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Glen-i

N-E Staff
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Everything posted by Glen-i

  1. Saturday now, today is your last chance to sell turnips. 215 Bells at my town until 12pm.
  2. Next League Night: 2nd April 8pm Room 1: @BowserBasher is host @BowserBasher @S.C.G @viceview51 @martinist @RedShell With the current situation with Covid-19, it's looking likely that I won't be able to participate in the N-E League until things improve, so you're going to have to go on without me for a bit. This also means that I won't be able to update the League Table and provide the theme either. I'm going to need someone else to take screenshots of the end results of each GP (and race, in case someone gets disconnected) and send them to me each week so that when I can come back in, I have everything I need to bring the table up to speed. As for the theme, I suppose after this, Player's Choice would be fine. Sign up Now!
  3. No. If you think that going all in with BP will end the fight, then go right ahead, just be sure it does end the fight, otherwise, you're in trouble. Not really, Shield Bash is a great move for characters with more defense then attack, like mages or Vanguards. There's two problems though, one being that no enemy is ever weak to shields, so jobs that focus on inflicting heavy damage won't get as much use from that. (BTW, casting Protect increases the power of Shield Bash, nice touch there) The other thing is that spamming that move with anyone who isn't a Vanguard won't build up your special attack. (Only Seth can use it in the demo though, so it's not that big a deal) Yep. Exactly right. That said, in the full game, those job bonuses eventually become one of those equippable abilities if you get that job level high enough. Not in this demo though. Bravely Default has a demo with a seperate scenario just like this, so you should give that a go as well. It's quite packed and gives you more freedom in difficulty. Plus, you can see why the encounter rate slider is such a great QoL feature.
  4. OK, so when that survey comes along, these are the things I'm going to suggest. - Have the L button be bound to Default, I have no idea why they removed this. They already have Brave set to R while L doesn't do anything in battles, so it's just bizarre. - Random encounters with an encounter rate slider was one of the best things about the 3DS games. Visible encounters that chase or run away from you are nowhere near as good in comparison. - That minimap needs some rethinking. Even if it means having to have it on a separate screen, there needs to be a way to get this kind of map up when you need it. I get that this is harder to do without a second screen, but it would help to allow the game to have more complex dungeons without becoming too frustrating. - I'm not sure about the changes to how turn order is done. While the way BD2 does it allows for more improvisation, it can be quite hard to plan ahead, because you're never certain how often the enemies turns will come around before that character can act again. A good way to help counteract this would be some kind of graphic showing the upcoming turn order. Sort of like Final Fantasy X. Something like what's on the right would go a long way to helping with strategic planning. Those would be the major things that I think need addressing. I remember the first Octopath Traveler Demo also had a similar survey and when the second demo rolled out, it was a remarkable improvement, so here's hoping the same happens with this.
  5. Yep, the game literally tells you so when you boot it up.
  6. Yeah, that demo wasn't nearly as good as the first two. I beat the first boss only for it to give me the "Thanks for playing" spiel. The lack of a second screen hurts this game so far, everything feels so less convenient. That said, the battle system started to give me that old Bravely feel once I tried one of the optional post-demo bosses. That was a tough fight, and there's a harder one as well, not sure how I'll pull it off.
  7. And that's all 4 done, I believe. Thanks for the help @Ike and @Ugh first aid
  8. I've found a Garbodor, @Ike
  9. That was a Hidden Ability one. Did you catch it @Ike
  10. You shake the tree, you reap the consequences.
  11. Just Garbodor and HA Charizard for us now.
  12. OK, go ahead and start that Copperajah.
  13. Wait, it's working now @Ike
  14. It's whenever @Ugh first aid and I both try to go online. It just collapses in on itself. It's getting really annoying now and I don't know why it happens.
  15. @Ugh first aid has found a Duraludon, code is the same. EDIT: Hang on, having issues, give us a bit.
  16. Found another one. Same code as before.
  17. Wow, that was close!
  18. Found a Charizard. Code is 2648.
  19. OK, @Ike. I'm heading online now. I'm aiming for Copperajah, Duraludon, Garbodor and HA Charizard. If me or @Ugh first aid finds one, we'll let you know and then I'll use a link code to make sure we all get in. If you could do the same, should you find one, that'd be great.
  20. @Ugh first aid and I will be playing from 8pm, just under an hour from now.
  21. Oh no, I won't be able to until tonight. Thanks anyway.
  22. With me hosting the AC party tomorrow. Tonight is possibly my only chance to catch these G-Max Pokémon. I'd appreciate any help people can give me.
  23. That's not a bad idea, but someone would have to be willing to put in close to 100,000 bells in as prize money.
  24. Well then, almost a week past and we're still alive. I think it's time for a... It went well last week, so why the hell not? In case you aren't aware, I hosted some games last week for 5 other N-Europe peeps to play for funsies... And also fabulous cash prizes. So let's do it again! @Ronnie got in contact with me and suggested that hosting it on a different island would help to vary things up and give people a chance to show off their homes and I agree. So this week, the N-E party will be on his island. I'm still hosting the games, mind you. Now, I've got a feeling that there might be more than 6 people wanting in this week. So I'm gonna have to put some restrictions down to be fair. Party begins Saturday 28th at 8pm on the Island of Daybreak Party Game Host - Glen-i (Glen) Island Venue Provider - Ronnie (Patrick) (FC: 2093-6613-0337) Party Guests RedShell (Manolito) Party Guests who attended last week BowserBasher (Simon) For the sake of fairness, places will be given on a "First come, first served" basis. As well as this, priority will be given to those who didn't come to last week's party. Those who did attend last week are still welcome to put their name down, but if there's not enough space, their place may be given to someone who didn't attend last week. I'll also have to ask each person to give the name of their villager, so I can tell who is who. It's also highly recommended you bring a freshly made fishing rod, bug net and shovel, as well as a vaulting pole and ladder. You will probably need them.
  25. Don't forget, it was available on the WiiU eShop as well. Believe it or not, Xenoblade was always pretty niche until the second one sold so well. There'll be a lot of people who jumped into the series with that game and won't have played the first one. And let's face it, the Wii version isn't exactly a looker as far as that console goes.
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