Jonnas Posted Tuesday at 11:12 PM Posted Tuesday at 11:12 PM Yeah, Star Soldier (which I played on the NSO last year) is what this reminds me of! Same developers, I take it? That game definitely needed a way to make obstacles and environment more obvious to the player.
Cube Posted Wednesday at 10:43 AM Author Posted Wednesday at 10:43 AM V-Tetris JP release: 25th August 1995 NA release: N/A Developer: Locomotive Publisher: Bullet-Proof Software Like other Tetris games published by Bullet-Proof Software (until recent collections), this was a Japanese exclusive Virtual Boy game, although entirely in English. Your first game of Tetris through this will look immensely bland, with pretty much no stereoscopic 3D. There’s not even any difference to any of the blocks, which isn’t a fault of the red/black display. That said, it’s a solid version of Tetris. The second graphic option for the main mode and the other modes do have backgrounds that make use of layers, yet the game never comes close to looking as nice as Panic Bomber, which shows how lovely flat puzzle games could look using the Virtual Boy’s features. V-Tetris does have one unique mode of Tetris. In Mode C – also called Loop Tetris, you can use the shoulder buttons to move the plating area around, which loops like a cylinder. It’s similar to the “3D” mode in Pokémon Puzzle League, yet it does a terrible job at visually showing what is happening. The strangest thing is that this is on the Virtual Boy, they didn’t need to use curves to sell the effect – put the middle two colours on the “top” layer and have the blocks to the side further back. This mode essentially gives you areas in the side to dump stuff in (you score lines that are made in the visible area) and is much easier. Fun Remake or remaster? This seems like a good version of Tetris to recreate in Tetris Effect, especially for the Loop Mode. 3
Dcubed Posted Wednesday at 11:41 AM Posted Wednesday at 11:41 AM (edited) It’s a shame that this version of Tetris isn’t included in Tetris Forever (given that it’s primarily a Bullet Proof Software collection); but I suppose writing a brand new VB emulator for the sake of a single game is outside the scope of the project for Digital Eclipse. Edited Wednesday at 11:41 AM by Dcubed 2
Cube Posted 13 hours ago Author Posted 13 hours ago Mario Clash JP release: 28th September 1995 NA release: 1st October 1995 Developer: Nintendo Publisher: Nintendo If there was a game that should have been a pack-in title instead of Mario’s Tennis, then Mario Clash is definitely the perfect title for the job. It shows off the Virtual Boy’s 3D really well (even starting with a lovely cutscene with many layers of clouds), is short and sweet and repayable. It would have been a far better first impression than Mario’s Tennis. Mario Clash is a sequel to the original Mario Bros. arcade game, where you have to use koopa shells to eliminate all memories on each level. The levels are small boxes, so you can see everything happening at once, with two floors at the front and two at the back. The layout changes slightly for each level, with more enemies being introduced as the game goes on. Some enemies need to be attacked from the side, but most can only be attacked from the opposing platform, aiming towards or away from the camera. The 3D works well to help you judge the timing of your throw, and it’s nice to come up with new tactics for each enemy. That said, the game starts adding loads of enemies and it’s very difficult, although you can start from any level you want to practice. It’s a really fun game. Fun Quote This is really Miyamoto’s Mario Bros vs. game with Mario beset on all sides by zipping Koopas. Besides moving from platform to platform, you can step back into the screen to dodge flying shells and other turtle-derived shrapnel. Super Play #33 Remake or remaster? It’s surprising that a port or remake of this was never a minigame in a 3DS Mario game or released on the eShop. A WarioWare Microgame was based on it in the first WarioWare and WarioWare Gold. 2 1
Dcubed Posted 10 hours ago Posted 10 hours ago (edited) I have actually played this one briefly when I was in Japan. It's a fun little sequel of sorts to the original arcade Mario Bros that gets a bit of a bum rap for being exactly that. It's essentially a 1980s Golden Age score-attack focused arcade game released for the Virtual Boy in 1995. Not hard to see why it wouldn't catch on. Still fun though, and an interesting look at a timeline where Super Mario Bros never happened; where Nintendo carried on with the original Mario Bros lineage instead. Edited 10 hours ago by Dcubed 1
Ashley Posted 4 hours ago Posted 4 hours ago 9 hours ago, Cube said: where you have to use koopa shells to eliminate all memories on each level. 1 2
Recommended Posts