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Dannyboy-the-Dane

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Posts posted by Dannyboy-the-Dane

  1. Open now? No idea. Open on the day we're in london? Even less of an idea! That's one reason I'm thinking of a spot near Trocadero though, if people wanna head off there for a bit then they can, and anybody who might want to just chill out can decide to stay behind. I think having an anchor point of sorts is key. Of course, this is still based off rainy contingency, if we're in hyde park then we'll go from there. I'm essentially thinking for those who want to keep hanging about after the park(as is often the case) we can just turn to wherever's set in the rainy contingency?

     

    Sounds like a great plan!

  2. I too was redirected.. I originally targeted aquila due to his lack of input so far, but after a conversation with another agent i was more inclined to target someone else.

     

    Do you know who you were redirected to? If it's me, Aqui1a and I seem to have been swapped last night by the new owner of the swap power.

     

    so jonnas switched dannyboy and aqui1a. How is this an 'enforcer' role?

     

    No, Jonnas was a victim of the switch, he didn't cause it. It would indeed appear Aqui1a and I were switched, but to make sure we need to find out if I was the one that DuD ended up at.

  3. Sounds like the closest thing we'll get to a confirmation. There really was something strange about those posts. My initial guess is that the mafia found out Jonnas's power and tried to use jayseven to cast suspicion on him. That would imply they can manipulate him during the day, which could fit with his first post being normal and his next post being a panic attack. But if he was already being manipulated then, he wouldn't be allowed to talk about it, would he? I can't figure out how it all fits together.

  4. Hm, the only theory I can come up with right now is that the note you received about someone having the power to force other people's posts was true. You were forced to say those things on day 2 and are now forbidden to speak of it. The flavour suggests something along the lines of mind control. If so, you probably aren't even allowed to confirm or deny this theory.

     

    Also, reading back the thread reminded me that Diageo claimed Jonnas had also targetted Zell on night 1. This game is confusing even for a mafia game!

  5. I have no memory of that day, dannyboy.

     

    What do you mean?

     

    D'oh! I feel like a fool. A PM from The Peeps I misinterpreted. Gee, I got that info during the night, a stranger left it in my office. Effectively, I'm alright. Oh, that was embarassing.

     

    Like, I targeted Jonnas last night. I found out his job description. "Enforcer" is what I got. Should help, I think :)

     

    You claimed to have targetted Jonnas on night 1, and you got a result that Jonnas confirmed. If you were a swapper then, you couldn't have done that. However, everything else points to you being a swapper, so how did you know? You must have got the info from somewhere else - a mafia partner, perhaps?

  6. To clarify, I was afi (away from internet) for the majority of weds - NAOW. I was a target switcher i.e. anyone targetting x instead targets y, and vice-versa. Switched diageo and rez night 1, myself and jonnas night 2 and myself with mr-paul last night.

     

    Last night I was role-swapped (no langer a switcher), bound and locked in my room and boosted (which never happened due to lock-in). My PM suggests that I didn't switch targets last night, suggesting I was still in my office, about to leave, when Shit Happened. Some of you will know immediately whether I did switch (i.e. if you're the booster and you aimed for me and got me, then you know I didn't switch successfully!

     

    Vote: mr-paul. One of three I worry for.

     

    Well done yvonne for leaving the cryptic clue.

     

    In that case I only want to know how you found out Jonnas's role description earlier in the game.

     

    I saw jayseven posting in this thread just moments ago.

     

    Lies. All lies.

  7. I think a lot have songs have gone in the way of Duffy's style of music. I think
    sounds like it could be Duffy herself.

     

    I'm proud to say I called that one.

     

    Actually, no, I'm not, since it was way too obvious. Try harder, Moogle.

  8. I was apparently redirected to jayseven last night as I received a memo suggesting that it would be beneficial to The Bureau that I targetted him. I assume this was your doing, Jonnas. However, jayseven was already my target, making the redirection redundant. As you have probably gathered, my power is to investigate the powers of others, and I got the following on jayseven: He used to be the target swapper, but now he is a tracker. This would appear to prove that there is something who can switch powers around; but it begs the question when this switch happened since we first got the impression that jay was a tracker and then concluded he must be the swapper. Something still doesn't seem to add up. @jayseven, we need answers.

     

    Also worthy of note is that he stayed in his office all night; possibly this means he didn't target anyone.

     

    Hang on, I remembered wrong; we didn't think he was a tracker, we used to think he was an investigator of character descriptions. My bad. However, this still doesn't fit if my info from last night is correct, so if it is, I'd say jayseven is mafia.

  9. http://en.wikipedia.org/wiki/Make_love_not_warcraft

     

    You really have to see it though to fully appreciate it.

     

    Sounds brilliant! :D

     

    I agree it's not an achievement to play RPGs, but guess what...? Nor is it to play action games. OK, if you're good at action games you'll have more skill than an RPG gamer, but none of it matters. The only reason to play any genre is fun.

     

    Whilst I realise the article doesn't tell people to stop playing RPGs, I am rather surprised that anyone would associate "pride" with them anyway. When I think back to how much I enjoyed Dragon Quest VIII - exploring all the castles, listening to the beautiful score, as well as all the laughs - that's what gaming's about, just as it's also about firing off a diffusion missile in Metroid or fighting Ganon in Zelda.

     

    It's how much you enjoy the game that counts, not what type of game it is.

     

    Yup, I completely agree.

     

    I still don't think the games were the actual point of the article, though - it's the psychological aspect that's really interesting. There are definitely performance oriented people out there, and I could imagine some of them associating success in RPGs with pride.

     

    -challenging, but not cruel: Too easy is boring, but too hard is frustrating! This depends much on how the difficulty has been set up: real challenge motivates, but intentionally cruel or lazy game designs just make me pissed off...Also, nowadays I've got much less time for playing games, so there has to be some level of enjoyment, no point in wasting your time on shitty games...

     

    Yep, that's pretty much it. I like stories, but also real gameplay challenges. Endurance games just feel like a giant waste of time, whereas skill games really put you to the test, giving you that awesome feeling of intensity and challenge, i.e. the satisfaction of finally mastering and conquering something. So for me, that seems to be a major part of the fun as well.

     

    True. :)

  10. No, he's saying that becoming better at a game via practice is preferable than becoming better at it via mindless grinding. He also points out that both methods differ little in actual usefulness, but work well as an analogy for more important stuff, for example, getting better at action games is the equivalent of improving your football skills via actual practice, while grinding for xp is the equivalent of training your leg muscles at the gym without training your technique, or learning more about the sport.

     

    I'd even argue training your leg muscles require more effort than level grinding, but otherwise good analogy.

  11. Technically it is both, you're training strenuously to combat a foe which is in itself difficult. Tis a matter of degree, how many levels you need to gain and the level of the enemies you battle/the level of the enemy you're training to beat.

     

    You're using one to circumvent the other. Even though levelling up is inevitable it is sometimes required by players not to go against a difficult enemy but to spend time trying to be of better strength.

     

    But it requires no effort of skill on the player's part, only the patience to spend the necessary time. The foe is not difficult in the sense that it's a matter of the player's skill level, it's difficult in the sense that it requires more preparation. No improvement of player skill is needed. Of course there are tactical elements in most RPGs, but in the end success mostly comes down to level grinding.

     

    This is not to criticise RPGs, for the record. I love RPGs.

  12. But he did spend a lot of time getting all of the emblems in Sonic Adventure DX and acted like that was a better way to play the game than just going through the story mode.

     

    And as Moogle said, it's not like you usually get people acting like it takes skill to make it through most RPGs. Unless he's really just been playing MMORPGs. I think everyone agrees that you play Baldur's Gate 2 for the story, not because you want a challenge.

     

    It's like, you don't read Harry Potter because it's difficult, and that's fine. :hmm:

     

    I didn't get the vibe that it was the better way to play the game, just the better way to feel accomplishment. He even says that, optimally, you'd spend your time mastering something more useful, so it's not like he's advocating perfect playthroughs. The Sonic playthrough was a way of trying to change his mindset.

     

    Generally I think you're focusing on the wrong aspects of the article and taking them as the main points he's trying to make. In my eyes the games are not the point of the article; rather he's using them as a way to make a point about psychology in our approach to life's challenges.

  13. I really think that's misinterpreting the points he's trying to make. He's saying it's a problem when people are performance oriented as opposed to mastery oriented, and that treating succes in an RPG as a testament to actual skill is a mistake (some RPGs require skill to a certain degree, of course, but we're talking in general terms). He's not saying that RPGs are bad, nor does he advocate plowing through games at the highest difficulty and getting all the achievements.

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