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Super Impossible Road (PS4)


drahkon

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Super Impossible Road has a novel premise for a racing game: You want to stay off the track.

 

Descending down a twisty ribbon of road, players are encourages to leap off the lane and fall to a lower spot further along in the track. Plummet for too long, however, and you'll respawn back where you last touched solid ground, losing valuable time in the process.

 

Super Impossible Road is the sequel to a mobile game called simply Impossible Road, but developer Wonderful Lasers is sprucing up its unique twist on the formula for this PS4 successor.

 

For starters, it looks a lot nicer with its slick 1080p/60fps presentation. More importantly, there are more multiplayer options with four-player split-screen and online play support.

 

Beyond that, Super Impossible Road features procedurally generated tracks, a single-player Career Mode and an endless Survival Mode.

 

Source - Eurogamer.net

 

More information from the PlayStation.Blog.Europe

 

Everyone knows that in the future, there will be no accelerator or brake, no cheap lead-stealing power-ups, and thanks to on-the-fly procedural generation of tracks, no race line memorisation. And there definitely won’t be any rubber-banding: that’s right out.

 

[...]

 

So how do pilots of the future get the drop on their fellow racers? The answer is shortcuts, and lots of them. The only way to get ahead of your competitors is by taking huge leaps across the roller coaster-like speedway. These risky overtaking manoeuvres can take you straight into the lead, or drop you mercilessly into the void.

 

The shortcut rule is simple. When you leave the track, you have around five seconds to touch down again, otherwise the screen will white out and you will re-spawn. And you’ll be re-spawned back at the last gate you went through, so you’d better make sure to roll through a gate here and there on the way down. It’s a simple system to understand, but it adds a lot of depth and strategy to race management.

 

 

Looks interesting. Will keep an eye on this. :awesome:

Edited by drahkon
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