Cube Posted Monday at 12:59 PM Author Posted Monday at 12:59 PM San Francisco Rush 2049 NA release: 6th September 2000 PAL release: 17th November 2000 JP release: N/A Developer: Atari, Midway Publisher: Midway N64 Magazine Score: 91% The third of the Rush games on N64, heading back to San Francisco, but given a sci-fi spin with bright neon lights and fast cars with wings. It’s another arcade racer whose best mode is still the “practice” mode, where you can explore all 6 tracks, hunt down hidden coins, and discover new shortcuts. The other new addition is the wings that you can bring out while in the air. The don’t grant the same level of control as, say, Mario Kart 7/8 gliders, but are rather much more subtle, slightly influencing your trajectory. It takes a good amount of practice to be able to use it properly, but you can reach some great shortcuts if you do. On top of the stunt mode returning with multiple stunt courses, there’s also an “obstacle” mode. Here, you have to make it through a long series of brutal obstacles within five minutes. It’s incredibly tough, but also great. San Francisco Rush 2049 is a really fun racing game, but it’s a shame there aren’t that many tracks. Fun Quote As a complete – if ever-so-slightly-flawed – package, San Francisco Rush 2049 has emerged as an unlikely, yet very welcome member of the N64’s racing elite – the throught and effort bestowed on it really shows. Infinitely more rewarding than Ridge Racer could ever hope to be, 2049 offers a unique slant on an otherwise tired genre, while delivering more single-player replay value than any other future-racer game before it. Geraint Evans, N64 Magazine #48 Remake or remaster? A Rush collection would be nice. Official ways to get the game. There’s no official way to get San Francisco Rush 2049 1 1
Jonnas Posted 22 hours ago Posted 22 hours ago The Experimental World review is among my favourites in this entire series. What an utterly fascinating find. 1
Cube Posted 12 hours ago Author Posted 12 hours ago Turok 3: Shadow of Oblivion NA release: 6th September 2000 PAL release: 8th September 2000 JP release: N/A Developer: Acclaim Publisher: Acclaim N64 Magazine Score: 82% Shortly before Turok 2 came out, Half-Life released PC, with a big focus on a linear, but more cinematic, first person shooter. This was too late to have any influence on Turok 2, but it’s clear to see the influence of Half-Life on Turok 3, very much to the detriment of the series. I played the Nightdive remaster, which has some nice QoL features (and the cut gore from the original restored) but is still the same game. In the previous games, story is more of a background aspect that you won’t see much of, if you just play the game. It’s front and centre here, with voice acted cutscenes. Joshua (Turok from 2, although he was featured in the box of Turok 1 despite not being the Turok in the game) gets killed, and one of his siblings must take up the mantle. You can pick between his sister (who can jump higher and has a grappling hook) or his annoying brother (who can crawl lower and use night vision), then get thrust into the first level of stopping Oblivion in a modern day city. Here, the Half-Life influence becomes immediately clear, as this level is linear, and features NPCs (which you can briefly interact with). It’s a really good Half-Life style level with set pieces and a lot of variety, it’s just very different to the previous Turok games. Later levels in the game are much closer to what you’d expect Turok levels to look like, with no friendly NPCs to interact with, but they’re still very straightforward and linear. The game gives you objectives which, instead of being something to figure out, are just something to guide you through the levels, telling you to press the required buttons or find the keys you need to progress. Another let-down in Turok 3 are the weapons. Some weapons are exclusive to each character, and there are more “regular” weapons, with very few that feel over the top, with the coolest being a spinning blade that you throw and it flies back to you (although I’m not sure if it actually does damage on the way back). The gunfights are propped up by some more varied enemies, but using your guns isn’t as exciting. Turok 3 is still a fun game, but it’s a game that has lost its identity by chasing trends, instead of sticking to what it was good at. Fun weapons would have helped bridge the gap between the two styles a bit more, or perhaps co-op would have helped a lot (no matter who you pick, the other character tags along in cutscenes, despite never seeing them in-game). Turok managed to be its own thing in a sea of DOOM clones, so its sad to see it sacrifice so much to be more like Half-Life. Fun Quote Turok 3’s failure to topple PD isn’t for want of Acclaim trying, though – they’ve blatantly stolen ideas from a wealth of big-name games in an effort to make this the greatest Turok ever. You’ll spot a less-than-subtle not to a rival developer at every turn, whether you’re careening over sheer drops with the Grapple Hook (The Legend of Zelda), exploring a pneumatically-driven mechanical alien factory (Quake II), navigating an area that’s unique to the character you’re controlling (Resident Evil II), or watching civilians and scientists fall pray to all manner of hilarious mishaps (the PC’s Half-Life). Mark Green, N64 Magazine #46 Remake or remaster? The Nightdive remaster does a great job at making the game more playable, although it’s lacking the multiplayer. Official ways to get the game. The remaster of Turok 3 is available on GOG, Steam, Switch, Xbox One/Series and PS3/4. 3
Dcubed Posted 11 hours ago Posted 11 hours ago Turok 3 is an interesting little snapshot of the year 2000 within the industry. Being the first game from Acclaim Studios Austin (After most of the staff from Iguana had left to join Retro Studios), it attempts to carve its own path distinct from what Iguana had done before; but it also takes a huge amount of inspiration from Half-Life. It's also one of the first games to attempt proper lip syncing (and I believe it's the sole example of it on the N64). It's kind of a bridge between generations in many respects. Probably the least "N64-esc" FPS game on the N64, for better or worse. 1
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