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Posted
  On 5/18/2020 at 6:17 AM, Glen-i said:

 

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Posted
  On 5/18/2020 at 8:13 PM, Jonnas said:

 

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Posted

Hasten World has to be the most OP technique I've unlocked so far. When I got "Slow World", I imagined the opposite would be there too, but not like this! I thought it'd be an extra BP every two turns, but this is bonkers! It doesn't just make me stronger, it also wrecks the enemy AI, too. I've complained about Special Move parts being overpowered before (since there's no interesting combos to be had, nor setup choices to make), and I think Hasten World is the only Job Skill that comes close to that. It should cost 4 or 5 slots, to be perfectly honest.

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Plot developments have been very frustrating.

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Edited by Glen-i
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  • 2 weeks later...
Posted

Due to a review, my playthrough here got slow. Still...

I have finally unlocked the last job and... it's kind of unimpressive. The passive skills are great, but the active skills only buff yourself for horrendous MP, which is... not great. Other skills can do that, and are versatile enough to include the whole party.

On the other hand, I decided to finally use the Merchant class in a fight (I had been low-key grinding it in the background for More Money), the intention being that the boss was undead, and I could use Big Pharma to profit off of him (and I'm pretty sure I did)... Holy cow, Low Leverage and Full Leverage are immense! You can use these to manipulate damage up the wazoo in your favour, or finagle just enough with BP costs to reinvent everything. Low Leverage in particular is hilarious, because it's like a permanent defence boost. As luck would have it, my teammates for that fight had Performer, Pirate, Valkyrie, and Vampire, and all of them were affected in different ways:

  • Low Leverage allows Pirate to apply its debuffs without wasting much MP (as well as use Double Damage for affordable MP). Plus, if your setup is stronger than 9999 a turn, high damage classes can tip the battle in your favour while LL is active. On the other hand, due to a speed mishap, I accidentally used Full Leverage before the Pirate was supposed to attack thrice with Double Damage... so he only attacked once :heh: But FL should still boost regular attacks without extra cost, at least;
  • Low Leverage --> Valkyries jump for half the BP (and for two turns, with the right setup) --> Full Leverage --> Valkyries fall --> Low Leverage again;
  • During LL, "My Hero" reduces its cost to 1BP. That's it, the BP gains are unchanged. I can't believe the developers allowed things to round out like this;
  • Other than MP cost, White Wind was unaffected by Leverages... I have to assume the same is true for Minus Strike and Phoenix Flight.

And I just scratched the surface. Heck, I can see Ninjas being great during FL, and Knights being great during LL. It's amazing, that the hitherto worst class in the game overhauled the meta like this.

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Posted
  On 6/2/2020 at 11:28 PM, Jonnas said:

Due to a review, my playthrough here got slow. Still...

I have finally unlocked the last job and... it's kind of unimpressive. The passive skills are great, but the active skills only buff yourself for horrendous MP, which is... not great. Other skills can do that, and are versatile enough to include the whole party.

On the other hand, I decided to finally use the Merchant class in a fight (I had been low-key grinding it in the background for More Money), the intention being that the boss was undead, and I could use Big Pharma to profit off of him (and I'm pretty sure I did)... Holy cow, Low Leverage and Full Leverage are immense! You can use these to manipulate damage up the wazoo in your favour, or finagle just enough with BP costs to reinvent everything. Low Leverage in particular is hilarious, because it's like a permanent defence boost. As luck would have it, my teammates for that fight had Performer, Pirate, Valkyrie, and Vampire, and all of them were affected in different ways:

  • Low Leverage allows Pirate to apply its debuffs without wasting much MP (as well as use Double Damage for affordable MP). Plus, if your setup is stronger than 9999 a turn, high damage classes can tip the battle in your favour while LL is active. On the other hand, due to a speed mishap, I accidentally used Full Leverage before the Pirate was supposed to attack thrice with Double Damage... so he only attacked once :heh: But FL should still boost regular attacks without extra cost, at least;
  • Low Leverage --> Valkyries jump for half the BP (and for two turns, with the right setup) --> Full Leverage --> Valkyries fall --> Low Leverage again;
  • During LL, "My Hero" reduces its cost to 1BP. That's it, the BP gains are unchanged. I can't believe the developers allowed things to round out like this;
  • Other than MP cost, White Wind was unaffected by Leverages... I have to assume the same is true for Minus Strike and Phoenix Flight.

And I just scratched the surface. Heck, I can see Ninjas being great during FL, and Knights being great during LL. It's amazing, that the hitherto worst class in the game overhauled the meta like this.

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Ah, you're finally thinking about it...

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Posted
  On 6/3/2020 at 6:45 AM, Glen-i said:

And then judge you on it.

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I have found the joys of a double-shielded Templar. Judge me all you want.

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Posted
  On 6/11/2020 at 4:52 PM, Glen-i said:

Oh man, I love Dual Shields! Sounds awful on paper, but then I figured out an amazing use for it and never looked back.

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Protect Ally? Kairai? Shield Strike to beef up defence? Or is it that one Chivalry skill where you attack with your defence stat? Cool unconventional uses to be had.

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So yeah, for now I'm content.

Posted
  On 6/11/2020 at 7:05 PM, Jonnas said:

Protect Ally? Kairai? Shield Strike to beef up defence? Or is it that one Chivalry skill where you attack with your defence stat? Cool unconventional uses to be had.

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So yeah, for now I'm content.

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None of the above. My use was a lot more straightforward. More on that later.

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Posted (edited)
  On 6/12/2020 at 6:24 AM, Glen-i said:

None of the above. My use was a lot more straightforward. More on that later.

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I decided to read a few pages back, see how others handled their playthroughs. Interesting to see the different team options, like Grazza favouring Knights so much, or other people just going for a couple of jobs per character... And also, I found your team composition. Double Shields on the Performer? You little cheeky devil. You also mentioned using Mimic, which surprised me, so I looked it up, and wouldn't you know it, literally the only skill I haven't unlocked yet :heh: Those 9999 JP are really worth it, huh?

(Posting my own setups might require a paragraph per character, though)

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On an unrelated note, I decided to tackle the lowest levelled Nemesis in Norende: a Lv.80 Leviathan. Apparently, he's from 4 Heroes of Light, which makes sense, since he had unique music, a detailed look, and a well researched name (associating Leviathan with Envy is a relatively obscure piece of biblical trivia). Very interesting battle, but let me tell you, Blizzaja ignoring the Spiritmaster's Elemental protections is absolute rubbish (especially since the Fire&Ice Shield still works), but on the bright side, the resulting tries made me realise Vampires can learn it, so I did.

Anyway, I ended up winning with one persistent Conjurer/Summoner Ringabel repeating Deus Ex for 9000+ damage every time, and three support units (Tiz as a Ninja/Vampire, Agnés as a Performer/White Mage, and Edea as a Templar/Salve-Maker). No Mimic as of right now, either. The secret is Summoning Substitute (the skill that auto-casts a summon every time the Summoner dies), with a dash of Rise From the Dead and See You in Hell for the other chars (best skill names ever, btw).

Edited by Jonnas
Posted (edited)
  On 6/14/2020 at 10:15 PM, Jonnas said:
I decided to read a few pages back, see how others handled their playthroughs. Interesting to see the different team options, like Grazza favouring Knights so much, or other people just going for a couple of jobs per character... And also, I found your team composition. Double Shields on the Performer? You little cheeky devil. You also mentioned using Mimic, which surprised me, so I looked it up, and wouldn't you know it, literally the only skill I haven't unlocked yet :heh: Those 9999 JP are really worth it, huh?
(Posting my own setups might require a paragraph per character, though)
Spoiler Also, you weren't kidding about the crystal hate! I totally get feeling daunted when you realise this is what the plot has become though, as my previous comment on "lull times" didn't really apply to this game after all. The game does feel like it enters stasis after Ch.5, especially with the rematches that must be done in a specific chapter, and worldbuilding that kinda falls apart at that point.
Debug Mode even mentions that the original Japanese release didn't have the novelty rematches from Ch.7, and apparently Ch.8. It's mindboggling that the original was even more repetitive, but it does explain something: the way they were written, those Ch.7 rematches felt like extra material, like a slice-of-life manga or a radio drama, and those do tend to have sillier, more lighthearted writing. So that's it, it really was extra material, written after the initial release.
I had to laugh at Sheikah's vitriolic hatred for the crystals, though. Like, not just the plot device, or the repetitiveness, he seemed to hate the presence of coloured rocks specifically. He called them "inanimate" at one point as if it were an insult :laughing: They're just minerals!
And kudos on H-o-T for calling out Ch.3 like it is, too. Totally with him on that.
On an unrelated note, I decided to tackle the lowest levelled Nemesis in Norende: a Lv.80 Leviathan. Apparently, he's from 4 Heroes of Light, which makes sense, since he had unique music, a detailed look, and a well researched name (associating Leviathan with Envy is a relatively obscure piece of biblical trivia). Very interesting battle, but let me tell you, Blizzaja ignoring the Spiritmaster's Elemental protections is absolute rubbish (especially since the Fire&Ice Shield still works), but on the bright side, the resulting tries made me realise Vampires can learn it, so I did.
Anyway, I ended up winning with one persistent Conjurer/Summoner Ringabel repeating Deus Ex for 9000+ damage every time, and three support units (Tiz as a Ninja/Vampire, Agnés as a Performer/White Mage, and Edea as a Templar/Salve-Maker). No Mimic as of right now, either. The secret is Summoning Substitute (the skill that auto-casts a summon every time the Summoner dies), with a dash of Rise From the Dead and See You in Hell for the other chars (best skill names ever, btw).
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Hell yeah, crystals are dull as dish water (they are inanimate) and recycled as a plot device so many times across Final Fantasy / Square Enix games. I swear to god whenever the main writer goes on holiday for a Final Fantasy style game, "crystals" are used as a placeholder that nobody ever quite gets round to replacing. I associate them more with the very early years of Final Fantasy when they were much more prominent in the plot, and no surprise that those games generally have the weakest stories. Unfortunately though they do still pop up in more recent games from time to time, like this one.

Thanks for reminding me though, I'd pretty much managed to forget this game. My god, what a flaming sack of shite the story is in this game (and the manner in which it plays out). The way the story goes down with all the repetition is one of the most egregiously disrespectful wastes of time across all the video games I've played!

Edited by Sheikah
Posted
  On 6/15/2020 at 12:41 AM, Sheikah said:

Hell yeah, crystals are dull as dish water (they are inanimate) and recycled as a plot device so many times across Final Fantasy / Square Enix games. I swear to god whenever the main writer goes on holiday for a Final Fantasy style game, "crystals" are used as a placeholder that nobody ever quite gets round to replacing. I associate them more with the very early years of Final Fantasy when they were much more prominent in the plot, and no surprise that those games generally have the weakest stories. Unfortunately though they do still pop up in more recent games from time to time, like this one.

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They might be inanimate, but if they were moving around the world map, I'm betting your opinion of them would remain the same :heh: I'm guessing "Macguffins" is the term you were getting at?

I'm aware of the classic crystals. They were in FFV, where they shatter super easily. FFIX has a dungeon made of crystals. FFVII is the most crystal-focused of them all (they may call it Materia, but they don't fool me).

Posted (edited)
  On 6/15/2020 at 8:09 PM, Jonnas said:

They might be inanimate, but if they were moving around the world map, I'm betting your opinion of them would remain the same :heh: I'm guessing "Macguffins" is the term you were getting at?

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Inanimate means they're not living, not that they don't move. Which is essentially me saying "they're not people". Crystals are inanimate; they don't have feelings, don't betray, don't express emotion on their faces (on account of, you know, not having faces), and generally are fucking stupid. That last one is especially true.

Don't even get me started on the plot of Final Fantasy IX, where they brought up the crystal and the bollocks about the shared consciousness at the eleventh hour. Yeah, I don't care if it was on the box art, it's still true! Crystals taint everything they've ever touched!

Edited by Sheikah
Posted
  On 6/15/2020 at 8:14 PM, Sheikah said:

Yeah, I don't care if it was on the box art, it's still true! Crystals taint everything they've ever touched!

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What about the Orbs in the NES version of Final Fantasy? That do it for you?

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Posted

So, I've gotten the long ending, and I think I'm wrapping up the rest of the content.

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I'll give a more complete set of general thoughts in the Gaming Diary thread once I'm done. For now, I'll just say that I'm not in a rush to get Bravely Second. It sounds like it improved in a lot of areas (is it true you can save setups there? That sounds like the biggest thing), Magnolia looks great, and a story centered around the abominations known as Ba'als sounds super intriguing, but I do feel a tad burnt out of Braving so much. And when I do recover, I'll probably want to jump into BDII instead.

Posted
  On 6/24/2020 at 7:20 PM, Jonnas said:

So, I've gotten the long ending, and I think I'm wrapping up the rest of the content.

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I'll give a more complete set of general thoughts in the Gaming Diary thread once I'm done. For now, I'll just say that I'm not in a rush to get Bravely Second. It sounds like it improved in a lot of areas (is it true you can save setups there? That sounds like the biggest thing), Magnolia looks great, and a story centered around the abominations known as Ba'als sounds super intriguing, but I do feel a tad burnt out of Braving so much. And when I do recover, I'll probably want to jump into BDII instead.

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Posted
  On 6/25/2020 at 6:30 AM, Glen-i said:
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In other news, I just beat a very tricky, fiery team. That was a bonkers boss fight, kudos to the developers for the challenge.

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Well, I tried the Bravely Second demo. Didn't play it to completion, as I only wanted to feel the changes, so I did it up until the cutscene where "Missus Aimee" appears (Love the name). My view of it was generally positive. Better voice acting, new jobs (some of which seem to be replacing FF staples), pleasant music, new places, and a redone background for the Wind Temple. Yeah, I'll keep this one in the back of my mind.

As for Default 1:

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It's a shame I have to leave these two bosses behind, but I do think I've hit my patience limit. I need to give the series a rest now.

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