goku21 Posted April 26, 2006 Posted April 26, 2006 Graphics system with embedded frame buffer having reconfigurable pixel formats http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=2&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=62&f=G&l=50&co1=AND&d=PG01&s1=nintendo.AS.&OS=AN/nintendo&RS=AN/nintendo perhaps this is a revolution patent....it´s not 720p but a fair approach i think...just search for 1024
ultrajamie Posted April 26, 2006 Posted April 26, 2006 Graphics system with embedded frame buffer having reconfigurable pixel formats http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=2&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=62&f=G&l=50&co1=AND&d=PG01&s1=nintendo.AS.&OS=AN/nintendo&RS=AN/nintendo perhaps this is a revolution patent....it´s not 720p but a fair approach i think...just search for 1024 Thats fine... my HDTV probably will not scale a picture very well to that resolution though, so the result will likely not be a huge improvement.... I'd prefer simple 480p support for every game. i also don't think this means developers can just configure the output resolution how they like.
goku21 Posted April 26, 2006 Author Posted April 26, 2006 Ohh sorry read it twice and it says 720x576 is output-format...
ultrajamie Posted April 26, 2006 Posted April 26, 2006 Ohh sorry read it twice and it says 720x576 is output-format... ...which is not widescreen is it? that would be a shame... aren't you forgetting the chip will output to another chip which sorts out how the image is sent and displayed? the graphics chip does not draw direct to the screen like that.
NeoBlizz Posted April 26, 2006 Posted April 26, 2006 720x576 is the Standard NTSC signal. Dont you mean PAL? PAL 720x576 NTSC: 720x480 ????
DiemetriX Posted April 26, 2006 Posted April 26, 2006 Dont you mean PAL? PAL 720x576 NTSC: 720x480 ???? You are absolutley right.
DCK Posted April 26, 2006 Posted April 26, 2006 It'll only render 800x480 maximum. That's widescreen. More pixels don't matter that much, as the Rev will render smaller.
xernobyl Posted April 26, 2006 Posted April 26, 2006 It'll only render 800x480 maximum. That's widescreen. More pixels don't matter that much, as the Rev will render smaller. It will render 720*576 in max. You know that not all pixels are square, right?
DCK Posted April 26, 2006 Posted April 26, 2006 No. The Cube (and therefore 100% sure Revolution) framebuffer system is the same in every GameCube around the world, and it is focussed on the more standard NTSC 640x480 (4:3 standard) and 800x480 (16:9 widescreen) resolutions. It's not a coincidence that the Cube's 2 MB framebuffer is exactly big enough for a double-buffered 32-bit 640x480 framebuffer.
ShadowV7 Posted April 26, 2006 Posted April 26, 2006 Wow lot of techno talk so far Good find.Won't matter much to me and and anyway I just have a Standard TV.
Konfucius Posted April 26, 2006 Posted April 26, 2006 What kept me wondering for a long time was, if all Revo games also have to support 16:9. After all if I stretch the image the FHC won't point exactly on the screen where I'm aiming and if I'm playing 4:3 I have this ugly black bars... I would be very happy if the Revo could output everything in 16:9.
DiemetriX Posted April 26, 2006 Posted April 26, 2006 What kept me wondering for a long time was, if all Revo games also have to support 16:9. After all if I stretch the image the FHC won't point exactly on the screen where I'm aiming and if I'm playing 4:3 I have this ugly black bars...I would be very happy if the Revo could output everything in 16:9. I didn't think about that. thats a good Question.
myster0n Posted April 26, 2006 Posted April 26, 2006 I hope the 4/3 - 16/9 property will be set on the console, not on individual games. Just set it once, so it fits with your tv, and all games will be drawn correct.
Nintendork Posted April 26, 2006 Posted April 26, 2006 But will it medium brown my bread? Sorry I don't do techy bolox.
Colin Posted April 26, 2006 Posted April 26, 2006 What about 576p then? As to my knowledge the majority of tv's don't display a progressive picture unless it's a HDTV? Correct me if I'm wrong though. And how noticable is the difference between a 480i and 480p image?
goku21 Posted April 27, 2006 Author Posted April 27, 2006 720x576 is exactly dvd-quality...perfect quality for standard-tvs! But I think I´ll hook it up up on an old 22"crt that´s somewhere hided in my basement...
ndreamer Posted April 27, 2006 Posted April 27, 2006 the diffrence between 480i & 480p is that the image is allot clearer.
DCK Posted April 27, 2006 Posted April 27, 2006 What kept me wondering for a long time was, if all Revo games also have to support 16:9. After all if I stretch the image the FHC won't point exactly on the screen where I'm aiming and if I'm playing 4:3 I have this ugly black bars...I would be very happy if the Revo could output everything in 16:9. A game knows whether it's rendered in widescreen or not, so tweaks in the FHC calibration could be easily made. Seeing every GC game I own runs in widescreen, I'm sure nearly every Revo game will support widescreen as well.
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