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Posted

Team Cherry is working on a physical release, they said that in their AMA on Reddit - https://www.reddit.com/r/NintendoSwitch/comments/8swt8n/were_team_cherry_and_we_just_released_hollow/

 

I didn't plan on trying the Colosseum's trial 2 so soon but I need the prize from that so will try it out at some point. Also found a new area that you can't get a map of, and found a map that shows Grubs so will be collecting them now.

Posted (edited)
  On 6/22/2018 at 8:51 AM, MindFreak said:

Team Cherry is working on a physical release, they said that in their AMA on Reddit

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That was to be expected from such a high profile indie game. Oh well, I already said this game was a steal, so I'll happily double dip in this case.

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Quick question though;

Can I sell those collectibles without any issues, or do they have other uses?

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Edited by Sméagol
Posted
  On 6/22/2018 at 6:24 PM, Sméagol said:

That was to be expected from such a high profile indie game. Oh well, I already said this game was a steal, so I'll happily double dip in this case.

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Quick question though;

Can I sell those collectibles without any issues, or do they have other uses?

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The harder versions of the bosses are meant as endgame content. So I'd you can't beat it now, don't fret. Get upgrades and charms for those rights.

You can sell the stuff without any problems. However, only do so if you have something you need to spend the money on as you may lose all the money suddenly.

For your second question. Try it out. :p Something happens.

Posted
  On 6/23/2018 at 10:43 AM, MindFreak said:

The harder versions of the bosses are meant as endgame content. So I'd you can't beat it now, don't fret. Get upgrades and charms for those rights.

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No I will fight and beat them now Goddamnit.

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  On 6/23/2018 at 10:43 AM, MindFreak said:

You can sell the stuff without any problems. However, only do so if you have something you need to spend the money on as you may lose all the money suddenly.

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Yeah that's just common sense in a game like this. :p The shop is selling more items now though, need some keys. And I need to buy the last notch from that charm guy.

  On 6/23/2018 at 10:43 AM, MindFreak said:

For your second question. Try it out. :p Something happens.

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Posted (edited)

Spent ages looking for the last Charm Notch yesterday, like more than an hour, only to realise that I already had it - I just hadn't used it so it was dark and thus, I couldn't see it on the screen... Well.

Apart from that, I only need to collect a lot of Geo to upgrade the fragiles to unbreakables and then defeat the final boss. Did the Grimm DLC yesterday except the nightmare-fight, I don't think I'm going to bother with that as it's supposed to be harder than any other boss in the game... and I think some of the bosses were super hard!

Edit: Well, got the Geo and am now going for the final boss. I have 104 % completion.

Edited by MindFreak
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Posted

Started this last night. What a gloriously beautiful game.

Got a bit frustrated getting lost but the map and compass help.

Currently in the first real section, beaten two bosses (I believe).

How often do people go up to the surface to spend their geo? I feel like hoarding probably isn't a great idea in this game.

There seems to be a bit of an input lag which is annoying me, but otherwise what a lovely looking game.

Posted (edited)

Input lag? Never noticed that at all. Been playing mostly with the Pro Controller but sometimes in handheld and haven't had any problems.

Regarding Geo, you quickly get a lot so go spend it when you have enough to buy what you want. Just be careful. :p

 

Just beat the Final Boss, not the true version though. 41 hours! I guess that'll be 43 after beating the true final boss...

Edited by MindFreak
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Posted (edited)

Question regarding the first area.

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Edit: never mind, made it to the next area

Edited by Ronnie
Posted

Please, please, please tell me you unlock a charm that has you keep your soul meter capacity at maximum after dying. Right now it's incredibly tedious having to go back, fight your ghost, then leave that area to hunt for more small baddies to refill your soul mater to 100%

Posted

I'm using a charm that increases the soul you get from enemies. I got it early on, but I have no idea where. I have never any trouble filling my soul meter. The other two I'm using are the compass (first to go) and a charm that increases the range of my melee attack.

Posted
  On 6/27/2018 at 5:01 PM, Sméagol said:

I'm using a charm that increases the soul you get from enemies. I got it early on, but I have no idea where. I have never any trouble filling my soul meter. The other two I'm using are the compass (first to go) and a charm that increases the range of my melee attack.

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Most of the time it's fine, my issue was I was dying at the boss of the second main area over and over, and each time I'd go all the way back to her, fight my ghost then have to leave that area to fight other baddies to get to 100%, then go back to the boss. Rinse and repeat 5 or 6 times. But yeah normally it's not so bad.

Posted

This game really is quite special. Surprised not to see this thread more active. Art style, animation, music, combat, platforming, exploration, upgrades, level design, polish even things like lore and pacing, all absolutely top notch.

Posted

The actual quality is very high, and I've got quite far into it now, but I think there are several things about Hollow Knight that are extremely off-putting.

Posted

Thumbs are actually sore from playing this so much in the last few days. It’s frustrating, but as Ronnie said, it’s very special indeed. And there’s so much to do. For 11 quid, this is the bargain of the year no question. 

Posted
  On 6/29/2018 at 11:28 AM, Grazza said:

The actual quality is very high, and I've got quite far into it now, but I think there are several things about Hollow Knight that are extremely off-putting.

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Just curious, what is very off-putting in your mind?

Posted
  On 6/29/2018 at 6:21 PM, MindFreak said:

Just curious, what is very off-putting in your mind?

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Well, it's not actually bothering me now, but it took me ages to get into it (maybe about 30 hours).  Things like lack of save points, and the long treks between them and some of the bosses.  And how the maps don't actually fill out as you explore; rather you have to find the map vendor and also get back to a bench before the areas you've explored become visible.  A few destination markers wouldn't go amiss either.

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Posted (edited)
  On 6/29/2018 at 6:43 PM, Grazza said:

 

Well, it's not actually bothering me now, but it took me ages to get into it (maybe about 30 hours).  Things like lack of save points, and the long treks between them and some of the bosses.  And how the maps don't actually fill out as you explore; rather you have to find the map vendor and also get back to a bench before the areas you've explored become visible.  A few destination markers wouldn't go amiss either.

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30 hours to get into it!! How long is this game??

I don't mind no objective markers, those have just become so common and boring in modern gaming so it's nice to see an old fashioned Metroidvania without them. That said I do agree benches are too far apart and the backtracking is seriously tedious at times. Some bosses too are rage inducing.

Edited by Ronnie
Posted
  On 6/29/2018 at 6:45 PM, Ronnie said:

30 hours to get into it!! How long is this game??

I don't mind no objective markers, those have just become so common and boring in modern gaming so it's nice to see an old fashioned Metroidvania without them. That said I do agree benches are too far apart and the backtracking is seriously tedious at times. Some bosses too are rage inducing.

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Yeah, objective markers was my weakest point, it's just that I didn't have a clue where to go at one stage.  The game is so big, with so many optional bosses (having all the DLC loaded on doesn't help, as nice as it is), it's hard to know how powerful you should be at any one time.  It's not clear at all whether you should keep trying at a particular boss (or even if that's the right boss to advance the story) or keep exploring for more upgrades.  Still, that's the case with most Metroidvanias, but everything about Hollow Knight feels extreme.

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Posted

Has anyone managed to do the White Palace yet? I have, but I can’t seem to get back in properly as there are white barriers covering the way I want to go. Heard there is another area in there to explore. 

Posted

Not there yet, just finished Kingdom's Edge. One area in particular can F right off... the Hive. That place is just pointless and incredibly tough to navigate.

Loving the rest of the game though, it's a special one, just wish a handful of (big) negatives didn't drag it down for me.

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