentiment. I suppose it fits in with what kind of game this is, a (Nintendo made) fan sequel, while NSMBU is a direct sequel to NSMBWii (which is getting all the new music)
-
DOOOOOOO IIIIIIIIITTTTT. It's the perfect balance between MT64 and MPT! Pure quality
-
That Reddit rumour is months old. I remember those rumblings floating around last year. And for the record I believe them, if not in the exact form as is presented here. Hell I predicted as much that this was happening just after E3 2011 (you could probably dig up my GAF posts to corrobate this if you're so inclined!) The old rumour basically goes along the lines of EA trying to prevent Valve from incorporating Steam into their Wii U titles, culminating in EA attempting to force Origin unto Nintendo as the sole exclusive store on the Wii U. I was actually worried that Nintendo would cave into EA's demands, so I'm glad that they told them to stuff it! Does also explain Ubisoft's strong support for the console (really, these are the guys who we should be supporting here, not EA's shoddy efforts. AC3 selling well would be irrefutable evidence of a market for dudebro AAA titles anyway) Oh BTW, VGChartz numbers are made up bullshit. Completely fake and unreliable.
-
I know I do. It's great fun!
-
Europe's first 3DS VC import arrives next week in the form of Sword of Hope 2! http://www.nintendolife.com/news/2012/08/the_sword_of_hope_ii_strikes_europe_next_week No price hike for us it seems
-
Don't forget Mass Effect 3 Wii U not including the Lethiathan DLC. EA already setting the Wii U up for failure... Nintendo aught to put this on the spine of every Wii U game coming from these pricks.
-
I suppose the best way to think of it as a different direction for a sequel. Both versions are based off the same game (Fifa 12) but with extra features. PS360 gets First Touch & Curving Runs, while Wii U gets the UPad stuff. Lets just hope that this is just your typical launch title stuff (like how Fifa and PES were missing features on 360 that you found in the PS2 version) and not just an excuse for EA to set up the Wii U for failure (I suppose in that respect, Nintendo had better hope that Fifa fans don't like the new First Touch & Curving Runs features!)
-
They're just poorly compressed pics. The original source versions have been released now (in roughly 8K/Bullshot resolution to boot!) Looks the same as the PS360/PC versions from a graphical standpoint. BTW, the Eurogamer details sound great. Seems that the team behind it are actually putting some effort in, despite EA's lukewarm attitude towards the console. Here's hoping that they don't try to pull their stupid All Play shit next year like what happened with the Wii and that they switch to their next engine on Wii U too when the PS4 and 720 come out! Edit:. Oh dear, I just knew that there had to be a GOTCHA! in there somewhere. Seems that Wii U's Fifa 13 is actually just Fifa 12 with the extra tablet stuff! http://www.gameinformer.com/games/fifa_13/b/wii_u/archive/2012/08/02/fifa-13-showcases-the-wii-u-s-special-traits.aspx Seems the bullshit has already started...
-
Screens are out now! http://www.fifplay.com/fifa13-screenshots-wiiu/ Touchscreen stuff actually looks pretty kick arse! Otherwise, it looks like Fifa PS360.
-
Well I guess that explains why we never saw a retail release of Nano Assault in Europe That leaves Virtue's Last Reward and Sakura Samurai as the only US 3DS exclusives unaccounted for!
-
Only in Japan. In the west, SEGA is the publisher.
-
Sounds a lot like the Fifa Vita controls, which I thought were quite good myself. Not bad, but there's going to be an issue of having the UPad player having a huge advantage over everyone else... (and we all know that no launch titles feature multiple UPad support...)
-
Just for reference, DS Lite did 30,000 in its first week (2 days tracked compared to 1 day for the 3DSxl), so it's not that bad; especially given the dire state that the UK market is in right now. Mainland Europe will be more telling though. BTW, I like how we're both nicking info from the same GAF thread @Hero\-of\-Time!
-
Ditto (looks at Nintendogs & Cats...) Come on NOE, don't let us down!
-
Course it wouldn't. Media Create only track retail sales, so the first week sales will actually be even higher! I don't expect them to be that significant yet though.
-
Not bad. About half of what NSMB DS did in its first week, but then again, NSMB DS's first recorded week was also twice as long as NSMB2's (4 days for NSMB in comparison to 2 for NSMB2) so sales per day are about even between the two) For comparison's sake, NSMB Wii had the strongest debut of the series (with 936,734 copies in its first week and 420,000 copies on day 1), but I wouldn't expect NSMB2 to match that game anyway, considering the userbase size difference at the time. What I'm really interested in however is the split between download and retail versions. Here's hoping Nintendo release numbers soon!
-
That makes up for the recent sales slowdown and then some! Destroys the DS Lite debut (DSL - 68,438), but of course the real test is what it'll end up stabilising at... (as well as the original 3DS model, which should still sell nicely alongside its larger counterpart)
-
Dragon Quest X: Rise of the Five Tribes (Wii/Wii U Online RPG)
Dcubed replied to killer kirby's topic in Nintendo Gaming
It's pretty staggering to think that this is the final game scheduled for release on the Wii in Japan. After this comes out, there is literally nothing left for release on Wii, not even shovelware! This is the first time in history that a console has run out of games for release in Japan before its successor gets released (This also happened with the Sega Saturn in the US and EU, with Magical Knight Rayearth and Deep Fear being the last releases in their respective regions in 1998, though Japan continued to see Saturn releases until 2000) Really does put things into perspective (Though Wii will probably not suffer the same fate in the west, since Epic Mickey 2 is still due for release towards the end of November - which will probably come slightly after the Wii U's release) -
If it means anything, the levels in Toki Tori GBC are slightly different (or rather I should say that the WiiWare/Steam/PSN remake had some of the levels modified from the GBC originals), so it's not quite the same experience...
-
This week's DLC... Will be getting all except Movement in Green