nightwolf Posted November 15, 2010 Posted November 15, 2010 So my friend got vray to work for me (2010 vray is a pain to get working for vray 2011.) I've been messing around with doors/textures and vray lighting. Quite impressed, it's a damn sight better than mental ray, I like it a lot.
Wesley Posted November 15, 2010 Posted November 15, 2010 I don't understand why you're using VRay or Mental Ray, is it for animation?
nightwolf Posted November 15, 2010 Posted November 15, 2010 (edited) I don't understand why you're using VRay or Mental Ray, is it for animation? No, it's for 3d stills. edit: Oh and I got speedtree working too, productive day is productive. Edited November 15, 2010 by nightwolf
Tissue Town Posted November 16, 2010 Posted November 16, 2010 So.. I take it you will be building some trees and adding them to the speed tree library.. yes?
nightwolf Posted November 16, 2010 Posted November 16, 2010 So.. I take it you will be building some trees and adding them to the speed tree library.. yes? Yes yes, I'm trying currently how to export them into 3dsmax, I know you use the complier but there's mostly tutorials around about udk rather than 3dsmax, but I'll figure it out eventually
Ashley Posted November 18, 2010 Posted November 18, 2010 Doooooooes anyone know any good tutorials/books/whatever about learning MEL? Someone showed me some today and it seems interesting and I want to give it a try.
Wesley Posted November 19, 2010 Posted November 19, 2010 http://www.amazon.co.uk/Complete-Maya-Programming-Extensive-Kaufmann/dp/1558608354/ref=sr_1_6?ie=UTF8&qid=1290159666&sr=8-6 If it's anything like MAXScript then the best resource is sitting on your hard drive. But I've found using a book is often useful for an introduction and then just using your own skills and the reference from there on. Do you have any programming experience? MEL would be very useful if you were wanting to fall into the more technical side of animation. you may want to pick up Python instead as that's probably what's going to be the standard for fiddling with Maya now.
Ashley Posted November 20, 2010 Posted November 20, 2010 http://www.amazon.co.uk/Complete-Maya-Programming-Extensive-Kaufmann/dp/1558608354/ref=sr_1_6?ie=UTF8&qid=1290159666&sr=8-6 If it's anything like MAXScript then the best resource is sitting on your hard drive. But I've found using a book is often useful for an introduction and then just using your own skills and the reference from there on. Do you have any programming experience? MEL would be very useful if you were wanting to fall into the more technical side of animation. you may want to pick up Python instead as that's probably what's going to be the standard for fiddling with Maya now. Woah pricey book! Although I fail to see how pornography is going to help me learn programming... I can look at PHP/CSS and pretty much know what it means but not so much write it. But then I've never tried to learn it so
nightwolf Posted November 20, 2010 Posted November 20, 2010 I'd say for a book like that it's quite cheap, most of the max/maya books are pricey.
Wesley Posted November 20, 2010 Posted November 20, 2010 Yeah what nightwolf said. Also especially considering the amount of books that are actually published on these program specific scripting languages. There's like... one decent one on MAXScript that's been revised once.
nightwolf Posted November 20, 2010 Posted November 20, 2010 Yeah what nightwolf said. Also especially considering the amount of books that are actually published on these program specific scripting languages. There's like... one decent one on MAXScript that's been revised once. Exactly, my tutors recently told me to get some books on 3dsmax and I had to comment that they obviously hasn't noticed what books are published on 3dsmax.
Ashley Posted November 20, 2010 Posted November 20, 2010 Damn it. Not even one in our uni library! I'll have to check if there's one in our classroom library but I doubt it. Maybe I can ask my mentor...if not to the internet I go!
Ashley Posted November 23, 2010 Posted November 23, 2010 Some work in progress (ie not great) and also animation (ie not modelling) focused:
nightwolf Posted November 23, 2010 Posted November 23, 2010 (edited) I like the guy running from the ball! Just a composition test/lighting test for one of my scenes for uni. Edited November 23, 2010 by nightwolf
Ashley Posted November 24, 2010 Posted November 24, 2010 Oooh purdy Nightwolf Does anyone know a good plane modelling/animation tutorial. Pref. for Maya but 3DSM can always be 'translated'. Something along the lines of this: We've asked the guy who made it and he said he'll see if he can dig up anything but obviously he's a busy bee so thought I'd see if anyone happened to know.
Llama Juice Posted November 24, 2010 Posted November 24, 2010 MEL is fairly outdated, I'd go with Python if I were you honestly. My Uni stopped teaching MEL almost instantly when Python was fully supported for Maya and by learning Python here it'll help you just knowing the language anyway.
Ashley Posted November 25, 2010 Posted November 25, 2010 Again work in progress but drunk/suicidal walk.
nightwolf Posted November 25, 2010 Posted November 25, 2010 I would say to pronounce the movements a bit more maybe make him wobble and put his arm out, so it's more obvious than say him looking like he's frail
Ashley Posted November 25, 2010 Posted November 25, 2010 Ha he can be frail too! He started off depressed and then we noticed he was stumbling a lot so I added the bottle and tweaked the hands. Will work on it some more tomorrow though. I tried to get the non-bottle hand fall out and trying to 'catch' himself a bit but it was a quick play this morning before we had to do some other work. Thanks for the feedback
Cube Posted November 26, 2010 Posted November 26, 2010 I really want to get back into 3D modelling. I dabbled a bit in 3DS Max but as I've forgotten everything I'm wondering if Maya would be better to try.
Cube Posted November 26, 2010 Posted November 26, 2010 What are you wanting out of 3D? Various renders or various stuff (I want to experiment with different techniques). It'll be just images (no video/animation stuff).
Wesley Posted November 26, 2010 Posted November 26, 2010 Well if you're not interested at all in animation then I'd actually recommend 3DS Max. As a modelling and rendering package I think it offers the most. A lot of visualisation and games studios use Max because of this. Where as animation studios usually opt for Maya. But saying that there are exceptions and that really is a generalisation. Are you a student or anything?
Cube Posted November 26, 2010 Posted November 26, 2010 Are you a student or anything? No. However, my old boss is a reseller and he'll be able to get me the student version/license. I've got a month to try it and decide, anyway.
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