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myster0n

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Everything posted by myster0n

  1. Actually the wiimotes are big, but they're being held by Andross !!! :p
  2. Or maybe the led is only on when no disk is inserted? Kind of asking you to feed it :p
  3. Yes, but is it 70 hours if, to pick two extremes, you know all the puzzles and know each time where to go to next (like Aonuma himself), or if you've never even played a Zelda game before?
  4. What were the difficulties setting this up? Just to see if Nintendo would be able to work around those pitfalls. But now that I think about it : they were able to do it with the DS. Granted, that is't Nintendos own protocol, but they could do the same with the Wii. Suddenly I think that the chances are high that you can have a Wii lan-party without bringing a router. In the PS3 of course. Right next to the sausages.
  5. I think you'll need a router. I believe Wifi ad-hoc mode is only between 2 machines.
  6. Look on the bright side : now you can blame your sister when everyone sees how crap you are
  7. Can't be bothered to look it up now, but I thought you could add music to your photo slideshow.
  8. Does that mean that you think that I'm a cunning linguist too?
  9. Yes indeed. Before I read this, I was planning to use the Wii to send my plans for world domination from my secret lair to my spies and operatives. But now ... imagine if their mum saw my plans ... Now I can't use the Wii to get ... ONE BILLION DOLLARS !!!
  10. Konfucius is a cunning linguist :p
  11. Thanks ... Does that give me permission to be an asshole for a while
  12. Oh what the hell. I saw that it was the last page of the interview and thought that this was a bad moment to stop translating Who is the Twilight Princess from the title? Will it be Zelda? Well, it could be that there's another princess...(laughs) While playing we encountered the typical Zelda rubies. Can you describe in short what you can buy with them? Of course there will be countless shops that offer wares. A few items will only be available at certain merchants and for example not in the dungeons - no matter how good you look. By the way, it pays off to compare prices between shops. You can really get a bargain, because some merchants are real money grabbers! Which minigames will there be besides fishing? Can you give us a real example? You've already used the canoo when you went fishing. I can reveal that this means of transportation will also be available further in the adventure and some other minigames will use it too. I can't give you an example though.(laughs) That sounds very interesting. Are there other secrets that you'd like to share? Have I already told you that Link is right handed this time? (laughs) But I've got one secret for you. Only on the GameCube will the protagonist be left handed. So if you want to play it like you're used to from the previous games, you'll have to get the GameCube version. Currently people are working on the DS on another Zelda episode. Is there a connection between Phantom Hourglass and Twilight Princess, concerning the story? Phantom Hourglass is often looked at the sequel to The Wind Waker - that's not quite right, as there's only a similar graphics style. And because of the different settings there's also no big similarities between Twilight Princess and Phantom Hourglass. The extensive Hyrule prairie contrasts with a huge ocean. They are simply different gaming concepts. That's why we didn't forsee any way to connect both games. Thank you very much for your extensive answers and good luck with the finetuning! ---------- There! Now you have the complete interview. Now I'm really going to bed. Oh, and if anyone else who understands German thinks I've misinterpreted something, feel free to point it out. Neither German nor English is my native language, so mistakes are likely to occur.
  13. OK, here's another page. Was it hard to insert the controls for the Wii afterwards? At the start was the GameCube version, which we finished almost completely before we started optimising for the Wii. At first we had difficulties estimating how much time that would take. After we recently changed the controls again, we can now fully concentrate on the finetuning. Did Shigeru Miyamoto have any doubts about the controls? Mr. Miyamoto didn't have to approve everything at once, rather one thing at a time. Our mission was to design every part of the controls so that at the end each part would fit together. Shigeru Miyamote more or less represented the player who plays The Legend of Zelda : Twilight Princess for the first time. Thanks to his excelent analytic ability on how to improve games, he was a real support in the day to day production. Link will be able to turn into a wolf. How does this fact influence the gameplay? After transforming into a wolf Link can use a lot of the abilities of this wild animal. A lot of them will be very important throughout the game. For example when he's transformed he'll have a stronger sense of smell. This way the transformed Link will be able to find hidden things that he wouldn't be able to find in normal form. In The Wind Waker you built in a personal relationship(my german is slipping here) with the "King of Red Lions". Are there similar scenes in Twilight Princess? As we worked on this game, I became a father for the first time. In The Wind Waker Link was a child, and I absolutely wanted to include a sort of father figure into the story. The King of Red Lions accompanied Link on his adventure and put him in the right direction. This time I didn't create a specific person to have a personal relationship with. This time Link is like a friend to the player and has a lot of friends in the game. Amongst others there will be a grown up girl that will prove very helpful to Link. In the demo Midna plays an important part, as she explains the controls to the player. Can you describe her role in the finished game? Midna will play a key role in Twilight Princess, that much I can reveal. She is the link between Link and his mission to save the land, because she can't do this by herself. Link is responsible for that! I'm going to turn in for tonight. If nobody continues the translation, I'll do some more tomorrow.
  14. OK, I finished the second page of the interview. Even though konfucius did a summary I'm sure there are some people who'd like to read the full interview. The world in Twilight Princess is said to be huge. Can we get an impression of its size? How long does it take to cross the land on a horse? To answer the question about the exact size, I haven't yet tried to cross Hyrule completely on foot. But what I can tell you now is that there will be a horse that's faster on its hooves than Epona in Ocarina of Time. Even when you're not busy with the main mission, you can, at any time, take a trip through Hyrule - it's very important to explore the huge land of Hyrule and its many areas. You will be thrilled by the size of the land! Will the horse be available from the start or does Link have to free it like with Epona on the Lon-Lon-Farm in Ocarina of Time? As Link is a cowboy instead of a fighter this time, he'll get a horse early on in the game. But suddenly strange things happen in Hyrule, and Link is involved in it, causing the separation of the horse and its rider. But during the game the two meet again and the player can even name the horse. Why is the speaker in the wiimote so important for the game experience? This feature is very, very important. When I first heard of the fact that the wiimote would have a speaker, I wondered what uses it could have. When I started experimenting with it, I noticed that it intensified the gaming experience. When you're in a noisy enviroment, it might be hard to hear the sounds from the controller. But when it's more quiet, and you hear the sounds of the controller, you feel like you're really in the game. How difficult was it to map the controls for the Wii controller, considering the game was designed for the GameCube? It's right that we developed the game for the GameCube. When we finished programming the foundation, we started with the conversion for the Wii controller. Here, the question was, how to make the game perfect for the Wii controller. It was a very exciting possibility to make everything more intuitive. At that time the controls were ready and we had to search for a way to map the complex controls on the wii controller, even though the controller has less buttons. The conversion at this point wasn't easy. To be continued... (but I'm going to take a little breather now)
  15. translation (but it's a rough one) : EDIT : Oh CRAP. I started at the second batch of scans. But hey, it's the interview ! page 1 pic1 : A bird? A UFO? No, LINK! In wolfskin link can jump through the air. pic2 : SHORTER. Before our interview we assumed the game had 100 hours of gameplay. Now it's 30 less. In the red part : Interview withEiji Aonuma, director of The Legend of Zelda : Twilight Princess >> Twilight Princess promises 70 hours of gaming fun! << At E3 The Legend of Zelda : Twilight Princess was first presented in playable form. Which influence did the feedback from gamers have on further development? Like you have noticed when you played, we reworked the controls after E3. The reason was that a lot of [E3] visitors wanted a control method that better suited the Wii controller. We got suggestions to swing Link's sword with the wiimote - before you had to press the B button. Through this change the player can identify with Link better. You'll have surely noticed that you hold the wiimote in your right hand, and imitate Link's swordmoves. That's why Link in the Wii-version of Twilight Princess - contrary to previous episodes - is right handed. Can we look forward to seeing the obligatory fire- and watertemple? Which new dungeons will there be? Our goal was of coarse to have as much temples in Twilight Princess as possible. As for how many I can say that we plan to have as much as there were in Ocarina of Time (red: the game had 9 temples). Regardless, I think that the gamer will notice a lot of similarities with Ocarina of Time and other Zelda games, when he visits a temple in Twilight Princess. But there will also be dungeons that will distinguish themselves from the ones that were in the previous games. Every Zelda fan who's played Ocarina of Time and all the other parts can expect a whole new experience in Twilight Princess! Can you tell us about the gametime, including all sidequests? I can't say with 100% certainty, but Twilight Princess promises about 70 hours of gametime. Are there plans to support WiiConnect24 in some way? Like you know, The Legend of Zelda : Twilight Princess was originally made for the GameCube. We had, because of the conversion, not enough time to include WiFi functionality. Maybe this will change in the next game, but we didn't manage it this time. Continued on other page ... but Dante didn't put the pages in order.
  16. A Pro Logic II decoder can transform any stereo sound into simulated 5.1 sound, but that's not the whole of it. During program production, the Dolby Pro Logic II encoder combines five input signals-Left, Center, Right, Left Surround, and Right Surround-into the matrix-encoded, two-channel Lt/Rt signal. And that matrix-encoded signal can be transformed back by a Dolby Pro Logic II decoder. Not having compared it, I do suspect that it'll have a less dynamic sound, I'll grant you that. Oh, and most Dolby Digital decoders also support Dolby Pro Logic II.
  17. Yes, I know jack shit. How did you guess? Let me tell you about him : Jack is the son of Awe Schitt and O. Schitt. Awe Schitt, the fertilizer magnate, married O. Schitt, the owner of Needeep N. Schitt Inc. They had one son, Jack. In turn Jack Schitt married Noe Schitt, the deeply religious couple produced 6 children : Holie Schitt, Fulla Schitt, Giva Schitt, Bull Schitt, and the twins: Deap Schitt and Dip Schitt. Against her parents' objections, Deap Schitt married Dumb Schitt, a high school drop out. However, after being married 15 years, Jack and Noe Schitt divorced. Noe Schitt later remarried Ted Sherlock and, because her kids were living with them, she wanted to keep her previous name.She was then known as Noe Schitt-Sherlock. Meanwhile, Dip Schitt married Loda Schitt and they produced a son of nervous disposition, Chicken Schitt. Two other of the 6 children, Fulla Schitt and Giva Schitt, were inseparable throughout childhood and subsequently married the Happens brothers in a dual ceremony.The wedding announcement in the newspaper announced the Schitt-Happens wedding. The Schitt-Happens children were Dawg, Byrd, and Hoarse.Bull Schitt, the prodigal son, left home to tour the world. He recently returned from Italy with his new Italian bride, Pisa Schitt. Any relation of yours?
  18. Did you ever look at what DPLII can do, or are you having too much fun badmouthing everything? Dolby Pro Logic II does 5.1
  19. So they know when the world is going to end?
  20. What about the fact that Sony stated that the PS3 will be upgraded over time (bigger harddrive for example). Looks to me as a strategy to keep the price-point fixed. Or at least not have it come down so quickly. And Sony have been slow in the past with regards to lowering the price of the ps2. And their pricing strategy for gran turismo HD is totally absurd. Sony should be worried, not Nintendo.
  21. Et tu, Stocka?
  22. According to you, as those graphics can't even match Rogue Leader, a first generation GC game, the Wii must be weaker than the gamecube? Oh, and by the way : that particular Halo 2 screenshot also looks worse than Rogue Leader. I wonder what conclusions we can draw from that ...
  23. Bleach video on youtube :
  24. Personally I'm hoping for a sequel to Skies of Arcadia.
  25. I've seen screenshots of xbox360 games and PS3 games where the comments have been "Is that supposed to be next-gen?". And graphics are the only thing going for those consoles. We've got a whole new experience. So I don't care what sony/microsoft fanbois think.
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