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Everything posted by Serebii
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Some new screenshots DLC Costumes
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Pic of the day. Here's Nabbit, who appears in the Mushroom Kingdom U stage. You can't see him, but Luigi is inside Nabbit's bag.
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The thing that's filling up my Wii U space is third party patches...
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Yeah, but these consoles have mandatory installations for all games, on games that, as was said, are ever increasing in filesize. You'll have to clean up so often if you purchase a decent amount of games.
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Ok, well at least that's logically explainable. How about the rest?
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13GB is the extreme, yes, but very large patches are a significant issue that keep cropping up. Dead Rising had a similar size, but not day one, Wolfenstein had one, and it just keeps happening. The issue I have with day 1 patches is that it indicates that the game isn't ready. How will people act when they've removed the patch due to needing the space (since it's so big on a limited hard drive), and go to play it after the servers go down? The game will be glitched and incomplete and that is unacceptable. Yes, @Sheikah, I may have fast Internet, as may many others, but that doesn't make it acceptable yet. Have some consideration for the others. I care about other people, that's what makes me human. Also, just because I have differing views to you does not mean I'm cynical or disillusioned.
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The day one patches are getting larger and larger. Wolfenstein had a 7GB one. Every other week we get word of a game with a large day one patch. It is unacceptable that people just sit and take it. It eats up space on my hard drive, and many places, especially in the US, have bandwidth caps and/or slow Internet. Just because you and I don't, doesn't mean I don't empathise. I also don't have an unhealthy fixation. I just haven't become as cynical and disillusioned with fun as many people here have.
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Well I completely disagree. Third parties seldom have games that excite me, especially more than Nintendo games.
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Sorry, but the things third parties are doing is getting worse. A 13GB day one patch? No. Just. No. With that and things like Battlefield 4? Urgh. It's disillusioning
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When they begin to properly optimise their games so they aren't frontloaded with day one patches that exceed 1GB, then I'll start to care what third parties have to say.
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For crap's sake. Games aren't about bloody hardware or specs. The Wii U is a powerful enough console to realise so many developer's plans. No developer for the Wii U is "stifled" to old hardware. Stop it.
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They aren't a barrier for content that should be available. That's actually the problem people have with it.
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Pic of the day. The all-time classic Balloon Fight returns to the modern age, now playable with four players. This is only a small piece of this jam-packed game.
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It would double development time
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It wasn't cancer, was just a growth thankfully, so hopefully completely benign.
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General Gaming Sales/Charts Discussion
Serebii replied to Hero-of-Time's topic in General Gaming Discussion
Oh. Moving goalposts now, ok. I'll come back with another list after work. -
General Gaming Sales/Charts Discussion
Serebii replied to Hero-of-Time's topic in General Gaming Discussion
Yeah, because Nintendo's clearly not doing both. They have no idea what new IPs are. It's clearly all Mario all the time Wii new IPs: Wii Sports Wii Fit Wii Music Disaster Captain Rainbow Endless Ocean FlingSmash Xenoblade Chronicles The Last Story Pandora's Tower Fluidity Wii U new IPs: Sing Party The Wonderful 101 Remix Splatoon Captain Toad (spin-off IP) Project Guard/Robot DS new IPs: Polarium Meteos Brain Training Nintendogs Electroplankton Big Brain Academy Tingle's Rosy Rupeeland (Spin-off IP) Hotel Dusk Fossil Fighters Style Savvy Tomodachi Collection Art Academy Daigasso! Band Brothers 3DS new IPs: Steel Diver Pullblox Sakura Samurai Dillon's Rolling Western Ketzal's Corridors Freakyforms Rusty's Real Deal Baseball HarmoKnight Kersploosh Codename STEAM Probably missing a load. So yeah, don't go acting like Nintendo doesn't do new IPs. Just because they ALSO do new games for their legacy IPs because, shock horror, they actually sell well, does not mean they don't do new things. Perhaps, but the difference is that, like I said, they're 1 per console, two at absolute most, and so you don't get fatigue with them. I'm totally burned out on Assassin's Creed at the moment, as much as I love that series, because they have become annualised. I'd hate for that to happen to Nintendo's titles. Release a game once per console, twice at a stretch, and you keep it fresh and it's an event whenever a new iteration comes. Make it yearly, and it gets old fast. It may still sell well such as with CoD, but quality is seldom consistent and people start to hate and resent it. -
General Gaming Sales/Charts Discussion
Serebii replied to Hero-of-Time's topic in General Gaming Discussion
Well I don't mean drastically different in that they are different genres. Thinking that is ridiculous. Compare Super Mario 64 to Super Mario Sunshine to Super Mario Galaxy to Super Mario 3D World. Same "basic" gameplay, but so vastly different to eachother. To contrast, compare Uncharted 1, Uncharted 2 and Uncharted 3, or Gears of War 1, 2, 3 and Judgment, etc. -
General Gaming Sales/Charts Discussion
Serebii replied to Hero-of-Time's topic in General Gaming Discussion
Sony and Microsoft wish they had IPs that sold consistently well after 30 years. The fact that the games are all drastically different from their predecessor (barring the NSMB series) means it doesn't matter if it's the same damn franchise. New IPs for the sake of new IPs is not the way forward. -
Hope he gets better fast.
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Pic of the day. Here's Link in an outfit based on his ordinary clothes in Skyward Sword! The art style looks a little different, but the actual clothing model is still his usual tunic.
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Online isn't the be-all and end-all of a game's success. === Impa Trailer