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Posted

Got this yesterday, in the first temple now. Story is pretty ok, controls work fine. Cutting trees is pretty fun... ; D Graphics look surprisingly good, although they are basic compared to Xenoblade. Art style works here as well. Music hasn't been anything special yet. Zelda? Friggin' cute! ; D

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Posted

I've been struggling with the time to play this due to work, but I did a nice 4 hour stint a few nights ago and have been busy upgrading some my items.

 

This aspect of the game is so fun. It really is satisfying. I have one tiny annoyance:

 

Those ornamental skulls. I find it pretty difficult to find them. Must have slayed about a hundred of those bokoblins only to get two skulls.

:heh:

 

 

So yeah, a few more of those would have been nicer. But, otherwise, I find it fun.

 

The controls are also awesome, although I do notice a slight difference when laying on my bed and playing the game, when compared to sitting on the sofa and doing it. Things like rolling a bomb is much more difficult to do when laying down, since I end up hitting my knee or the bed. :heh:

Posted
Those ornamental skulls. I find it pretty difficult to find them. Must have slayed about a hundred of those bokoblins only to get two skulls.
:heh:

There's an easier way to get them, but you probably haven't played far enough for that yet. :heh:

 

There's also...

 

... A medal that makes treasures drop more often.

 

I ended up with way more treasures than I ever needed by the end of the game. Even the supposedly rare ones are everywhere.

Posted
There's an easier way to get them, but you probably haven't played far enough for that yet. :heh:

 

There's also...

 

... A medal that makes treasures drop more often.

 

I ended up with way more treasures than I ever needed by the end of the game. Even the supposedly rare ones are everywhere.

 

Hmm, I'm not sure if I need them now. But, do tell, in case I need some more. :D

Posted

Actually, turns out I had them mixed up with horns, so there isn't an easier way to get them. :red:

 

Although...

 

You can buy treasures in the waterfall cave in Skyloft, but I think you only unlock that near the end of the game, when you're unlikely to need it.

 

Posted
To get more skulls, can't you...

 

Use the whip?

 

Sadly, no.

 

That can only be used to steal signal horns from the Bokoblin "bosses".

 

Posted

Can anyone tell me if they use the add-on and if it works fine?

 

I recently ordered it, but people with the add-on seems to experience more problems with the controller

Posted

I played it with the add-on and it works fine. Had a few issues at certain points, but not sure whether that is related to the add-on or not. You can play the game fine with it, don't worry.

Posted
Can anyone tell me if they use the add-on and if it works fine?

 

I used the Motion Plus add-on and got the "running around in circles" problem many, many times in boss fights.

Posted

That happened to me in Opoona, so I think it's actually a problem with some nunchuks having an adapter that's not completely secure. So if you pull/push at it while at the same time moving the analog stick, when it reconnects the Wii will think that the stick is in the neutral position even though it's not.

 

Xenoblade Chronicles, meanwhile, would often tell me to reconnect my nunchuk.

 

Anyway, I don't think the Wii Remote Plus is the issue, and I actually had the problem less often when I played Skyward Sword because I didn't get a chance to rest the Wiimote on my lap as often.

Posted
I just loaded up Twilight Princess and I found it really hard to play after SS controls wise.

 

Also, Link is tiny (ie camera is much further out)

 

I completely agree with that last bit. Honestly, I've always thought technical details were the No.1 problem with Twilight Princess, not "it feeling too much like OOT" or "the formula getting stale" (neither of which I agree with). Link was indeed tiny. There were only a few places (like Agatha's house) where you could see how good the character model was.

 

Also, like I say (probably too much), it really annoyed me that the R-trigger didn't correspond to the shield. All these technical things meant TP just didn't feel right to me.

 

Skyward Sword fixed loads of these, it really did, as well as bringing the NPCs and enemy designs back to being more Zelda-like. I really do commend a lot of what Skyward Sword did, which is why if I criticise any of it, I genuinely mean I don't like that aspect, not hate the whole game.

Posted

Finished this today. Overall I enjoyed it, I give it a 7 (in a proper scale where 10 is amazing and 5 is average).

 

The boss battle was the same as every other sword fight in the game though. Wait for them to slash and then attack. I actually feel like the motion controls are limiting the fighting. I basically stood face to face with Girahim and then Demise/Ganon, backflipped away from their slash and then moved in to strike.

 

At least with traditional controls there's more call for moving around. In Wind Waker you had awesome controls where you could roll round behind your enemy or flip over their heads. I don't see that kind of movement happening while motion controls are being used.

 

Posted
Finished this today. Overall I enjoyed it, I give it a 7 (in a proper scale where 10 is amazing and 5 is average).

 

The boss battle was the same as every other sword fight in the game though. Wait for them to slash and then attack. I actually feel like the motion controls are limiting the fighting. I basically stood face to face with Girahim and then Demise/Ganon, backflipped away from their slash and then moved in to strike.

 

At least with traditional controls there's more call for moving around. In Wind Waker you had awesome controls where you could roll round behind your enemy or flip over their heads. I don't see that kind of movement happening while motion controls are being used.

 

 

The Demise fight was fun, but it was too simple. Parry with your shield, then attack, repeat. Would have been more interesting if it made you use at least one of your items to defeat him.

 

Posted

How many hours has it taken you all to complete? I'm 22 hours in and just wondering if I still have a lot to go. I do like going back and doing side quests. Where I am is in the spoiler tag.

 

just got the ability to swim properly.

 

Posted

You've got loooooooaaaaaaaaads left

 

3 more dungeons to do, plus a lot of stuff (a good 6 hours) between the 6th and last dungeon

 

 

Took me about 52 hours I think

Posted
I find SS's art style makes the TP visuals even more fugly. So muddy, generic and bland.

I just started playing and I can say the following:

For some reason, the characters are more... "realistic" looking in Skyward Sword than in Twilight Princess. In Twilight Princess, some characters had very toony and exaggerated proportions, which made them stick out a lot. They just didn't belong in the dark atmosphere that the game tried to acheive. Also, in Twilight Princess, the surroundings felt more generic than in Skyward Sword.

 

However, I don't think that Nintendo have acheived the painting-effect they talked so much about.

If they'd have normal textures, and then applied some kind of paint-filter, then it'd be fine. Just imagine if Skyward Sword would have a painting effect that actually made the game look like a painting:

Concordia_DAP_.jpg

 

 

But what they've done has been to make the textures look hand painted. An effect that you don't even think about in some situations, except for certain object sort of sticking out like sore thumbs. Where Nintendo made the graphics look really good, making people not believe that Twilight Princess was possible on the Gamecube, Skyward Sword at times just looks like certain props have really low-rez textures. I'm sorry, but this is the last hoorah of the Wii. It's the game I essentially bought a Wii for (plus Mario Galaxy and a bunch of games that never were, even though they obviously should) and it's been a really long wait. Skyward Sword came too late to show developers how Wii games should look and it wasn't pretty enough to be the pinacle of what you can do with the Wii hardware. The Wii is more powerful than any last-gen console.

Yet, the last gen consoles last hoorahs looked like this:

 

gran-turismo-4-20050112040533028_640w.jpg

Black_Xbox_06.jpg

ninja-gaiden-black-20050919095657829.jpg

 

HOWEVER, my first impressions are that this game is really good. I like how the pre-dungeons sort of flow in to the actual dungeons, I like the controls, I like the combat. Although I think the controls could've been even more precise and Nintendo should've kept the shortcuts for selecting items.

Posted (edited)
If they'd have normal textures, and then applied some kind of paint-filter, then it'd be fine. Just imagine if Skyward Sword would have a painting effect that actually made the game look like a painting:

Concordia_DAP_.jpg

 

 

But what they've done has been to make the textures look hand painted. An effect that you don't even think about in some situations, except for certain object sort of sticking out like sore thumbs.

 

I agree that they haven't consistently achieved the painting effect. But they have applied that paint filter.

 

The issue is that it is only applied to geometry at a certain distance from the camera and even then not consistently, as non-static objects, characters and water don't seem to be included. Neither seems the distance itself to be consistent. In general I rather like the "impressionistic" styled textures and assume they're a way to counter the dependence on distance of the filter. But they're not applied consistently either. These are dolphin shots, but they show off the used filter well, although it seems dolphin kind of "breaks" it due to the high resolution.

Edited by Burny
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