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Nicktendo

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Posts posted by Nicktendo

  1. 1 hour ago, Beast said:

    I've got Mario + Rabbids for the Switch. It's a good game. It's simple, colourful and fun and the strategy side of things isn't too heavy.

    I got Pokemon Sword but my Switch said it can't read the game card. I tried it again and it worked. However, I went back to it earlier and it's not working again so I have to return it. I had a mini heart attack because I was praying it wasn't my Switch, haha. I'm a bit gutted because what I did play I actually enjoyed. Has anyone else ever had that problem before?

    Yeah it’s a cart issue. My copy of Puyo Puyo Tetris is troublesome. Usually only works from the 3rd or 4th try of pulling it out and re-inserting it. I always get it working eventually, but maybe you were better off swapping it for another one. 

    • Like 1
  2. Just now, Glen-i said:

    Honestly, after the hugely positive reception of Banjo and Steve in Smash, and the relative success of Microsoft's Switch releases, I truly think some of Rare's Nintendo library coming to Switch is a matter of when, not if.

    Not Goldeneye though, as big as that'd be, the licensing hell that comes with it will be too much of a barrier.

    But Blast Corps? Banjo? Definitely.

    I honestly don't understand the benefit MS get keeping Rare Replay locked away on Xbox. Surely that would easily be a million plus seller on Switch. 

  3. 5 minutes ago, Jonnas said:
    • Pay attention to elemental weaknesses. Gizamaluke was weak to Thunder, for example, and some later equipment allows you to become immune to certain elements;

    How can you find that out? Is there an ability like Scan in FFVIII?

    6 minutes ago, Jonnas said:
    • Steal from bosses. They have some good stuff

    I've been ignoring this ability against tough enemies so far. I usually survive by the skin of my teeth so not attacking / defending makes is more difficult. Probably need to level up a bit before bosses to make up for that. 

  4. I realise I haven't posted in here for quite a while. The end of the year has been quite busy for me so I'm trying to make up for that now.

    Having accepted defeat at the end of the year and not coming close to beating 52 games, I'm going to try and start next year with a bang. I have Luigi's Mansion 3, Part Time UFO and Doom 2016 all close to completion, so will get them done in early Jan to get a boost out of the gate :grin: - going for a much healthier and realistic target of 40 games next year. 

    Anyway, because I always drop games after a few hours and start a new one, I've been playing through Final Fantasy IX for the first time ever. Because why not..?! ::shrug: I'm about 8 hours in so far. The game starts with a bit of a bang, I was hooked within the first 20 minutes and thought the theatre segment in Alexandria was really well done! The cast of characters is great, especially Steiner and Vivi, I'm really enjoying the dialogue and the active time events which are used to flesh them out. The combat doesn't feel as intuitive at VII or VIII initially and I'm not quite convinced by the ability and equip system, it feels like it needs to be micromanaged too much. The difficulty is also a little all over the place - I can steamroll some battles and get destroyed in others. I wandered into a cave (can't remember the name - you open doors with bells) and I got decimated by the boss at the end. Tried about 6 times and then realised I'd missed a party member when I went back to level up a bit. 

    When I went back with a party of four, I managed at the second attempt thanks to a lot of potions and a couple of phoenix downs. This was the battle, however, when the battle system clicked a little. I'm normally one of those players who goes all-out-attack, but this just wasn't a viable strategy this time. Ended up using Vivi's Slow ability and Silencing its magic via Zidane. It was enough in the end to neuter it enough to get the kill. More strategic battles like this will help me warm to the system with time I think, but enemies really do an incredible amount of damage, meaning you only have two or three turns before you inevitably lose a character. Need to read up a bit more on the systems probably.

    Overall, a great start and classic Final Fantasy. The world is interesting, the soundtrack is superb and the pre-rendered backgrounds are lovely - you can really see the step up from FFVII.

    • Like 5
  5. 18 minutes ago, Hero-of-Time said:

    Yeah, Galaxy looks gorgeous. It really is a testament to the quality of the artstyle when it looks this good by simply increasing the resolution. I played it for an hour or so in handheld mode and it felt great.

    I still have issues with the collection. The presentation of the games and menus is absolutely abysmal. It's as if they just got a new starter/intern to knock something up in a day. Also, it's not really a celebration of the anniversary at all. They could have had art work, interviews, commercials and other bits and bobs in this package but this would have required actual effort. :p 

    I look at collections like this, both past and present, and a lot of them are far superior products.

    To this day I think Kingdom Hearts 1.5 & 2.5 Remix is the heights that other developers need to reach when making these types of collections. Kingdom Hearts: Final Mix, Kingdom Hearts II: Final Mix and Kingdom Hearts: Re Chain of Memories are versions of the games that were never released over here. Birth by Sleep was trapped on the PSP and so was ported to this collection. All of the games were upscaled and ran at 60fps. They also added two lengthy movies that covered the two DS games. The best part? It was released for £35. 

    Yeah I'm with you there. From a "collection" standpoint it's weak sauce. The soundtracks were nice, but the menus are shite.

    I compare it to some of the stuff Konami and Capcom have put out over the past few years and it's bordering on embarassing. That said, I'm glad I got to experience these great games again looking nice on the "big telly" :grin:

    • Like 2
  6. 11 minutes ago, Hero-of-Time said:

    I'm not really sure. All I know is that it felt really weird in compared to modern games. It's as if you can't just turn on the fly and instead have to do a small circle. I fired up both Sunshine and Galaxy for a quick go and they feel much better. They are so fluid and smooth whereas 64 feels weighty in comparison.

    As for 100% in Sunshine? Of course. :D 

    This really, really pissed me off. I died so many times because of this. 

    When I actually started playing Sunshine it felt SO much better. Like an actual modern game. The difference is so stark. Honestly, I had a much, much better time with Sunshine overall. It still holds up despite a few niggles that aren't really present in modern games. I'm thinking quickly restarting failed challenges etc. But the game is great, spraying the path ahead and trying to slide for as long as possible is still tons o' fun. I got up to 104 shines, which is actually the most I've ever got, but I didn't fancy the blue coin challenges so ended up moving on to Galaxy.

    Again, 60FPS is such a stark contrast with the previous games. It feels so silky smooth and looks absolutely gorgeous in HD. It's a shame the Wii hid a lot of what it could actually manage. Some of those textures up-res'd still look great by today's standards. 

    I hated on this collection a lot before release, but after putting a good 50 hours in to it, it's easily sitting close to the top of my GOTY list. 

    • Like 1
  7. WCFTsJ9.png

    Surprised the SNES app was so high here. I've played a lot of SNES games though, I suppose. Nostalgia always wins.

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    This is actually lower than I expected. Works out at 55 hours a month on average. Too many games started, not enough finished. 

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    That ANIMAL CROSSING bump. July was when I started spending hordes of cash on Steam, look what it did to my poor baby :eek:

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    RPG should be higher. Next year it will be at the top, I'm sure. My backlog of epic RPGs makes me cry. 
    Edit: oh, it's in alphabetical order. Ok. 

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    No thanks.

    • Thanks 1
  8. 11 hours ago, Ronnie said:

    Apparently I would enjoy a game called Lonely Mountains Downhill, thanks Nintendo? :blank: 

    They think I like Adventure, Action, Platformer. Pretty much my exact three genres.

    440 hours played this year, but 340 of those were Animal Crossing :laughing:

    Lonely mountains is great! You should consider it in a sale :grin:

    • Haha 1
  9. For me it's just a case of not really being too keen on Mario Kart anymore. There is the very occasional time I'll join in, which I think happened a couple of times this year, but I very rarely play it these days. 

    FWIW I think the league is great. I always loved the different themes and think you (and @BowserBasher in your absence) do a great job of running things. It certainly helped me get way, way more mileage out of an MK game than I usually do. I think I'm coming close to 150 hours on the Wii U and Switch version now, and 80% of that is the league over the years. 

    I still try to jump in on Smash when I can on Thursdays and still haven't got tired of playing that. But I think I'd need a new MK game or some new content before I would commit to the league every week. 

    • Thanks 3
  10. 11 minutes ago, Hero-of-Time said:

    Yeah, I've encountered the 2D pixel perfect stuff before but this is the first time I've come across something like this. It's really annoying!

    To be honest, I'm finding the entire experience of playing Mario 64 pretty rough. He handles like a tank and it just doesn't feel smooth playing with the Pro Controller. The whole thing just looks and feels off. 

    It had been so long that I actually ended up enjoying Mario 64 a lot, it was a huge hit of nostalgia.

    However, once I got onto Tick Tock Clock and Rainbow Ride it became absolutely miserable. There's a real lack of finesse to the controls and the pro controller really doesn't allow you much leeway in terms of making small adjustments. It's a shame, but the game is 24 years old, so I guess it's kinda expected. I'd like to give it another go with a N64 pad and see if that stick holds up better. My memory tells me it does. 

    • Like 1
  11. 11 minutes ago, Hero-of-Time said:

    So, I fired this up today and started with Mario 64. What the heck is going on with the changing character model in this version of the game? In certain instances Mario goes from looking normal to looking like some kind of Lego figurine.

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    Ep6_IibUwAADE3U?format=jpg&name=large

    I'm noticing it quite a bit and it's really starting to annoy me.

    You just didn't notice this on your tiny 12 inch CRT TV when you played it on the N64 :grin: Or later, I suppose because of the 480p output.

    This is a feature of the original game which has been emphasises by the clean look of the game and the larger screens we use today. I watched a cool video explaining it on YouTube around launch. I'll have a look for it later and try to link it. 

    It essentially comes down to it being necessary to maintain a smooth frame rate. 

    • Like 1
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  12. 49 minutes ago, Sheikah said:

    Ultimately though, being completely quiet about issues like you're suggesting would do more harm than good, and you can generally ignore news articles or threads that discuss these issues if you want to.

    I agree with the first part of your post. However, that's not what I said - I said discussion is necessary, but that doesn't mean you always have to comment about everything if you don't want to. I prefer to stay away from any kind of discussion surrounding EA because it often feels like shouting into the void. 

    The public backlash to shitty practices is important, but the most effective method is simply not buying the shitty products instead of endlessly complaining online and then buying them on sale anyway. If enough people do that, they'll change their ways. The most effective regulation of loot boxes would have been if everyone simply didn't buy them. That won't happen without campaigns and online commentary, of course, but it more often than not descends into toxic lunacy between warring factions and fan-bases. Hence, why I made my point above about the end-user playing a role. Battlefront II was a perfect example of shareholders mercilessly exploiting players, and because of people needing that Star Wars fix, they didn't care enough to ignore the game. That's the cycle. The shareholders don't give a shit about Star Wars, they just want to use the license to extract as much profit as possible and the players, once again, fell for it hook, line and sinker because they love the franchise. Stupidity. If people want change, they have to start making do without or you're going to start getting a load of suits who don't play games deciding what is allowed and what isn't. 

  13. 7 hours ago, Goafer said:

    Is it just me or is the whole gaming scene just exhausting nowadays?

    I was just as disappointed as anyone else that Cyberpunk is currently a broken mess, but CDPR have offered refunds to anyone who wants one and promised a patch to those willing to wait. Like, what else can they do at this point? What else is there to discuss? Everyone has an option that can work for them; Don't buy it/get a refund/wait for a patch. Yet people still seem hell-bent on complaining about it, going out of their way to point out exactly why it's an awful game as if it's something we don't already know or comparing it to their favourite developer who would never release a game in such a state. Even people that had no interest in actually playing the game come out to offer their criticisms.

    Remember when gaming was just a way to have fun? Now it seems people would rather just complain about things or find the latest thing to be angry about. If it's not the sorry state of Cyberpunk, it's crunch within the industry or loot boxes or my console is better than yours or my demographic wasn't represented exactly how I'd have liked. I wouldn't mind if it was avoidable, but it seems that to get to the actual gaming news, you've got to wade through all the arguments, controversies and dogpiling that comes with it. 

    And then there's the actual toxicity. It seems with every major release, there's a group that take their hate to absurd levels. Sending seizure inducing videos to journalists who report on Cyberpunk's braindance segments or people sending death threats to TLOU2's staff because one female character was a bit masculine. I love gaming, but the whole gaming culture has just completely worn me out to the point where I just don't want to be involved anymore.

    Honestly, I've never seen such vitriol and toxicity centred around something that is supposed to be fun. A lot of the above isn't really specific to Cyberpunk, but I do think it's the straw that broke the camel's back for me and it made me realise how much I really don't like the gaming "community" nowadays. I can deal with being disappointed in a game, but the gaming culture and politics that surrounds it leaves me exhausted more often than not. It's like wading through treacle. I just want to enjoy a game and maybe have a nice discussion about it, but there's just so much bullshit that comes with it or someone picking fault with every single opinion.

    I dunno, maybe 2020 has effected me more than I realised, but I just find gaming culture legitimately depressing and exhausting nowadays.

    You’re 100% right. It seems to me the past 10-15 years has just been a gradual build up of people online being mad at other people having fun and trying their absolute best to find fault in anything and everything, and now we’re reaching boiling point. It is exhausting.

    The worst thing for me is the authoritarian nature of these people, from all sides, who think it’s their job to regulate the entire discussion and frame it through their own political lens, to regulate what is and isn’t acceptable, what can and cannot be said, and how other people and businesses choose to operate. 

    I’d be amazed if these people weren’t completely miserable. All they do is complain about everything. Find pleasure in games you still enjoy, there are people who still want to discuss them at that level. You can still ignore the games from the people or devs that you believe have shitty practices without shouting about it from the rooftops.

    This is why I love the gaming diary thread. It’s just people gushing over what they’re playing without any of the noise. It would be nice if more of the forum were like that. Discussion of other topics is still necessary, but I too wish there was less vitriol and certainly less moral grandstanding. 

    • Like 3
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  14. 16 minutes ago, Sheikah said:

    That's not what I was getting at. I was suggesting that based on your other comments, you were implying that it wasn't really crunch at all, which I disagree with.

    Sorry, but I just think 3 months of 6-day weeks is not all that bad... We'll have to agree to disagree on this point. 

    17 minutes ago, Sheikah said:

    Cyberpunk is neither groundbreaking nor a particularly great game, so how can you justify crunch in this case?

    Again, agree to disagree, I think it does a lot that hasn't been done. Granted it's not in the best "condition" but they have broken new ground, in my opinion, in terms of world-building and immersion. It's not perfect, but I can see what they're going for an I appreciate it massively. 

    18 minutes ago, Sheikah said:

    2 months is the minimum. In reality it was probably closer to three. Three months of 6-day weeks and long days - absolutely that is a long period of time that will burn the employees out (in fact there are complaints that happened). These people are not saving lives here, they are making games. There's literally no need for crunch here. The sad thing is that's it's to serve the stakeholders. What is the worst that would happen if they didn't have 6-day week crunch and long days near the finish? It would take 20-30% longer at the end to do the same amount of work? Perhaps less as rested, contented employees do better work. You see what I am saying here?is!

    There isn't a need for crunch at all, I agree with you completely. But, as I mentioned in my previous post, both the shareholders and the consumers wanted this game before Christmas. There is fault on both sides here because it shouldn't have been released in this state. People should have been prepared to wait, from both sides, and the developers should have been afforded ample time to finish their project. I will restate again, that this practice is not unique to the gaming industry but one which is prevalent in modern society and will only be addressed when both the shareholders AND the consumers temper their expectations, which is something I, unfortunately, don't see happening any time soon. They are not saving lives, but their work is still held in the same regard as those who save lives. Just like sports icons. They get paid for that sacrifice accordingly. In my book, that means the practice is justified. You may disagree with that from a principled standpoint, and I would agree with you in some respects, but that is the way the world works and I don't see how that will change. Better rested workers definitely work better, but the modern world doesn't respect that principle and divvies out the cash in respect of that. I would argue that removing that the carrot of consumer and shareholder demands will lower the quality of the end product. Ironic position, I know, when considering the state Cyberpunk is in, but ambition can sometimes overshoot the end-product. My overall stance would be that lofty ambitions and almost impossible achievements are infinitely better than a "play it safe" approach. 

    26 minutes ago, Sheikah said:

    Maybe bitterness is the wrong word. Rather, some level of normalisation leads people to think bad practice is fine, because they experience bad practices themselves. Or people suffer bad work conditions then don't want to see others have better working rights, especially not if the other people are getting paid more.

    Bad practice is not fine. I don't want people to be overworked, I don't think anyone does, but we should make room in society for those people who are prepared to go the extra mile. I would argue that by allowing people to burn out and pour their heart and soul into something, we ultimately get a better end result. Bad practice should not be "the norm", but regulation against people working themselves to the bone is the wrong approach. Often, it's through that kind of sacrifice that we find the best things in life. I'm thinking Kurt Cobain and Amy Winehouse here. They paid the ultimate price, but their sacrifice enriched the lives of millions. Who's to say we would have had what they gave us if they had clocked in from 9-5 and accepted a standard wage? Maybe I'm grasping at straws a little here, or embarrassing myself a little, but there is no ying without the yang. You can't have the rainbow without the rain (Brent - loosely paraphrasing D. Parton). 

    34 minutes ago, Sheikah said:

    Your post here what I am getting at. Why do you respect them for working like dogs, when they are basically made to do that? In my view I hold the greatest respect for companies that value the wellbeing of their employees and who manage to develop games without doing that. There was one big game dev, I forget who, who said they don't crunch at all - so it's very much possible. Crunch is essentially a failure of management. If you can develop games but without burning out your workforce, surely that's better, no?

    I respect them for the reasons I mentioned above. I disagree that they are "made" to do that because, as I said before, they have agency. Yes, it will impact their career, yes, they may not make the rivers of money they would have if they'd stayed on, but Cyberpunk was always going to be the biggest game of the forever. Surely, being a part of that team that created a groundbreaking form of entertainment would be something to take pride in, ala Cobain y Winehouse. Crunch is a failure of management, I'm with you there, but the consumers play a role in that too. I despise the "I want it all and I want it right now" mentality of modern consumerism. 

    39 minutes ago, Sheikah said:

    Wah...okay. I'm surprised to see you say this - you know the cream "at the top" are the ones crunching the people below? So is the ideal to have a bad ending to the Hunger Games scenario - fight to the top to impose misery on everyone else? I don't think so.

    The people at the top (under the shareholders) are crunching just as much. Directors and producers. They are ultimately responsible for the end product and will take all of the blame when everything goes tits up. You think they switch off their phones at 5pm and go back to their families? No. They dont. And they are compensated very well for that. So yes, I do think those who are prepared to put their all in and work harder than others should rise to the top. It's not about imposing misery, it's about taking responsibility and pushing the whole team forward. Those that don't want to play along can get off the ride any time they like. Your job should not be "miserable" - and if it is, consider a different line of work. 

    43 minutes ago, Sheikah said:

    I don't think I've more strongly disagreed with a statement in a looooong time. 

    You could go back through history and utter that sentiment time and time again. Oh you want minimum wage do you? Well sounds like you're just not cut out for this!

    The Brent video was meant as a joke. He's not a villain. He's just trying desperately to be loved and respected and failing miserably (Finchy is the real villain, if anyone is).

    However, the sentiment is true. I'm going to get a little personal now, so dismiss it as a load of nonsense if you want. Firstly, my Granddad was born in Ireland between the wars. Both of his parents were dead by the time he was 2. His older sister brought him to England and raised him best she could in a shit part of Leeds. He left school at 14 and started working as a mechanic. By the time he was 40, he was managing director of that very same company he'd started at at 14. He managed that because he didn't want his kids to have the same garbage life he'd had and worked his arse off every day to better himself and improve his situation. In a time of few workers rights, and no minimum wage, he did what he needed to do and got rewarded more than adequately for his hard work and long weeks. 

    Fast forward a few years and you get me, this clown. I worked for almost 10 years in various restaurants and got paid minimum wage + tips for the duration. The work was, more often than not, absolutely rotten and with little or no thanks. 40, 50, 60 hour-weeks depending on how high staff turnover was that month. No thanks not only from the staff, but from the shareholders as well. Why? Because of the minimum wage. The minimum wage was a direct incentive for the shareholders to cut labour costs to the absolute bare minimum to make any profit. Luckily, in waiting, you can make a fair bit of cash in tips if you manage to do a good job. But because of the minimum wage, I was usually doing the work of three people, and thus making a fraction of what I should have been in tips, pissing off a lot of customers in the process. What would have been really useful, would have been if there was no minimum wage and we were paid next to nothing as a wage. That way, we could have had adequate staff, ran the restaurant properly, given the clients a much better experience and pocketed a decent amount in tips. Everyone's happy. The minimum wage is not a solution to anything, because all it does it cause more pain for the worker and more profits for the shareholder at the expense of customer satisfaction. Customers now expect the absolute best at the lowest price possible. The idea of a minimum wage is wholly incompatible with that philosophy. 

    So no, people who expect the minimum wage and are not prepared to put in the effort are not cut out for anything and they should absolutely not be paid well for doing the absolute bare minimum. But I digress, that's a whole nother topic. The principle remains the same though, those who are prepared to work hard, usually get rewarded. CDPR is no different in my view. Crunch is everywhere and is a necessary evil of the system we live in. You don't want to crunch? You can still have a middling to decent life, especially if you put time and effort into acquiring some skills and education. It's easier than ever to learn something in 2020. 

    I just don't think it right for people to complain about the work others are prepared to do. Keep your own house in order and let other people worry about themselves. 

    • Thanks 1
  15. 37 minutes ago, Sheikah said:

    A lot of your points about how they haven't been crunched have been made before but I really don't agree with them.

    From mid-October I said they were crunched. Before that they weren't and it's been documented countless times. 

    37 minutes ago, Sheikah said:

    They're being paid so it's fine, nobody explicitly said they had to crunch, they could leave if they wanted; or the worst one - I have to work hard too, so why should they have it good? That last one is a real sticking point for me, and generally a problem I see often in society. People themselves don't have a nice thing, so feel some bitterness towards the prospect of others having a nice thing. Just to note, I'm not saying that overtime or long hours aren't normal sometimes for everyone, but this is a case of extended months of 6-day weeks and very long hours.

    You want nice things, you have to work hard. You want groundbreaking games, you need the devs to put in the work. I wouldn't say 2 months is "extended". There is absolutely no bitterness from my side so I have no idea where you're getting that from. I respect the fact they worked flat out to meet the release date, even if they failed on the base consoles. They will be rewarded for that hard work, as they should be. What I have to do has fuck all with CD Projekt Red. I work long hours because I want to and I do it with pleasure. 

    37 minutes ago, Sheikah said:

    It's easy to say nobody is forcing them to work like crazy but often the case is that you're expected to do it. If they don't do it then likely they won't be put forward for promotion or have it otherwise marked against them. It can be very difficult to break out of an estsblished norm if the company has one and the end result is people getting burned out. It's a bit of a shit situation.

    And rightly so. You want the best of the best to be at the top of the company. Life isn't a game of "everybody wins". The cream always rises to the top. 

    I know it's supposed to be a joke, but it's still true. Why try if you don't want to succeed? 

    37 minutes ago, Sheikah said:

    I agree completely that higher ups/stakeholders are to blame here, but let's not go down that well-trod path of playing down crunch as a non issue. Even if they're well compensated, extended periods of (implicitly) forced crunch to serve the deadlines of higher ups is not good, especially for the mental health of employees. Not least because it resulted in a bug ridden game in spite of them doing multiple crunches for each of the many release dates the game had. They would have been better off not crunching and actually finishing the game properly.

    Same Brentian principle applies, if they can't cut it, they shouldn't be there. The world isn't all candy canes and rainbows. You get out what you put in. 

    Having said that though, I agree entirely with your final point. There shouldn't be a need for crunch. Unfortunately, the insatiable demands of modern society and consumerism have made crunch inevitable, and maybe it's time people started looking inward before criticising the life choices of others and diminishing the hard work a very select few are prepared to do. 

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  16. I'm going to come at this from a different angle. 

    The blame for this mess up is solely on the shareholders of CDPR. That I am not willing to excuse in the slightest. The game should have been delayed on PS4 and Xbox One as a minimum. 

    The developers, however, have not had to endure anything like the crunch we've read about from other studios, especially in the USA (Rockstar sticks out). I think they only crunched from October to release and were paid well for it. The developers themselves also stand to make a massive amount of profit from the sales of the game (think it's 10%) of net profit. It was worked out a while ago on Twitter I think that each employee stands to make 45-50,000 euros in bonuses if the game nets 500 million. That's a house in Poland. This whole narrative that the developers are being "forced" into crunch and that it is absolutely life destroying is completely wrong. They earn many, many multiple times the average salary of a typical Polish worker without even considering their bonuses. I am sure if they found the work/life balance untenable they would leave. Polish labour laws are much stricter than say, the USA. I know in the U.K. if you want to work overtime, you have to sign a document from your employer that you are willing to work more than 40 hours per week, otherwise it is illegal. Anyone who crunched most certainly agreed to it. Maybe there was pressure, but there is also great reward. The gaming industry is not the only industry where people have to crunch. Hell, I have to do it some weeks if we have a heavy workload 50 or 60+ hours, seven days a week sometimes, and while it sucks, it's almost always worth it in the end. The day that it isn't is the day that I'll move on and do something else. It's not like game devs don't have transferable skills and a wealth of opportunities at their feet.  

    The thing I find most infuriating about all of this is the supposed lack of agency placed on developers, the idea that working hard and long hours is somehow shameful, frowned upon and without reward. And the corporations that "force" people to do it are somehow "evil" (except EA, they totally are) We used to cherish people with an all-or-nothing work ethic in our society. They are the ones who drive humanity forward. Gaming is an industry where it is almost impossible to find massive success without sacrifice. I would like to think that those devs who aren't up to the job would walk away. If the reward isn't worth it, why wouldn't they just leave? They are not prisoners. Take a job with a better work / life balance, but you will be rewarded in kind. 

    As for the shareholders, they're just short-sighted, which is to be expected I guess. The higher-ups in the dev. team should have said no, but alas, here we are. They've potentially ruined their well-earned reputation (and, to some extent, that of Poland, as @LazyBoy pointed out) for a quick buck. And that is the real shame here. 

    I have enjoyed what I've played of Cyberpunk (7-8 hours) and while it's not as groundbreaking as I thought it would be, it still pushes the genre forward. It could have done with another six months in the oven, for sure, but come the end of next year, I'm hopeful this saga will be in the back of our minds and we'll be able to celebrate what will eventually be a massive achievement.

    My biggest hope is that it will be a lesson to all studios as we try to balance the almost insurmountable divide between the expectation of shareholders and the expectations of the consumers. 

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  17. On 18/12/2020 at 10:27 AM, LazyBoy said:

    One point ahead of media darling Frank Lampard's Chelsea now with a game in hand, and yet I doubt the disrespect Ole gets will stop. He's made mistakes (hell look at my post further up), and he's not a trendy 'system' manager. But the amount of pundits who still seem to treat him as some kind of tribute act is incredible. Its not like he not got results - 10 away wins on the bounce is not nothing. We're really entertaining to watch too - check out that last goal from last night if you haven't already. But most of all there is a tangible feeling of progress. He has yet to make a dud signing, which puts him a mile ahead of our previous 3 managerial failures. As long as he keeps doing that I see no reason why we can't just be patient.

    You're right about this. I'm tired of the hate Ole gets from the media. If they win their two games in hand, United will be second. That is a massive improvement over what has been over the past few years. The United games I've seen this season haven't been great (but that's only a couple) and going out of the CL is obviously a massive blow, but you can see that progress is being made. Really hard to call the top 4 this year. 

     

  18. Need to get a final score on what I would have got for predicting this at every race:

    Pole: Hamilton
    1) Hamilton
    2) Don't Care
    3) Not interested
    4) Well I think you will be when I tell you....
    5) I think there's been a rape up there!
    FL: Hamilton.

  19. Very sad day, and it's extremely unlikely I'll pick up future F1 games given I'm on an EA boycott.

    Codemasters already have a ton of needless DLC fluff and season passes in the game, but it doesn't affect the gameplay at all. I guess this just means it'll likely get worse. 

    Big shame for the Dirt Rally and GRID games as well, both of which I've enjoyed a ton recently. 

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