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Dcubed

N-E Staff
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Everything posted by Dcubed

  1. If they ever added the mainline Pokemon games onto the existing NSO apps, they'd just block the save state feature; just like how they did when Gen 1 & 2 got added to the VC service. I think it's more likely that TPC probably don't want to give away mainline Pokemon games for "free" with a subscription, because they (probably quite rightly) believe that the old Pokemon titles are valuable enough that they could be sold seperately for a higher price instead (remember that the Pokemon mainline 3DS VC releases retailed for a higher price than standard VC games).
  2. To be fair, Piastol is literally impossible to beat without employing cheese strats; since she has an insta-kill move that hits the entire party. The developers were clearly aware (at least by the time it came around to working on the GCN version).
  3. Interesting that the OST release is being handled by Square-Enix rather than Nintendo. I wonder if we'll end up seeing it come to Nintendo Music, or if S-E will block it because they want to sell the CD...
  4. You’ll probably never get another wrestling game like No Mercy ever again. I suspect that the main reason why it turned out so well is because Aki had the opportunity to rapidly iterate and refine their N64 wrestling engine with multiple releases across the console’s lifetime (something that they were able to repeat with the Style Boutique series when they became Syn Sophia). You could make substantial retail releases very quickly with small dev teams in a reasonable manner with a reasonable budget back then. Now though? You’d be lucky to get one quality game out within an entire console generation.
  5. I have this funny feeling that TPC are going to block Nintendo from adding any pre-Switch mainline Pokémon soundtracks onto Nintendo Music.. Not quite sure exactly why, but TPC are oddly controlling; especially when it comes to any sort of mainline Pokémon re-release. And I have a feeling that this will also extend to their soundtracks.
  6. SOA is a phenomenal game, probably the single best traditional turn-based RPG of its generation. Just such a charming game with an interesting battle system, brilliant music and great characters & writing. It’s the full package. The level design also makes great use of 3D space, unlike most other RPGs that might as well take place on a flat plain. It’s almost Zelda-like in that respect (though certainly nowhere near as complex or intricate as a Zelda title). I love the ship battles as well, such a great break from the norm and it really sells the pirate experience so well. They’re obviously based on the battle system from Panzer Dragoon Saga, but simplified and moulded into a shape that works well within the context of SOA. Can’t go wrong when you’re working with such a solid framework! SEGA weren’t really known for being an RPG powerhouse developer, but they absolutely knocked it out of the park with this one!
  7. 4 hours is a decent chunk of time, even with a fair bit of it being spent waiting in queues. I’ve been at official Switch press events that were shorter than that. I imagine that they’ll have limited time slots for specific games (especially the multiplayer ones), and you’ll end up being rotated around the various stations that they have running.
  8. WE WON!!! GET IN!!! Me and five others in our family group got the invite! (That includes you @Glen-i and @Ugh first aid). Hope those of you that didn’t get in this time get in through the waitlist.
  9. Mickey’s Speedway USA is a strange game in Rare’s catalogue. It’s clearly not a game that was considered a priority within the company, but it’s well made and worth a play for its intended target audience (kids). In many respects, it’s a callback to their NES days where they would pump out licensed games on the regular; that simultaneously were well made, but not given too much time and money poured in them. I suspect in this case, it was a tie-in with the Gameboy game, rather than the other way around; as there was a previous Mickey racing game (Mickey’s Racing Adventure) based on their previous RC-Pro Am games that pre-dates Mickey’s Speedway USA N64. As for Ready 2 Rumble Round 2? I can’t imagine that the N64 version was a priority for Midway when you had the Dreamcast and (very soon) the PS2 (which also got a version of R2R Round 2). The Gen 6 versions were likely the lead platforms, with the N64 release being an afterthought.
  10. Nintendo have stopped all repairs on 3DS consoles. So unfortunately, I think you’re gonna be SOL there. System Transfers still work though, so if you have any digital games on that console, you can still transfer them to a new New3DS if you get another one though.
  11. Not even here can Greninja escape a nerf it seems.
  12. Not even gonna lie, I had no right to win that game. I swagged hard on @BowserBasher and paid the price hardcore though Talk about setting up the gag with that Boo Repellant on that very first turn though!
  13. Man, I wish Nintendo would give this and the first Custom Robo a proper translation. These games look really cool.
  14. Sutte Hakkun is a sick add. Very nice! For a bit more historical context, Nintendo used to run (and still do!) a student development programme in Japan called the Nintendo Game Seminar. Indieszero was founded in 1997 by a couple of graduates from said programme. So Sutte Hakkun is essentially a student project turned into a full game, not unlike what happened with Narbacular Drop/Portal
  15. Developed by Platinum Games and Team Ninja. Cats and dogs living together, mass hysteria!
  16. Is this the only (real) football game to ever be released as a USA exclusive? Granted it's just a cheap reskin, but still! Can't imagine there's anything else equivilent!
  17. Oh man, that sucks the big one Good on 'em for not falling for the Sunk Cost Fallacy, but damn. That must be heartbreaking for them.
  18. About time he finally got to enjoy a good sleep. Fair play to him.
  19. https://sega-account.com/ Looks like they're gearing up for their own subscription service. Unless they offer an extensive list of arcade, Saturn and Dreamcast titles? I'm not paying a penny.
  20. You're not the first person to make that observation... but I actually don't think they will go for it. I think they'll stick with just the couple of guest DLC characters and that's it. The roster will be filled out with deep cuts and dodgy costumes (mostly stolen from Mario Kart Tour I reckon; get ready for Bus Driver Waluigi!). Mario Party Jamboree has 22 playable characters, and most of them are pretty series standard already (save for Ninji, who is a badass addition). Plenty left to scrape from the bottom of the barrel still!
  21. I think it's more likely that FairgameDollarSign will be getting heavily redesigned, rather than outright cancelled. It may also get a name change, given how much of a meme it has become. Sony have poured too much money and time into it now to just cancel it. That sunk cost fallacy is very real.
  22. Well I was searching through old threads for something completely unrelated and just so happened to stumble on this old post of mine! Figured it'd be fun to see how things have changed since this old post... Highlighted in Red are games that have gotten re-releases since this post in 2021, and highlighted in Blue are games that I have gone back and played through that I already owned or have since acquired second hand for decent prices... Not bad! The gaming industry has made a decent dent in that list over the last three years With Namco making a recent comittment to re-releasing past Tales of games? Hopefully we'll see Tales of Destiny and Eternia come off this list soon. Nintendo are the big one letting us down here though. Come on! Get those games on the N64 NSO service already! (And hurry up with Earthbound Endings FFS!)
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