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Nicktendo

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Posts posted by Nicktendo

  1. Colin dedicates an episode to the subject we were recently discussing.

     

     

    @S\.C\.G, @Nicktendo you may enjoy this video.

     

    Excellent video, and he is bang on the money. I remember when then Nintendo's "seal of quality" actually meant something and was proudly displayed on the game's box. I remember owing a lot of SNES games as a kid, which in all honesty were pretty shit (Krusty's Fun House, I'm looking at you), but they were almost always at least playable. Now, I can't comment about Sony or Microsoft as I haven't owned those systems in years, but the amount of shovelware on the Wii U's eShop or the 3DS' is somewhat disturbing. I'm not even going to mention Steam...

     

    Something obviously needs to be done, but I think the ease of accessing development tools and the fact that games can be easily published over the web, as opposed to getting a license and a cartridge based medium, has made this all the more a simpler and cheaper process in comparison with the early 2000s for example. I think all console makers / service providers have an expensive and uphill battle in tackling the shovelware, but one that could end up saving the industry as it clearly can't be headed anywhere good in its current form.

  2. N64:

    Rocket: Robot on Wheels

    WCW vs. NWO Revenge

     

    GC:

    SSX 3 (loved it more than Tricky but nobody seems to look back on it as fondly as the latter)

     

     

    Yes, yes and yes. Rocket was amazing, especially being able to build your own rollercoaster in the first world. Revenge was the best wrestling game on the system until No Mercy came along, but I had a buggy cartridge that wouldn't save data so could never use the editing mode to build my own federation like on Revenge.

     

    SSX3 was incredible on the GC and easily one of my most played games of that gen.

     

    I'll throw in Top Gear Rally and World Driver Championship. Two games that easily gave the best the PSX had a run for their money.

     

    I don't know if it's particularly "left field" but Timesplitters 2 on the GC was a spiritual successor to Goldeneye and Perfect Dark (the dev team was made up of mostly ex-Rare employees). It has some of the best FPS level design of the era.

     

    Shout out to Aggressive Inline and Dave Mirra's BMX 2. While the Tony Hawk's series began employing elements of the Jackass TV show and the absurd, these two games offered massive, interesting worlds to play in, tight and satisfying controls and, most importantly, absolutely killer soundtracks.

  3. Whyyy are you giving GAME 50 pounds lol.

     

     

    Because I'm right at the front of a very long queue and guaranteed a Switch at launch. We'll see who's laughing when all the online pre-orders sell out within 10 minutes. Yes GAME aren't perfect, but I can't be arsed sitting and waiting for the moment Amazon, Nintendo or Shop-to decide when they're going to let me buy something. If I'm at work, asleep or otherwise engaged I'd be kissing goodbye to my chances of getting one at launch, left with the possibility of waiting, going through the same process again or paying way over the odds. For the sake of potentially a few extra quid, I'm happy with my decision to pre-order the console in-store at GAME.

  4. I agree about the international games breaking the flow of league fixtures, but I also can't think of a solution around this unless they ended the league earlier and did all of the international games at the end of the season. Logistically, I don't think it would be possible.

     

     

     

    The only real way that these smaller countries will improve is by changing their infrastructure and pumping more money into the grass roots level of the game. I do see your point about playing in games that are closer to their ability level, but again I don't know if that's possible due to how the groups/qualifying rounds are drawn up.

     

     

     

    It does need looking at and I'm not convinced that FIFA have come up with the best solution with their changes to the format. But, I agree with the initial idea in that the cup should be opened up to more countries. We'll see what happens.

     

     

    I'm still torn over this issue. I enjoyed the Euros and absolutely loved seeing teams like Iceland, Hungary and Albania playing and performing well on such a big stage. I agree that International football should be about more than the European and South American elite. Watching Ghana almost make it to the semis in 2010 is a memory that will stay with me for a long time.

     

    I think it needs to be done properly though, and what FIFA have offered as a solution isn't good enough. Three team groups is a terrible idea that will lead to collusion whether they like it or not. 3 teams going though out of 4 is also a terrible idea, as we saw at the Euros, teams will just play for a draw.

     

    They need to drastically reduce the number of pointless qualifying games in Europe. For example, maybe have groups of four or five instead of six, or have pre-rounds with the lowest ranked teams playing each other first before getting the higher ranked teams involved. These are just suggestions, I don't know what the best solution is. Some may argue that having San Marino, Andorra etc just playing each other wouldn't lead to them improving, but almost every other confederation has this system or something similar, bar South America.

  5. So that 7-year-old girl that was murdered in York, was murdered on the street I grew up on, on the field where I used to play football every day in the Summer, the way I used to walk to school and walked my dog every morning and evening when I was living back home after uni. Absolutely heartbreaking story, and all the details are obviously not yet fully known, but it seems like her sister was the one who killed her. Surreal experience seeing your street, your entire childhood, as part of such a tragic news headline. Thoughts are with the family and the entire community.

  6. Nintendo having more hardware power to make their software better. Both graphically and mechanically (i.e. better AI, larger and more vibrant worlds with better quests, etc.).

    This will be Nintendo's most powerful handheld device ever. A much bigger jump than GBC>GBA, GBA>DS or DS>3DS. It will be a graphical and mechanical beast in comparison with its predecessor. The fact that it's using carts/cards as opposed to discs means larger and more vibrant worlds will be a possibility, much larger than even the Wii U allowed with no loading times between areas and real "open worlds". I don't know how more power = "better quests".

     

    I want Nintendo to push their limits and hardware's limits.

    Nintendo always push the limits of their hardware, this is something I know many forum members will agree on. If you look at their history, only the N64 truly pushed what was possible with technology in power terms and every handheld console and home console since the GC has been aimed with using existing technology in a manner that provides the company with a profit, but builds on the previous generation to provide new gameplay experiences. So unless you want Nintendo to go back to the mid-90s and adopt a method of running their business which ultimately failed, this:

    We all know that they are one of the best when it comes do software but I want them to be

    THE VERY BEST...ehem. I'd like to see them push boundaries. Edit: @Retro_Link used the exact words...:D

    .

    Will never happen.

    I personally don't care much for portabilty. I do, however, see the Switch's appeal. But I'd much rather have a new Nintendo home console with a lot of power.

    I also see how the Switch will most likely fly off the shelves (mainly in Japan) because of its portability. It's just that I don't care for everything I've seen so far.

    A new Nintendo home console with a lot of power would be the death of Nintendo. They cannot compete with Sony and Microsoft, both of whom have other endeavours to generate profit should their push for technological supremacy in the gaming market fail. The N64 and the GameCube tried to compete in this area, and both were huge failures in terms of sales numbers. Why would Nintendo would try to replicate this failure, when they are dominant in the portable market, especially in Japan? The risk involved is far too large, the market would be over-saturated and the price of failure would be catastrophic. Why people can't see this and keep demanding a company that Nintendo hasn't been for more than a decade is beyond me.

     

    What we have seen of the Switch so far suggests they are making a 180 from the Wii days and trying to appeal to "gamers" again. The control options we have seen thus far and the kind of software they demonstrated in the teaser video suggests a Nintendo returning to its roots. I believe this is a good thing for the company, the right direction to head in, but I think those expecting a similar kind of experience to the Xbox One or PS4 are missing the point. Yes, we need better online options, yes, we need better account systems, yes, we need the yearly releases of the major third party games in a form that isn't an insult to the average consumer. But no, we don't need to spend another £300-400 on a gaming device that is the same as the others, only this one plays Nintendo games too.

     

    Nintendo need to find a space in the market where their system appeals to those who already have and Xbox One or PS4, where it appeals to those who can only afford one system but still want quality 3rd party experiences. I think the Switch has the potential to offer that in the form we have seen so far, maybe it will be underpowered, time will tell. As it is though, I certainly think it has a better chance of succeeding than a pricey machine or home console that does more-or-less the same as the other two.

  7. I enjoy third party outings on my PS4 but unfortunately, I can't insta-play these games while the other half is watching Netflix or when we're downstairs and we're just chilling reading/browsing the web etc. Sure, I could buy a vita or use the laptop for access to the console but it's an extra cost/faff. Therein lies inherent value. (As much as the graphics would be sharper etc. on the PS4 - mobile trumps this to me).

     

    I recently started to play Xenoblade on the n3DS and the game has been a revelation. What was once something that demanded 100+ hours away from other people, stuck to a TV in my cave has been liberated by the "dip-in/out" policy that the 3DS Sleep Mode & portability affords.

     

    I've sunk 20hrs into it thanks to this feature alone and my 'QoL' - like nagging from other other half or having to do chores/answer the door/feed the cats etc. hasn't affected my play time too much.

    I gave up on the Wii version of Xenoblade as it was demanding so much time sat stationary on my own. (As much as I enjoyed it - it demanded my dedication and time).

     

    The only hindrance has been the screen size and the awareness that such a majestic game obviously looks better on the TV. Switch appears to alleviate both of these aspects. I can enjoy the game in a similar vein to the 3DS but then have the benefit of firing it into the TV for a "traditional" experience.

    To me, with my lifestyle, that is fantastic.

     

    Nintendo are on to something with Switch. The OFF-TV feature of the WiiU was great (but severely limited) and the ad-hoc nature of multiplayer on Switch should convert many to adopt the system as well. Many modern games have multiplayer aspects within as well as single player modes. With it's design, Switch should be able to piggyback on this trend, affording gamers to be freed from gaming alone.

     

    This is what I really liked about the Wii U and I'm looking forward to in the Switch. We have one TV in our house, and chilling out with a game on the sofa while the missus watches some shit about vampires has been a revelation! Funnily enough, it's Xenoblade X that I've been playing, a game that I would never have finished, had I not been able to play off-TV (not that I have finished it yet, but I fully intend to!). I did Twilight Princess almost exclusively off-TV as well, and will sit and play MK8 online if I just want to relax. Before I would have been browsing the web or muttering under my breath about the garbage I'm being forced to watch.

     

    I think the value, to many people with kids or a family, of off-TV has been grossly underestimated and is a real selling point of the Switch. The fact I can put my game to sleep and continue at work on my break is mind-blowing and means I won't have to have two games on the go at one time (home and portable). I am curious as to how online would work out of the house though, mobile tethering would be useful. We have The Cloud at work, and maybe offering some sort of public wi-fi service or partnering with one of the big names could provide a workable solution.

  8. N-E has always been the first load in my web browser, before the Facebooks, before the Youtubes or the e-mails. I've been lurking here since the mid-GC era and actively posting since the Revolution hype days. It is the single greatest community on the interwebs and it was a true honour when I was made a staff member last November. Even though I've never met most of you in person, I feel like I know you all like a little gaming family. I genuinely do wonder when I play a game or listen to a podcast, I wonder what H-O-T or S.C.G et al. would think of this. I read that Nando has gone through an old game and want to play it myself. I look forward to our Mario Kart league nights every week, and feel a genuine sense of disappointment when I'm on the work rota on a Thursday night.

     

    Thanks for listening for all these years, thanks for debating, thanks for arguing, thanks for providing both intended and unintended laughs, thanks for being passionate, thanks for loving Nintendo, thanks for hating Nintendo, thanks for making every thread interesting, thanks for derailing the uninteresting threads with petty fanboyism, thanks to the powers that be for providing us with and contributing towards a space to discuss the passion of my life.

     

    Happy Birthday N-E, here's to 19 more. Stay awesome, each and every one of you.

  9. Is the Wolf Link Amiibo worth opening? I got one with the Twilight Princess but not sure whether that dream cavern place is worth it.

     

    If you're more interested in preserving the pristine condition, I'd say no. Remember though, that the Wolf Link amiibo will allow the wolf to follow and assist you in BOTW and also gives you the Wolf Link villager in Animal Crossing: New World... But that's probably not much of a reason to open it.

     

    I'd say wait until Breath of the Wild comes out, then decide. For what's out now, it's probably not worth it.

  10. I'm also going to take part this year and have got the year off to a good start finishing two games already! Granted I'd started them both before 2017, but I saw the credits for at least one of them for the first time this evening.

     

    Firstly, we have Papers Please on PC, which I have finished a couple of times, but only because I'd been arrested. On January the 2nd I managed to...

    get a fake passport from Jorji and flee the country, leaving behind my entire family.

    I'm still going to work through the game and solve some of the more complex puzzles though, as I'd like to see a few of the other endings. If anyone hasn't checked this out, I highly recommend it. It seems like a dull premise sifting through passport documents, but the story and the interaction between the characters and various levels of authority is truly engrossing and your first play through will likely tell you a lot about your own character. One of the best indie games available and an absolute steal on Steam!

     

    About an hour ago, I finally finished Splatoon. Now, I've put almost 100 hours into the online mode of this game, but I'd barely even touched the single-player. A couple of hours play last night, and another or so this evening have quickly put paid to that! As I'm sure many of you know, it's fantastic, very Mario Galaxy esque. The final boss is beyond epic. I hope they do a new "quest" for the game's inevitable Switch release. I have a couple of scrolls left to find, as well as the Amiibo challenges to do, but I'll be tackling them later on. I also managed to better my score in Squid Jump, managing 32,000 odd points, though I have no idea how that compares to anyone else out there :D

     

    January

    Paper's Please (Steam)

    Splatoon (Wii U)

     

  11. There was an interesting discussion on the latest RFN about the amount of garbage games being released and how to get your game noticed in the sea of rubbish.

     

    Personally, I think there is far too much tripe out there and it bogs down things like the eShop, PS Store and Steam. The fact that 40% of the entire Steam library was released in 2016 shows just how easy it is to stick any old game on certain services.

     

    It's not just the RFN crew that have picked up on this either. In the past year, both Colin and Greg from PS I Love You have both been very vocal about just how much garbage has started appearing on the PS Store. Colin was calling for some kind of screen process to be put in place and was saying that things like PS Store should be seen as a place to get hidden gems or lesser games noticed, rather than it being a dumping ground for any old game.

     

    The eShop is just as bad, if not worse. The amount of tripe on there is insane. It seems like anyone can get a game on there, regardless of the quality.

     

    I think the mobile market has a lot to do with this. We've all seen just what a landmine of trash those stores have become and it sadly has seeped into the console/handheld space.

     

    Jim Stirling has been fighting this kind of thing for years. Definitely worth checking out his YouTube Channel if you are interested in seeing it in action. He's been sued by "devs" and annually releases his Top 10 worst games of the year which always provides a laugh. The Jimquisition is easily one of the best gaming shows on YouTube, where he calls out shady dev practices from the Steam garbage to the big names like Konami, Sony and Nintendo.

  12. It being sold out. Hard to get and sort after would be a very good start for nintendo wouldn't it?

     

    Switch being sold out would be good, obviously, but not if Nintendo are too conservative with production for launch and a number of consumers can't get hold of one, which is what I was getting at... but no, I just think it'll be ridiculous if it's sold out and becomes a success, that's clearly what I meant. :rolleyes:

  13. Has anyone pre-ordered their console yet? I've heard GAME are accepting pre-orders and I want to be sure that I'll be playing on a Switch day one.

     

    I pre-ordered in-store at GAME back in November. Even then they told me they'd already had a large number of pre-orders. I hope Nintendo judge the demand for this properly, a repeat of the Wii or the NES classic will not get the console off to a good start.

  14. I would just expect the likes of fifa and madden for now. EA will test the market.

     

    That's also what I expect from EA. I expect they'll release the 2017 versions, which have been out for 6 months already on PS4 and Xbone, at full price. I also expect them to be heavily nerfed in some way and completely bomb at retail. I expect that'll be the last we hear of EA for a year or so if Switch does eventually end up being a big seller.

     

    I hope I'm wrong, but history suggests otherwise. If anyone loves sending a game out to die, it's EA.

  15. The Gamecube was pretty good for 3rd Party games, after the DIRE situation on the N64 and then later on the Wii U. I know Eternal Darkness and Baiten Kaitos were mentioned earlier... Not strictly 3rd party as Nintendo bought the games and published them exclusively on the GC. The same may have been true with Tales of Symphonia, but I honestly can't remember.

     

    That gen was effectively the last time all 3 consoles had a large number of "exclusives" to attract the consumer to their brand. Xbox had Halo, Sony had Metal Gear and Nintendo had Mario / Zelda just as an example, there were others. GTA was still a Sony exclusive in the middle of that gen, only coming out on Xbox towards the end of the gen cycle. Exclusives aside, most major 3rd party games were released on all 3 consoles, your Prince of Persias, Tony Hawks, FIFAs, Timesplitters, True Crimes etc. etc. The GC versions were generally better from a technical standpoint than the PS2 releases but weaker than the Xbox ones, thanks to the HDD and more grunt in the Xbox, but as we know the PS2 had a DVD player and a larger install base as an advantage. This was the last time Nintendo "competed" with Sony and MS and they didn't exactly set the world on fire, despite the "games only" machine initially being cheaper than its rivals and arguably having a better line-up of exclusives in the first 18 months, the GC was largely a failure from a financial standpoint. Nintendo had "competed" for 2 generations and come off worse both times.

     

    The Wii, while it continued to split the audience between "casual and hardcore" that had begun to emerge with the GameCube (totally unjustifiably where the GC is concerned in my opinion), allowed Nintendo to develop games cheaply and quickly instead of throwing more and more money at building a powerhouse. This strategy had already worked with the Game Boy and was proving successful with the DS. The Wii U was a continuation of that, but done in the worst possible way, with a laughable marketing strategy and the idea that 18-month-old full-price ports constituted 3rd party games.

     

    So what I would argue Nintendo needs to do moving forward is completely ignore what is happening on Xbox One and PS4. This machine was never going to be in the same league power wise, and trying to attract developers to port their games onto this console is going to result in either failure, disappointment or both in terms of sales and in comparison to their counterparts on the other machines. Nintendo needs to remember what made DS and Gameboy so successful as handheld devices and develop games which take advantage of the "older" hardware, but still offer innovative, interesting and substantial (this is critical) experiences that ALL gamers are interested in. Skyrim is a great game to have on Switch, but let's not forget, it's a 5 year old game already.

     

    Of course Nintendo are to blame, just as much as the 3rd parties for their failure in the past 10 years but it's up to them to win them back. Nintendo need to take a more pro-active approach. Encourage innovation and original ideas, support 3rd parties financially if necessary, invest in ideas and teams as they did with Silicon Knights, Monolith Soft etc. Push the system out to indies and emphasize how easy the system is to develop for, maybe even offer deals to devs wanting to appear on the e-shop exclusively (take less of a cut) or put some kind of My Nintendo discount at the game's release.

     

    Fast Racing Neo was a great, if not spectacular game, what's to stop Nintendo, for example, sending a few people down and helping out with the development, offering Shin'en the F-Zero name and spending a little extra time polishing the game up? Certainly much cheaper than developing F-Zero from the ground up? Everyone wins. It's about seeing potential and developing it, instead of just letting it out on the e-shop front page for a week and then forgetting about it.

     

    Third parties have to play ball as well though, if EA comes up and wants to release FIFA '17 at the Switch launch and a port of sequel to a 3 year old game, Nintendo should turn around and say no, because really that helps nobody. Nobody wants to pay full price for an old game, and all EA will do is turn around and say "nobody is buying our games". No, they wait and release the NEXT installment, alongside the big brother versions, without all the "play as Mario" or "cool new Switch exclusive mini-game, but secretly at the expense of a massive feature" bullshit. Build the game to Switch's strengths, it's never going to be the same, but please, without all the kiddie nonsense, then and only then could your game have a good chance of selling at least something. Because 12 year old little Tommy Jr. is probably already getting the Xbox One version for his birthday and no amount of "ha ha look at this" child-friendly modes will ever appeal to him. He has to want the game on merit because a) it's actually good and up-to-date and b) he can play it on the bus on the way to school.

     

    I find it highly unlikely that we are ever going to get the latest blockbuster or AAA releases, your Titanfalls or Witchers etc, simply because they are pushing the boundaries of technology. The Switch will not be so close to those boundaries, and no Nintendo console has been since the N64 and the GC, both of which failed, so what Nintendo and the 3rd parties need to do is have a strategy that works, low-cost but potentially higher return. If that's in the form of a "companion" release (I'm thinking Dead Space Wii here), or something more original but with the same care, foresight and respect to development as a AAA title then so be it. However, the 3rd parties also need to make the effort, they need to understand that Nintendo's audience is used to polished, high-quality experiences and fobbing them off with untested, unremarkable shovel-ware is not going to cut it, now or ever.

     

    Personally, I expect we'll be bemoaning the lack of 3rd parties on Switch by early 2018. I'd like to be pleasantly surprised, but I need to see more of a will to make it work from both sides before I believe anything more substantial will happen. I expect on January the 12th we'll get some answers and the future of 3rd parties and Nintendo will become a little clearer.

  16. I think marketing this primarily as a home console would be a mistake, especially given the specs. If it is cheap (sub £200) with the handheld experience being a marked improvement over 3DS, then I don't think Nintendo will have too many problems shifting it. The DS had incredible sales, the 3DS has been extremely solid, if not stunning. If Switch will be the new home of Pokemon, Layton, Fire Emblem, Animal Crossing, not even thinking about Mario and Zelda, then the machine will sell - there are still 60-80 million handheld gamers out there if you think about Vita and 3DS owners. Hopefully the fact that it can be played at home will attract a few more players.

     

    I still play my 3DS regularly, but almost exclusively at home. I'm ready for a 3DS successor to drop and the sequels to all those great 3DS games, if it also means I can play BOTW and Xenoblade/Skyrim type games on my TV through one console then it's win/win for me.

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