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When you guys get a job, you'll see if it's so easy to play games that much... It's really fucking stupid. I mean, you get a job so you have your own money to buy all (or most of) the games you want, but in return you have so little time to play them! Argh!! I believe that time can only be achieved by using the sequence breaking glitches of the first edition of the game. I'm not sure though.
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Does Chuck Norris count as a stable role model in real life?
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After the power bombs, if I'm not mistaken, if you keep going forward you'll reach that area with the floating invisible platforms for which you need the X-Ray visor, so you have to go back to Tallon Overworld to get the final visor before going forward from there.
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I still have that N64 cart rack. Only I still have all my N64 carts in their original boxes, so I only have Starfox 64 in the rack, cause the box for SF64 is as big as the box for the console. Damn, I missed that Zelda key ring... But I had the Zelda sticker for the console, which I used for a few months, before removing it and throwing it away. It had a drawing of Gohma. First N64 mag I bought was the issue of September 1997. It had Link on the cover along with some Stalfos and a coverage on a very early stage OoT. I believe it was issue 6. Then, around 2000 I stopped buying it regularly. Last one I bought was February 2005, I think.
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I am aware of that, I lived through those times. But I also remember that Mario 64 was the game that had less complaints about the camera, even though it was the first one to use it! Banjo Kazooie had an absolutely atrocious camera in certain places and so did many others, but Mario 64 remained the most perfect example of an adjustable 3D camera. Then came Zelda OOT, which isn't really adjustable (all you can do is press Z to center it behind Link) but was also pretty perfect.
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Ok, well that's where we see different. I think the fact you had to play with the camera in Mario 64 was one of its qualities, That, along with all the full 3D and analog controlling, was what gave that enormous sense of freedom and real 3D. And what do you mean time consuming? The game doesn't have a time limit, so why does it matter? I like to take my time with games, that's why I prefer stealth over action. I also don't think it was detracting from the platforming experience, it enhanced it. You jump to one platform, and then to jump to the other, you sometimes had to adjust the camera, and so on. I think that enhances the experience, rather than just speeding your way jumping till the end.
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Let's just say that your reasoning changed from one post to the other, don't play dumb. I have never felt out of control of my character or not knowing what the hell I was doing in any well designed game. And Nintendo games are well designed. You said that phrase as if you never knew what the hell you were doing in games until that feature was invented. I didn't say it had anything to do with collision detection, I made a comparison about solid objects handling in games. I truly feel it is an unnecessary measure, unless it plays integral part in the game design, as it does in certain parts of Mario Sunshine, like the already mentioned wormholes and the various tunnels in Noki Bay, for instance. But to have a Mario shadow whenever you pass behind a tree is pointless, IMO. Anyway, I was just saying. Having an argument here about such nitpicking isn't going to change anything, so good gaming.
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Well, Hellfire, if you have "no clue whatsoever what the hell you're doing" while you play Mario 64 or any other game besides Mario Sunshine, then that's your problem. I think the game mechanics of Mario 64 were perfect. Mario Sunshine introduced that shadow to allow you to see Mario through the scenery and I never liked that function. It feels artificial. There were a couple of situations where that was well implemented, like in the wormholes, but anything besides that I think is superfluous. If gamers don't want their game characters to melt with the scenery because of bad collision detection, then why should we want to see our characters through solid surfaces? Mario 64 introduced gamers to the concept of controlling the game camera. Well, let's use that game mechanic. I warned that some of you might find this stupid, but I didn't think you'd use stupid reasons to counterattack. :p
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This may sound stupid to some of you, but I don't like the fact that you see Mario's shadow when an object is between him and the camera.
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Gorrit, that's what Patch meant....
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Those pics look photoshopped.
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Again, QFT. Of course, it's like a mouse. You don't point the mouse to the monitor either, and you don't drag the mouse over your monitor. You don't even look at your mouse, you look at the cursor on the screen, which you control with the mouse. The same applies to the Wii remote, except in 3D space. Zelda has the fairy, which is the cursor, Red Steel, Metroid 3, etc, they all also have a sort of cursor on screen, that's your reference for the movement.
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Mario had a spin attack in Super Mario World when you jumped with the X (or Y, don't remember) button. This special jump allowed him to kill enemies that the normal jump (with A) wouldn't hurt. So, it's a Mario move, Crash wasn't even born yet.
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You guys are being too fucking harsh.... It was the first time anyone grabbed the damned thing and they got all this pressure from being watched by tens of people behind their backs, cut them a little slack.
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So.... no news on Sadness? WIth all the madness going on today, I didn't expect this one to be forgotten, I want to see footage, damnit!
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I reckon it (the sensor bar) should be at least 30 cm (1 foot) long. The longer the distance between its edges, the more accuracy it'll have determining depth in space (as in pushing forward and pulling backward on the controller).
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Sleek, like everything the Wii does.
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How can it? The FHC would have to have TWO plugs, one to plug in the gun, and one to plug in the nunchuck.
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Of course you will, as the controller will be attached to the gun, you won't be holding the nunchuck in your left or anything else. Unless you'll be playing with your "other" wii....
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Mario's hands are too big... :P
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The FHC isn't small anymore, didn't you see the conference? It was small in TGS 2005, but now with the speaker it's very big.... I prefered the small one. Oh well...
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Where can I download the conference and/or videos for the games presented without registering anywhere? I already have the Mario and Red Steel videos, gotten from YouSendIt and IGN respectively, but want more, like Disaster and MP3, for instance. And the whole conference too, I'd like to rewatch the intro (Shigsy dancing was PRICELESS) and some more stuff. I still have here the E3 conference from last year ("You say you want a revolution? Well, we've got one!"), and I downloaded it from Revo-Europe, if I remember correctly.
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I went wow with Disaster's graphics, and I was watching the conference in low res. I just saw the video for Mario in high res (downloaded from You Send It) and I went wow again. The graphics are MUCH superior to the Gamecube, they finally look solid. And also, I understand the game a bit better now than I did at my last post... It's not really Pinball Mario afterall...
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Hmm, I didn't really like the Mario footage shown.... What the hell was that? Seemed like Pinball Mario to me. Not excited about this, actually rather disapointed for the moment, but I'll wait for some videos or trailers probably made available in the next days.
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No, it's your connections. I've been watching the conference for 44 minutes straight and it's still going with zero problems. Don't blame Gamespot.