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Nicktendo

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Posts posted by Nicktendo

  1. I was sat at work the other day browsing the bookmarker on my phone and then it hit me... Why don't Nintendo release a digital only 3DS version so we can (at the very least) play levels on the go. Super Mario Player if you will. Would be great to browse the bookmarker on the 3DS and play something instantly. Wonder if they'd be able to get it running given the 3DS's technical abilities.

  2. The inconvenience. Come on, if Skype was good enough for people on the Wii U then nobody would be demanding voice chat, would they? People have to arrange it, have a second device, etc. It's inconvenient enough that most people probably won't do it.

     

     

    No I agree completely, it's inconvenient. But the possibility to use it is there. As I said before, voice chat, particularly party chat would be great for Nintendo. I just don't think it's the main thing that's missing. I understand that 99% of the forum users want it and it's a major bug bear for most of us, however NX's success won't be defined by it's inclusion. It seems to me they have much bigger things to worry about. Doesn't Minecraft Wii U have in game chat anyway?

  3. @Nicktendo this seems to be completely at odds with the message you originally put across:

     

     

     

    If you read what you originally said it seems pretty clear that you are dismissing voice chat (particularly the bolded bits) and arguing that people on PC weren't really doing it because it wasn't "built in", as a means to say it wasn't really all that important. Yet now you are agreeing with me that actually, the PC kids are probably all doing it on Skype; ergo it is very much valued in the Minecraft community. Just as, I'm arguing, it is on the extremely popular console versions too.

     

    The key difference is that Minecraft PC doesn't need voice chat as people can Skype from the same system. People on Wii U would need voice chat as there is no Skype. That's why it was so important Nintendo had it, just as the other consoles did. Without it, you offer just a lite experience relative to your competitors.

     

    I think the piracy issue has sidetracked the original point I was trying to make (and ultimately is just completely theoretical guessing). My personal opinion is that most people on modded Minecraft servers have probably bought the game, owing to the fact most people probably jump in at Vanilla minecraft before going down the modded route (plus, it's super cheap).

     

     

    And what exactly is stopping Wii U owners using Skype then? Every phone, tablet and laptop uses it. Everyone owns a pair of headphones. Whether it's through the same system or not is irrelevant.

  4. Well we will have no idea how many pirate it and how many don't. Just as we won't for the 360 version.

     

    None of us do, I'm only offering you an alternative view.

     

    The only thing I can tell you is that, as the figures show.

     

    Except the figuers don't always tell the full story, particularly with Minecraft.

     

    Minecraft console is a massive deal and that kids/teens are the biggest audience.

     

    I don't dispute that.

     

    In addition to that, you don't have any information pertaining to whether 10 year olds generally know how to Skype or not; thus, the kids playing PC may well be skyping too.

     

    That was my argument. PC kids are probably using Skype. This is their best option if they want to voice chat in-game. Your younger brother was doing it at 10, so are my students. Anecdotal evidence. I never claimed anything other than this. The people streaming online multiplayer communicate using skype, the videos demonstrate this.

     

    Your argument about what Nintendo should do was very much based on your own personal feeling/limited anecdotes and generally conflicts with what available data we really have.

     

    I am offering opinion about Nintendo should do in the future, based on my feelings as a Nintendo gamer... Just like everyone else in this forum. How is this relevant? We can all discuss numbers and figuers until we're blue in the face, but really none of us know what they will do, and what will be succesful. It's all conjecture.

  5. But it isn't more popular on PC than consoles collectively. The PC has the definitive version, but Minecraft is more popular on consoles (which is reflected by the fact more people have bought it). Not sure where you are going with the point about piracy. Piracy is also rife on the 360, the console with the most Minecraft console sales. But even then, Minecraft is a dirt cheap game and the nature of how it is updated means most people that have modded it have almost certainly bought a legit copy too.

     

    I don't think this matters so much anyway, other than to point out that your argument that "Nintendo needn't do this" due to it being relatively unpopular on consoles was way off the mark. I also don't think you understand how ridiculously easy it is to Skype on PC for PC players, too. Kids are most definitely doing this.

     

     

    My point about piracy was that outside of the UK and the West in general the game is played only on PC, pirated and immensely popular. There are countless YouTube streams and videos of non-English gamers playing the game and they all communicate via Skype. Hell I do exactly that with my students who are all playing pirated copies. Actual PC sales represent only a small fraction of the overall community and they play the game absolutely fine without built in voice chat. I'm not debating that little Johnny from from Windsor sits at home and plays online with his friends on a 360, but globally, I believe this is still the exception rather than the rule. But all this is beside the point. I WANT party voice chat on the NX, but I don't believe it's going to be the system seller some are making it out to be.

  6. It's been discussed many times why this argument doesn't really hold water. They used cartridges instead of CDs with the N64 and with the GameCube they used those mini discs, looked like a fisher price toy, no dvd support and were extremely late to the party. They didn't really try to match up with the competition in either of these cases. Both times they done something stupid which caused them to lose substantial market share.

     

    I was getting at the fact they went for power, industry standard graphics and control, as well as maintaining some level of decent 3rd party support. The problem was there was no USP, other than the fact that the GC was a fisher-price looking "games only device" in order to sell at this cheaper price and appeal to a wider market as "the cheap option". The lack of DVD was meant to be a plus, but they hadn't banked on it's success. Functionally, the consoles were on a par with the competition. Of course, the cartridges and mini-discs made actually competing 100 times more difficult. Couple this with the software, which while absolutly stellar, was aimed solely at Nintendo fans, and not a wider audience.

     

    The Wii has shown just how fickle that expanded market is though. Even Iwata admitted that they shouldn't have abandoned the core. The Wii, for all the success it had and money it made, was a very damaging product when it comes Nintendo's image and it's something they have struggled to shake this generation. Luckily it looks like the NX will get rid of all the ties to the Wii branding.

     

    I agree 100% that it's time to get rid of the Wii branding, and Nintendo's pitifully incoherent message with branding / marketing pretty much killed the Wii U before it even launched. The Wii damaged Nintendo's image in our minds, sure, but I still think time will tell if younger gamers from this gen will come back in 5-10 years.

  7. I hate talking with my friends, I much prefer sitting in silence when we all go out for a beer.

    Going to a restaurant with them and talking during the meal? No thanks! I'm there to eat, not to catch up!

    What's with phones?! Who seriously made a device where friends can get in contact and talk to me?! Fucking cunts!

     

    Yeah, the whole "I don't want voice chat" is retarded.

     

     

    Also, can't really add to @Hero\-of\-Time's posts as they are absolutely spot on!

     

    Although with regards to the games:

    MK8 - needed a decent battle mode and voice chat.

    Splatoon - needed a decent offering of modes/options and voice chat.

    SM3DW - needed online multiplayer.

    Pikmin 3 - needed online multiplayer.

     

    Now it's not what Nintendo put on the disc that's the problem, it's what they leave off. It stops good games from being great!

     

    I was under the impression that none of our friends own Wii Us and only people we chat online to on a Nintendo forum do.. :wink: What about all those people who go to restaurants or for a beer with friends so they can sit in silence and check facebook and write to OTHER friends. I thought that was what's hip these days.

  8. Allow me to clarify a few points. With regard to what @Sheikah said about Minecraft, I didn't say the sales were better on consoles, I said it was more popular on PC. It's the system of choice. Think about how many people are playing pirate copies, or are playing with mods. The developers even advocated piracy of the game way back in 2012.

     

    I can't see Nintendo not including party chat for the next console, it's an industry standard now and they'd be stupid not to include it. But this is linked to friends and their improvements on the Wii U in this regard, and the upcoming Nintendo Network indicate they are taking online more seriously than back in 2006. It was a mistake not to include it, but nevertheless I side with Nintendo that chatting online and playing with friends will never truly replace the couch experience. Something which kids still have the time and freedom to enjoy, and us older gamers don't. For us, there are ways around it, like Skype as you pointed out.

     

    Where younger gamers are concerned, I'm simply advocating that Nintendo shouldn't pander to them, but inspire them. We can see with Mario Maker, Splatoon and Yokai Watch that Nintendo are moving forward in this area, not like in the GameCube era, for example, where they churned out sequels. It's not about giving them what they think they want, but what they haven't seen yet, something new. For us Nintendo fans both this and nostalgia will be the draw. Who knows what will happen when the kids who grew on the DS and Wii get a disposable income, will we see another spike in nostalgic teens / young adults as we saw after the NES and SNES era? There's no reason to suggest it couldn't happen. Between them they sold 250 million units, on a par, if not higher than the sales in the 80s and 90s.

     

    I think one of the biggest problems that arises when being critical of Nintendo is how the match up against the competition. They tried this with the N64 and the GameCube and it didn't work for them. The Wii was a success because it did what the others didn't. In 2006/7 it was ingenious and caught the public's imagination. Unfortunately they couldn't maintain the success and the console became a huge disappointment in its later life, but as we've seen from the activity of the past few years (merging handheld and console dev studios), embracing online, connected and mobile technology, they are better placed to counteract this.

     

    Many of the points you raise are entirely valid, and I wholeheartedly agree with many gripes of older Nintendo gamers, but what we want is not necessarily what's best for Nintendo. If they want to chase kids and make lifelong Nintendo gamers then they have to be original and take some risks, and just like the Wii, that has the potential to anger older fans. Simply doing what the competition is doing, in an overcrowded marketplace none the less, just won't cut it anymore, particularly when you factor in the marketing budgets of Sony and Microsoft.

  9. I've never been a big fan of Vice, I think their journalism is for the most part pretty shoddy... and I have to say I don't agree with this article in the slightest, or indeed many of the comments in this thread.

     

    Let's remember first of all that the game initially in question, Chibi-robo Zip Lash, is a second party game, not a first party one. Therefore we can assume that the game is not ultimately under the drirect control of Nintendo. They are there to offer a helping hand and support, but the directors and producers are the ones that decide whether the game will be 2D or 3D, how difficult it will be and who their target audience is. If they are pressed for time in terms of a release date or there is a window where much not is happening to gain a few sales, of course the easier option is to vote for 2D at the expense of something (in this case review scores and audience reception). A 3D game could have released later to better sales and wider critical acclaim. Why Vice chooses to focus on this specific example is beyond me. Is Chibi Robo really that popular with non-Nintendo fans? What about Animal Crossing Amiibo Party? Mario Tennis? They would have been better examples of rushed, ill-advised releases to complain about, and more justifiably so. They both could have been much, much bigger sellers. On that front I'm skeptical about any kind of Chibi-Robo game, 3D or 2D.

     

    Secondly, we have the thorny issue of "protecting kids". It's true that Nintendo is behind the competition in terms of online capabilities. Though voice chat, it seems, is the be all end all of any online experience according to some people. Anything without it is pretty much useless. But where is voice chat in Minecraft? If I'm a ten year old boy who doesn't understand modding, how can I chat with my friend on Minecraft? I can't. Granted I can on Playstation or Xbox, but the original PC version, which is by far the most popular, doesn't offer this option, so why is it such a travesty that the Wii U doesn't offer it when this one game which is "so hip with the kids" doesn't either? I am on the side of the fence which believes that both Splatoon and Triforce Heroes work perfectly well without voice chat. Triforce Heroes, less so maybe, but the experience is certainly not ruined by its absence and the emojiis are pretty funny even 15 hours in. Personally, I think voice chat would completely ruin Splatoon. It's just my opinion, but I'm perefectly happy with it the way it is, along with 4.07 million other people. Most online shooters are actually ruined by voice-chat, but that, again, is just my opinion.

     

    And this leads me to my next point - In-house Nintendo developed games are in the best state they've been atleast since the 90s, maybe ever. There, I said it. I want you to think about these five games: Pikmin 3, Mario Kart 8, Super Mario 3D World, Splatoon and Mario Maker. The first three were widely regarded as the best, freshest and most accomplished entries in the respective series for years. Splatoon and Mario Maker have been multi-million sellers which are both critically acclaimed and have the benefit of being new IPs (okay, I accept that argument is pretty flimsy on Mario Maker, but hear me out). Most importantly, the latter two had very young development teams. Teams that grew up playing Nintendo, not designing games. This bodes very, very well for the future - fresh ideas with an understaing of what the company is all about. The first three games I mentioned demonstrate that the older developers are also, still, at the top of their game. In terms of development, ideas, and execution from a gameplay perspective, Nintendo has very little to worry about.

     

    What the company needs to embrace is not "the young". The young do not have a disposable income. The young couldn't give two shits about voice chat and youtube streaming, the young only care about what's hot, not about what's not. The young care about what people are talking about at school and what's cool (it just so happens that is Minecraft and youtubers at this particular juncture, 20 years ago it was yoyos, tamagotchis and throwing coins at the wall, tomorrow it will be something different). Nintendo has failed in this regard, not because they didn't follow the trend, but because they didn't buck it. They played it too safe. The Wii U is an amazing console maybe their best, but I'm saying that to you as a lifelong Nintendo gamer, not as a 11-year-old boy who has never heard of Mario. What Nintendo needs to do keep developing their ideas, keep them fresh and interesting and make something that everyone wants to play, regardless of age, gender or location. Easy to pick up, tough to master. That's what they've consitantly done some well. Isn't that after all why we all love the big N? That and maybe get a new guy to market the stuff, because their marketing is god awful. Spend money to make money, whether it's through Youtube and iPad apps or not, just do it, and do it well.

     

    What I'd like to see is a strengthening of ties with second party developers, more collaborations, as third party games have sold poorly on Nintendo for upwards of 20 years. If the third party games are there, great, if not, it's no big loss, but ONLY if Nintendo does something unique. Remember Rare? That's why the console is more important than ever. Who bought a Wii for third party games? No one. Nintendo need to come out of the gate with something that catches on. Something new and fresh, and completely the opposite of what everyone else is doing. The company has built itself on innovation, not on following trends and this, in my opinion, is the sole factor in deciding whether the next console(s), whatever form it takes, will be a success. Give us something interesting and original and it will sell like hot cakes, regardless of voice-chat or streaming.Subsequent game and Amiibo releases will only add to this.

     

    I don't want to be singled out with this post as a blind Nintendo fan boy, who can't criticise the company and appreciate what they're doing wrong. They are a company who's history is littered with mistakes (particularly marketing), but I refuse to believe it's because they aren't doing what everyone else is doing. Yes, they are conservative in many regards, but this seems to be slowly changing with the NX and thus brings a certain degree of hope for the future.

  10. Here's my 3DS log. I only got Triforce Heroes, Fantasy Life and Kirby a couple of weeks ago, so those numbers are only for December :D Anyway...

     

    Pokemon shuffle (what else?) - 67.34

    Smash Bros for 3DS - 32.46

    Streetpass Plaza - 31.58

    Pokemon X - 24.47

    Animal Crossing New Leaf - 22.45

    Luigi's Mansion Dark Moon - 15.03

    Fantasy Life - 12.03

    Triforce Heroes - 10.26

    Tomodachi Life - 9.37

    Boxboy - 7.26

    Mario Golf - 6.13

    Shin Megami Tensei IV - 6.12

    Mario Kart 7 - 4.03

    Toki Tori 3D - 4.00

    Pokemon Rumble World - 3.56

    Pokemon Picross - 3.34

    Pullblox 3.23

    Kirby Triple Deluxe - 3.14

    Nintendo Badge Arcade - 2.41

    Star Fox 3D - 2.38

    Xenoblade Chronicles 3D - 1.40

    Donkey Kong (GB VC) - 0.57

    Others (including Miiverse, eshop etc.) - 41.01

     

    I've really enjoyed playing my 3DS this year. Obviously there are a number of older games high up the list which I either finished or continued playing in 2015. My chart shows an average of 25-30 hours of playtime a month, which I think is pretty good :) December and April are both over 50 hours though! That's when I bought new games.

     

    My step count for the year: 2,340,154 !!

    I reckon I got about 5-600 streetpasses which is good for Russia :D

    Easily could play another couple of years of 3DS, my favourite handheld system of all time.

     

    Will post Wii U results later.

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