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Posted

I Did Search for a Crysis 3 thread, but couldn't find one.

 

Crysis 3 will be released for the Xbox 360, PS3, and PC in spring next year, EA has announced. The Crysis 2 follow-up, set in 2047, sees returning character Prophet discover New York sealed inside a dome by the nefarious Cell Corporation. Under New York's Liberty Dome, the city has become an "urban rainforest teeming with overgrown trees, dense swamplands and raging rivers," according to EA, and is split into seven distinct and treacherous environments known as the Seven Wonders.

 

EA confirmed a 2013 release for the next in its sci-fi shooter series in the wake of last week's leak of the game in Origin.com product pages. The game will be powered, as Crysis titles before it, by developer Crytek's proprietary engine, CryEngine. In it, Prophet will wield a lethal composite bow (as seen in the box art), an enhanced nanosuit, and "devastating alien tech" against human and alien enemies on his mission for retribution against Cell Corporation.

 

Crysis 3 Hunter Edition is available for preorders from today for $60 or £40, and includes a bonus XP boost up to level five, a unique bow skin, and three exclusive dog tags. Select retailers will also offer preorder bonuses in the shape of early multiplayer unlocks. The Stalker Pack makes the semi-auto Jackal shotgun available earlier; the Overkill Pack gives early access to the Typhoon assault weapon; and the Predator Pack unlocks the Feline submachine gun.

 

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Source - Gamespot

Posted (edited)

H-HOLY SHIT!!

 

Look amazing! and the setting sounds and look fantastic!! :D

 

Are the Crisis games connected storywise? This doesn't sound like it is particularly, just a returning lead character... but has a story involving him spanned across the games? Was it the same guy in the original?

 

EDIT:

 

Also...

 

Edited by Retro_Link
Posted

Whereas I am of the opinion that the original was a total mess in terms of level design, and, although I still really enjoyed it, I'd much prefer a more focused effort like the second game.

 

Very excited.

Posted

I'm with Bard. The second game kept the sandbox open when it counted but it felt really tight and focused too.

 

In fact, shit, that game was ace. I'm going to buy it again.

Posted
Hell, I've played it twice through and am now buying a £250 graphics card just so I can play it at full settings.

 

Which one you get? Nvidia GTX 580?

 

Personally I just ordered a Radeon HD 7850 because I STILL can't run the first game on full settings and maintain a steady 60 fps with a 2x 5770 in crossfire :angry:

Posted

I went for the 7870.

 

I'm currently running a single 5770. It seems to be bottlenecking my 4.5 ghz overclocked i5 2500k somewhat :heh:.

 

Eventually, when the price comes down on the 7870, I'll probably run it in crossfire.

Posted
I went for the 7870.

 

I'm currently running a single 5770. It seems to be bottlenecking my 4.5 ghz overclocked i5 2500k somewhat :heh:.

 

Eventually, when the price comes down on the 7870, I'll probably run it in crossfire.

 

Yeah, even running them in crossfire continues the bottleneck. It improves performance, but not as much as having a single very good card would. Serves me right for being cheap. I too have the same processor but managed to get it to 4.7ghz and the rest of my machine is pretty beastly so want a card to match.

Posted
Hell, I've played it twice through and am now buying a £250 graphics card just so I can play it at full settings.

 

I use a GTX 560 Ti and it runs fine with DX11 and the high-res texture pack. Everything else maxed out of course.

 

I don't think a new graphics card will last you long into the next console generation. With the next generation a new set of hardware shaders is probably right around the corner. Also the recent graphics cards have a strong emphasis on tesselation. I guess that's a by-product of research for the next console graphics chips.

 

 

The second one was too much of a console game for me. There was significantly less stuff to destroy and the sandbox elements were also much smaller. I couldn't actually scout around a base because there was only one entrance corridor to the sandbox part and all the enemies had been scattered cleverly already. The only tactical variety I could find there was using stealth to insta-kill them from behind, just sneak by or attach C4.

  • 1 month later...
  • 8 months later...
Posted

Yeah I just played the Multiplayer Beta on PC, and spent most of the time just walking around gawping at textures rather than playing the actual game. The Hunter mode is genius.

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