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Posted
Graphics system with embedded frame buffer having reconfigurable pixel formats

 

http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=2&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=62&f=G&l=50&co1=AND&d=PG01&s1=nintendo.AS.&OS=AN/nintendo&RS=AN/nintendo

 

perhaps this is a revolution patent....it´s not 720p but a fair approach i think...just search for 1024

 

Thats fine... my HDTV probably will not scale a picture very well to that resolution though, so the result will likely not be a huge improvement.... I'd prefer simple 480p support for every game.

 

i also don't think this means developers can just configure the output resolution how they like.

Posted
Ohh sorry read it twice and it says 720x576 is output-format...

 

...which is not widescreen is it?

 

that would be a shame...

 

aren't you forgetting the chip will output to another chip which sorts out how the image is sent and displayed? the graphics chip does not draw direct to the screen like that.

Posted

It'll only render 800x480 maximum. That's widescreen.

 

More pixels don't matter that much, as the Rev will render smaller.

Posted
It'll only render 800x480 maximum. That's widescreen.

 

More pixels don't matter that much, as the Rev will render smaller.

It will render 720*576 in max. You know that not all pixels are square, right?
Posted

No. The Cube (and therefore 100% sure Revolution) framebuffer system is the same in every GameCube around the world, and it is focussed on the more standard NTSC 640x480 (4:3 standard) and 800x480 (16:9 widescreen) resolutions. It's not a coincidence that the Cube's 2 MB framebuffer is exactly big enough for a double-buffered 32-bit 640x480 framebuffer.

Posted

What kept me wondering for a long time was, if all Revo games also have to support 16:9. After all if I stretch the image the FHC won't point exactly on the screen where I'm aiming and if I'm playing 4:3 I have this ugly black bars...

I would be very happy if the Revo could output everything in 16:9.

Posted
What kept me wondering for a long time was, if all Revo games also have to support 16:9. After all if I stretch the image the FHC won't point exactly on the screen where I'm aiming and if I'm playing 4:3 I have this ugly black bars...

I would be very happy if the Revo could output everything in 16:9.

 

I didn't think about that. thats a good Question.

Posted

I hope the 4/3 - 16/9 property will be set on the console, not on individual games. Just set it once, so it fits with your tv, and all games will be drawn correct.

Posted

What about 576p then? As to my knowledge the majority of tv's don't display a progressive picture unless it's a HDTV?

 

Correct me if I'm wrong though.

 

And how noticable is the difference between a 480i and 480p image?

Posted

720x576 is exactly dvd-quality...perfect quality for standard-tvs! But I think I´ll hook it up up on an old 22"crt that´s somewhere hided in my basement...

Posted
What kept me wondering for a long time was, if all Revo games also have to support 16:9. After all if I stretch the image the FHC won't point exactly on the screen where I'm aiming and if I'm playing 4:3 I have this ugly black bars...

I would be very happy if the Revo could output everything in 16:9.

A game knows whether it's rendered in widescreen or not, so tweaks in the FHC calibration could be easily made.

 

Seeing every GC game I own runs in widescreen, I'm sure nearly every Revo game will support widescreen as well.

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