Jump to content
N-Europe

Sméagol

N-E Supporter
  • Posts

    8791
  • Joined

  • Last visited

  • Days Won

    28

Everything posted by Sméagol

  1. Yeah, looking back, I explicitly stated there was no such thing, but you had already sent your PM by then! Well: Casualty report The Peeps - terrorist - stabbed to death Yvonne - terrorist - beheaded by guillotine Sheikah - terrorist - eaten alive by rats / electrocuted Jon Dedede - citizen - thrown out of an airplane DuD - citizen - has been eaten by a grue In other words, you send your method of killing along with your target for added hilarity!
  2. So, my thoughts on the game. The original idea Not sure where it originated, as I’ve had it for quite some time. I think what started it was I wanted a way to have the mafia blend in with town perfectly. So I figured the best way to do that would be to have them play as individuals and not in a team. This way they are not burdened with team knowledge. I had this idea for my plans for my next normal game, but I thought it would be a bit too experimental for a normal game. I know some people like to be in the mafia exactly because they can play in a team. So then I mashed it up with another idea I had for something that wasn’t a mafia game (but was based on it, and you may get to see it some time), which was to give everybody a gun. This I thought, would make for a fun quick but high tension game. On the other hand, it would also be extremely hardcore, since there were no investigators (or any other abilities of any kind). This would bring mafia back to its core.. So I expected heated discussions, and high death tolls. I thought it would be fun to try out as an experimental game, so I did. Not in a team So the mafia were not in a team together. Like I said, the idea was for them to perfectly blend in with town. They lose the advantage of co-ordinating with each other, but they gain two advantages: more opportunities to kill, since everyone had the kill ability, and the perfect appearance of a townie. For all intents and purposes, they were a townie. - Same knowledge. - Same ability. - Same goal. You need to scumhunt as much as townies do, just for a different reason. Of course it’s that reason that’s the key to tell the difference between the two, which is why one of my tips was “motivations”. Lack of information It’s true, you didn’t get anything from me apart from how many shots were fired and the flips themselves. However, that doesn’t mean there’s no info at all. You just have to create it yourself. I was hoping for a bit more discussion. You really have to ask, why this? Why that? Why vote for him specifically? And so on. Day 1 was fun to read, there were things I hadn’t considered, but still I think there were plenty of other questions left to be asked. But I understand, this is incredibly hard to do (especially for us). In fact, I’m not sure if I would be any good at my own game . Anyway, the way I envisioned how this game should be played was discussions, bandwagons, and the analysis of those bandwagons when the lynch is finalised. This is why I didn’t recommend our traditional day 1 no lynch. You start out with no info, and get no info from me. With a no lynch on day 1, you start day 2 in the exact same position. This was my reasoning behind it. balance I personally think the balance was perfect, but how can it not be, without any power roles. Everybody has a gun. Everyone is equal. - Citizens have a high chance of shooting other Citizens. - Terrorrists have a low chance of hitting other terrorists, but they have an significant lower margin for error. - Furthermore, as Night 1 proves, chance can be weird sometimes :p. A gun for everyone Apart from balancing issues, I just thought it would be fun, and it would be the big difference with a “normal vanilla” game. Some people don’t like to be vanilla townies. In this game, even though in some way every Citizen is a vanilla townie, everyone has the potential of having an impact on the game every night. Skill vs. luck I’m convinced this game can be won with pure skill, or at least with much reduced luck, by lots of discussion. That said, I also know some people like the mafia games here for the ability interaction (I am actually one of them). That’s just the way things are done here, but I wanted to try out something different. However, that was also a reason I gave everyone a gun, if you weren’t interested in pure discussion alone, you could always act on your gut feeling every night. I didn’t mind either way. Minimal This was so much fun regarding the organisation. Nothing to worry about at all! No write-ups, no voting shenanigans, no complicated ability interactions! Laziest game set-up ever! :p The Jimbob factor I did not see that coming. I still think it’s a bit harsh, but on the other hand, it did add to the discussion on day 1. Considerations Since the set-up was so simple, there weren’t many things I (re)considered adding or removing. One thing I did seriously consider was not giving away the set-up. This was actually the plan right up till sign-ups. I thought the surprise factor would be fun, and it would make for some great day 2 discussion. Why so many deaths? And it could set up some people for the fall, as those who don’t realise the situation yet, could make claims they’ll regret shortly after. I decided against it in the end, because I wasn't sure how many people would be eager to pull the trigger when they’re not aware of the stakes. This game had the potential to end night 1, and if it did without everyone knowing the set-up, it would probably feel like a cop-out. When you all are aware of the stakes, it won’t come as an unpleasant surprise if it does happen. Something I also thought of last-minute (right before or right after the start of the game), was to give you all a tiny morsel of information in the form of how many shots were fired. I feel that was something I could part with, and in flavour of the game (the little flavour it had). It added to discussion, so it seems like a good idea. Something else I was thinking of right before night 1, was to give away who had killed who when someone died, so a list of his victims. I had no specific reason for deciding against it, but I thought I’d save it for a next game (if there’s going to be a next one ). In hindsight, I actually like the discussion and speculation about who killed who, so I think it worked out better this way. Originally, I actually considered just giving away who killed who explicitly in the write-up. It would be weird, but I thought it could work since everybody can kill, so there’s no way to distinguish town from mafia pure on the basis someone shot someone. However, I figured mafia had more incentive to kill someone (meaning a bigger chance that a killer is mafia), and I had absolutely no idea how eager townies would be, so it had to potential to work against the mafia. I decided not to take that risk. And in hindsight.. After a few nights this will only be worse for the mafia I realise now. Some posts from day 1 that caught my attention: It’s so obvious now, but I didn’t realise before the game this would make it even harder! Everyone, Citizens or Terrorists, have to scumhunt. Both for different reasons. But you have to simultaneously stay off the radar of both the Terrorist and trigger happy Citizens! A fine balance indeed. Again, I didn’t expect the Jimbob factor or realise what an impact it would have on the game. DuD is spot on. At the time of post, Jimbob had 5 votes against him, of which only 1 was from a Terrorist.. Like I said, I think his treatment was a bit harsh, but this (and the following reactions) did make me laugh. I actually thought Yvonne was bullshitting, and mixing the suspects and non-suspects. Rummy was one of the bigger complainers about the no info thing. Which is funny, as he was the first one (a few hours before the day deadline) to send in a target, and he kills Sheikah on first attempt! Next game? So I’d genuinely want to thank you all for partaking and enduring this experiment. I’d love to hear any comments you have, and I’d like to know if you found this a pleasant break from normal games and wouldn’t mind doing it again sometime, or if you say “never again!” The set-up is open, if anyone else wants to run with it, it’s fine with me. If I do run another HRHR mafia, I intend to keep it exactly the same probably, with the exception that I’ll let you customise your kills..!
  3. Ok, fine, I’m out then.
  4. It.. was a joke. Though I’m sure you people will manage to lynch poor Jimbob day 1..
  5. First of all, the actions, than I’ll post my thoughts later (formatting final post took a bit longer than I thought :p). They are in chronological order by the way. Night 1 - Rummy kills Sheikah - The Peeps kills Sheikah - Tales kills Yvonne - Yvonne kills The Peeps - Sheikah kills Dud - Dud kills Jon DeDeDe So.. The only Terrorist to actually hit a Citizen is Sheikah. Strangely enough, the only Terrorist who didn’t take action was the one to survive.. Night 2 - Cube kills Tales - Mr-Paul kills Jonnas Night 3 - Mr-Paul (obviously) kills Magnus Peterson
  6. I think I saw you complain about it somewhere even before I started my game. But I just took the first 4 numbers the RNG gave me.. Also: Announcing: LET’S BE FRIENDS MAFIA - Everyone is on the same team. - Everyone has the protect ability. - Anyone who survives night 1, wins! - Free ice cream for everyone.
  7. End of day 4 Final vote count Rummy [2]: Diageo / Mr-Paul Not voting [1]: Rummy There are 3 active players. Absolute majority is 2. Majority has been reached. Casualty report Rummy - citizen - lynched Then there were only two left.. When Diageo checks up on the body of Rummy, he realises his mistake, but it’s too late. Mr-Paul takes the opportunity to kill off the last remaining citizen. The Terrorists (The Peeps, Yvonne, Sheikah & Mr-Paul) have claimed victory. Congratulations Terrorists!
  8. Your name on the casualty list is not clear enough for you? :p Vote count Rummy [2]: Diageo / Mr-Paul Not voting [1]: Rummy There are 3 active players. Absolute majority is 2. Majority has been reached. The end is nigh. Comment: I’m going to be a dick and let you wait till the deadline (wasn’t expecting you to take action so quickly actually). In the meantime, I’ll compose my final thoughts post.
  9. Ah, I PM’d you, but you were already on it. Good!
  10. Episode 13 is up: They split the last episode. I assume next one will be the final one. For now.. you’ll have to do with another cliffhanger .
  11. So I hear we might be getting Netflix in The Netherlands at the end of Summer. Great! Will watch this instantly.
  12. I.. fell asleep. End of night 3 Casualty report Magnus Peterson - citizen - shot 1 time Start of day 4 There are 3 active players. Absolute majority is 2. Deadline is 29-05-2013 00:00 CET (28-05-2013 23:00 UK)
  13. After his unicycle routine failed to impress an audience of segway hipsters, a disgruntled clown is plotting his terrible revenge.
  14. Comment: Ah, sorry, I was too tired to get on any earlier than this. The deadline is still where I left it though. End of day 3 Final vote count Cube [4]: Rummy / Mr-Paul / Diageo / Magnus Peterson Not voting [1]: Cube There are 5 active players. Absolute majority is 3. Majority has been reached. Casualty report Cube - citizen - lynched Start of night 3 There are 4 active players. Deadline is 26-05-2013 00:00 CET (25-05-2013 23:00 UK)
  15. Yes.0123456789
  16. @bob wins.0123456789
  17. Hmm, I dunno. The screenshots don’t appeal to me, but the description sounds like fun..
  18. .. I’ll announce a winner tomorrow. Or maybe tonight.
  19. Vote count Not voting [5]: Cube / Mr-Paul / Rummy / Diageo / Magnus Peterson There are 5 active players. Absolute majority is 3. Majority has not been reached. Deadline is 25-05-2013 00:00 CET (24-05-2013 23:00 UK). 34 hour remaining.
  20. I hope it’s Grabbed by the ghoulies *. * Never actually played that game. That’s going to be awkward when playing Orchid as a guy and doing the flash fatality.. That said, best way to die when playing against a girl playing as Orchid.
  21. Well, like I’ve already commented on another forum: I don’t like the combination of live-action and game. That’s so 90’s. That said, it won’t necessarily be a deal breaker.. I think I like the concept, but nothing is really known about the gameplay at this point. It has one thing going for it though.. Lauren Stamile
  22. I thought it took a longer time, though I guess I should’ve tried .
  23. I’ll guess all three of us have to post a picture then.. I’ll go ahead and post:
  24. And after 2 hours.. End of night 2 Casualty report Tales - citizen - shot 1 time Jonnas - citizen - shot 1 time Start of day 3 There are 5 active players. Absolute majority is 3. Deadline is 25-05-2013 00:00 CET (24-05-2013 23:00 UK)
×
×
  • Create New...