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Glen-i

N-E Staff
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Posts posted by Glen-i


  1. 55 minutes ago, Goron_3 said:

    I just want to pop in and say that if Resident Evil 4 comes out with pointer controls, I would highly recommend that people still play this game with the Pro Controller.

    Why? Because the Wii version, which had pointer controls, made Leon hilariously overpowered compared to the enemies in the game. Encounters go from being tense and strategic to having a guaranteed on every enemy in the game. Simply put, Leon's aiming speed goes up by about 50x whereas the enemies remain slow. I recall being able to complete Professional mode with just the basic handgun very easily as it's all you need, whereas on a regular playthrough, you basicaly have to get really good at mastering the combat and upgrading your weapons throughout.

    That's not to say the motion controls don't work (they feel great!), but it's basically a super easy mode. 

    Yes, you're absolutely right. But it's the only way I could actually enjoy this game (and most games that involve shooting things).

    I hate aiming a gun with a stick. Because it always feels completely unnatural to me.


  2. 7 minutes ago, LazyBoy said:

    Cheers Glen, great explanation. What do you tend to use as your killing moves for smashing at high percents?

    When I haven't got Smash in effect, his side Smash and Up Smash are what I use, They've got good range and if you get close enough, you actually hit your opponent with the red part of the sword before the blue glowing part shoots out, making it a surprisingly quick Smash attack.

    With Monado Smash in effect however, that's a whole different affair. This cannot be understated. Smash is devastating! For example, Shulk's forward tilt can KO Mario from the middle of Battlefield at 94%. Which is bonkers! Meanwhile, an uncharged forward Smash KO's him at 70%! If someone's at 100% or more, Monado Smash makes the vast majority of Shulk's moves killing moves! So that's what I normally go with.


  3. 11 hours ago, LazyBoy said:

    Can someone teach me how to play Shulk?

    I can give a few pointers. Shulk is my main, after all.

    As far as basic fighting style goes, Shulk excels at pressurising opponents at a respectable distance. Most of his moves have impressive range to them, especially his Smash attacks. However, I find that his bread and butter involves his neutral air and his front air. These moves are quick and have range. They also have very little end lag when landing, so it's easy to combo someone who gets hit with it. Neutral air into up tilt into another air attack is a pretty easy combo to get to grips with when your opponent is at low damage.

    Shulk's Specials are pretty standard for the most part.
    Back Slash (Side B) does more damage if you hit someone from behind but it leaves you quite open if you miss. Also, never use this over a hole. Everyone will laugh at you if you do, because it's very funny. You can actually slightly influence the trajectory of the descent by tilting the stick forwards or backwards.
    Air Slash (Up B) is a two-hit combo mostly used for recovery, pressing B twice makes him perform a second slash that lifts you a little further.
    Vision (Down B) seems like your standard Marth counter, but it has a bit of nuance to it. The activation window is bigger than other counters, making it easy to use. But using it too much in a short space of time reduces that window, so be careful not to use it too much. If you're really good, tilting the stick forward when you pull off a successful counter will make you do a stronger counterattack with great launching power.

    Once you get the basics down, you can mess with Shulk's more technical Special.

    Monado Arts (Neutral B) allows you to change Shulk's stats in quite dramatic ways. Each of the 5 arts temporarily turns Shulk into a specialised master in some way, but comes at the cost of lowering stats somewhere else.
    You can tap B to cycle through each art or hold the button to bring up a quick access wheel.

    D0j7e7RU0AIyjT3.jpg:large

    It's worth memorising where each one is.

    Jump increases your jump height and aerial movement. It also increases the height of Air Slash. This lowers your defense, so you take more damage when it's in effect.
    This has a great number of uses. You can use it to chase someone trying to get back on to the stage or even to bounce around the place like the annoying flea you are to avoid Final Smashes. But the best way to use it is when you get launched off the stage. You can tap B once to activate Jump even when you're going flying, so quick reactions can pretty much guarantee that you'll get back on the stage.

    Speed increases your movement speed, letting Shulk run at Sonic's level of speed, but lowers his attack power and reduces his jump height.
    I find this one the least useful, but it is great for running off to grab an item before anyone else, especially on large stages.

    Shield increases your defense and weight, it also increases your shield's durability, but it lowers your attack power and movement speed.
    Obviously, this one should be used when you have a high amount of damage and want to stop yourself from getting KO'd. That extra living time can be used for racking up a bit more damage before you eventually get offed. It can also be used if you think that getting hit by a Final Smash is something you can't avoid.

    Buster increases your attack power, but lowers your defense and launch power.
    What this means is that Shulk will deal more damage, but can't launch opponents as well. That launch power reduction is actually a good thing though, because it makes it easier to perform combos and seeing as each hit stings like hell, you can really build up the damage. It's a great art to use at the start of a fight, or when someone is at low damage.

    Smash increases your launch power, but lowers your attack power and weight.
    Basically, the opposite of Buster, your attacks send people flying, but deal less damage. Naturally, you use this to KO opponents at high damage. But careful, it works both ways, you're easier to launch too.
    Smash also has the interesting side effect of making it easier to break the Smash Ball. Which is neat.

    A good Shulk player uses his great range and Monado Arts to adapt to a variety of situations and really lay pressure on opponents. You want to be careful with using Buster and Smash when you're fighting more than one person. Getting caught in a hilarious pile up can really make them backfire on you. Remember that you can cancel an art by pressing B three times quickly, but once an art is used, there's a cooldown period before you can use it again.

    So yeah, that's Shulk and how to use him well. A bit wordy, but hopefully that helps.
    Oh, and side taunt makes him shout "I'm really feeling it!", which is the most important thing.

    39 minutes ago, RedShell said:

    I still think time (2:30 or less) is the best setting for online play with a group of 4+ players at very different skill levels. ;) 

    It means everyone in a match is participating until the very end, and those that are spectating don’t have long to wait for their turn.

    Plus it increases the chance of Sudden Death (which is always fun :D) and can create super exciting moments in normal play too, like that last GIF I posted with 3 KOs in the final second! 

    Also, stamina was way more entertaining before when the characters remained on the stage after being KO’d.

    Yeah, I think you kinda turned me around on Time, I guess I've played too many Time matches where people just become opportunistic and snipe people at high damage for points. But the N_E session last week was a lot of fun and funny.
    I mean, I still prefer stock, but I wouldn't mind Time showing up in future sessions.
    I guess we could cycle through each style each week. So Time - Stock - Stamina- Time and so on?

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  4. 1 minute ago, Ashley said:

    I know the graphical focus is going to be on the Pokémon but god damn Game Freak have you actually ever looked at the human characters? They're so ugly and weird.

    Seems close to the anime really? It's fine if you like that sort of style. (I don't, but I can overlook it really)


  5. Honestly, I'd be amazed if we saw Diamond/Pearl remakes in the more traditional style in the near future.

    Gen 4 fans got shafted so hard by Let's Go. They were this close.

    EDIT: So I was looking at the official website for S/S and it only just dawned on me that Sobble is a chameleon. A Chameleon that is blue.

    This means three things.

    1. Sobble is well on track to being best starter ever.

    2. We might actually get a chameleon Pokémon that isn't rubbish in a fight.

    3. Game Freak are defo spying on me.


  6. 1 hour ago, Vileplume2000 said:

    - The shot where your protagonist walks into the stadium, he looks like he is wearing a sports outfit? Pokémon soccer?

    Not the first time that's happened...

    smashgoal.png

    That's one of the games in the Pokeathelon. A feature from HeartGold/SoulSilver. It even changed the trainer's outfit when you took part.

    Perhaps what we see in Sword/Shield is an evolution of this?


  7. 12 hours ago, LazyBoy said:

    As someone who has skipped a couple generations, how has the collecting improved? 

    Also where would I be able to find your thread you mentioned where you discuss how the series has evolved? I wouldn't mind a read. 

    Off the top of my head, we've got stuff like Critical Captures, Chaining Pokémon, as well as numerous improvements to the breeding mechanics. The Gen 3 remakes had a device that let you choose what Pokémon in an area you encounter next (Provided you'd seen it once).

    There's also online trading and of course, being able to transfer your Pokémon between the games through cloud storage.

    Here's the thread, it's very cool and not even remotely nerdy.

    11 hours ago, MindFreak said:

    I hate this too, but it's the only true triangle there is in the type matching. Fighting, Psychic and Dark would be another if Psychic is able to actually hit Dark - such a shame, would be amazing if this was possible.

    Ice beats Flying beats Fighting beats Ice.

    It's not quite as easy to grasp as Fire - Grass - Water. But it does work with no immunities in there. You could also substitute Ice for Rock and it'd still work.

    Shut up! I'm not a nerd!

    EDIT: Oh, and Gen 6 kinda already did Psychic - Fighting - Dark.

    The starters final evolutions got those three types added to them.

    Chesnaught was Grass/Fighting, Delphox was Fire/Psychic and Greninja was Water/Dark.

    DOUBLE EDIT: Oh yeah! Fairy beats Fighting beats Steel beats Fairy.

    OK, I'm gonna stop now...

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  8. 1 minute ago, Tim B said:

    Gosh, I don't get how everyone is picking their starter Pokémon already. Don't you want to see their evolutions etc. first? I certainly haven't rushed to make such a vitally  important decision so soon.

    Reptile supercedes everything in my book. And I'd prefer to keep some Pokémon a surprise if possible.

    Also I'm getting all three anyway.

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