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masaki86

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Everything posted by masaki86

  1. A note to all; everyone must play Jet Grind Radio. Brilliant game!! I had my doubts..for about 5 minutes, and after that, it was sweet gaming heaven all the way.
  2. I love the message that pops up when she is in the *insert object-so as not to spoil it for stocka*. The Fierce Deity mask made the bosses way to easy, but i suppose you had to do everything the hard way first time round, so that's ok. Using an action replay, you can play all the game as Fierce Deity Mask link, and it is quite fun!
  3. I doubt it could ever happen. Impossible-maybe, unlikely-definitley
  4. Yeah, I've been dl'ing Bleach since it was first released(bought a few R2's and will be buying the R1's when they get a release) but I lost the first 10 episodes in a HardDrive related incident.....ah well, it can't be that long until I get to see the Kon episodes again...I could re-dl but tbh, i can't be arsed, as the download speeds are a pain for older episodes
  5. Okami is made with the PS2 pad in mind; It will work perfectly with that. The drawing sections would work well with the revo pad.
  6. Not really; I'm not a fanboy, so I don't just stick to one company; they're all after the same thing anyway, your money, and Nintendo gets more of it than any of the other big three. I was planning on getting at least a PS3 and a Revo, and this has not changed it.
  7. The worst tooth related pain(imo) is that which you get with wisdom teeth. My wisdom teeth grew in slanted, and the pain was immense. I will probably have to have them removed sometime in the future, but after the initial pain of it pushing against my other teeth subsided, it has never caused anymore pain. However, research on this topic shows that sooner or later, it will re-emmerge, and they will need to be dealt with....
  8. WarioWare must be a iven for the launch titles, as it will instantly be accessible to so many users, and will quickly familiarise them with the new innovations of the controller, so that when they come to the 'proper' games, they will know exactly what to do and when to do it.
  9. If we do get either games; I doubt they'll be completely different to their ps3 and 360 counterparts. I for one think a large ammount of multi-format games will not make use of the revo's innovations; only the first party/exclusive titles will see full on interaction with 'freehand'; however, some may make small ammendments(alá the GC-GBA cable features) to the gameplay, but no full on changes. However, it they say, move some of the face mapped buttons to a simple flick left/right/up/down, then I could see that being used-but nothing like some people want from revolution games.
  10. This is a tough one for me personally, as the SNES and N64 had so many gems; in the end i'd stump for the SNES thanks to illusion of time, terranigma, chrono trigger, Super Mario World andALTTP; just to name a few....lol
  11. Here's my anime collection; sorry about the grainy pics-they were taken on a 2 MP camera phone. http://img.photobucket.com/albums/v502/masaki86/DSC00135.jpg http://img.photobucket.com/albums/v502/masaki86/DSC00136.jpg
  12. I have heard nothing officially about ageing being in it, so I wouldn't hold your breath. However, if included, the aging system would probably be purely superficial, and would more than likely be something like, in the opening village scenario, Link is 16....but when the real adventure begins, he is 17 or something like that. Can't wait for this game though; really looking forward to giving my GC a dust down to play; infact, I may well go play through the whole series (on nes,snes,ng4 and gb) over the coming months just to get into the mood.
  13. Hehe; bit of an anime fanboy myself. At the moment, I'm only watching one fansub series, that being bleach...episode 49 rocks!! Can't wait for it to be licensed, I want some R1 dvds to go alongisde my R2's. My fave series have to be Tenchi Muyo, Fullmetal Alchemist and .Hack//SIGN. Gunslinger Girl and Genshiken are two of the best shows to be released this year on R1, and I reccomend everyone should buy them. Heres a list of my evergrowing anime collection; http://www.dvdaficionado.com/dvds.html?cat=1&id=masaki86 Oh, and check the trade/sale forum as I'm selling off a few titles.
  14. Have you got a source for this?
  15. Watch the trailer, the only thing in it is the revolution. no sensors on the screen...
  16. lol; i actually thought that was my poor grammar then.....anyone who see's it will also think that as well...lol.
  17. The new V.Joe is a beat em up, not the classic action/platform game. That is probably why it'll suck.
  18. developers only care as it is a way for more money to be made....
  19. But tbh, I think it is pretty obvious thanks to the 'in there is the revolution' and the fact that the revolution requires sensors...bingo-that is the sensor...
  20. How can you be sure it will work; how can you be sure it will make gaming fun. You cannot really say this until you have tried it.
  21. There will be a senosr inside the revolution; it is here in an ign interview duirng E3(i'll dig out the link) they asked nintendo what it was, Nintendo replied 'In there is the actual revolution'. Plus (taken from C&VG) Firstly, the controller is Bluetooth-enabled and interacts with a sensor bar on the Revolution, thus dispelling the quickly emerging rumours that the system might not be compatible with all televisions. The sensor bar is placed near to the television, allowing the console to calculate your distance and angle of interaction with the display. As long as you're within 15 feet of the sensor bar, it'll perform perfectly, while those of your with square eyes can sit or stand as close as 18 inches away
  22. well; we'll just have to wait and see. I'm not saying you're wrong, i'm just saying i'm not entirely convinced by the whole concept at the moment.
  23. m'eh; i think some of us have different ideas about how it will work; we'll just have to wait for the games to be shown to see if the revo interface is really that advanced.
  24. Lol; the ideas keep getting more far fetched as time goes by.... I'm sorry, but i can't see the motorcycle game happening like that.
  25. The only reason I am saying is because people seem to expect that games will suddenly be extremely immersive worlds, with you capable of actually shutting doors, picking up any item, and basically your off screen actions being perfectly mimiced on the game. I am aiming my sights low; maybe too low tbh; As i have stated, I think the real idea behind adding the sensors is to add more input for actions, not so you can act like a prat by violently swinging your arm to close the door. Mario is the prefect example so far. You don't need to throw the pad up in the air to jump; a swift flick, and that gets mario jumping. So basically, the a button is replaced by the upward motion; and that basically sumarises my point; buttons are just merely being swapped with motions.
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