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Mafia General Discussion Thread


ReZourceman

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Currently active Mafia Games

Colour Mafia (By Dannyboy-the-Dane)

 

Currently Signing up

Mafiawesome : In God We Rust (By Jayseven)

Gentlemens Mafia (By Jonnas)

 

Signing Up Soon

Pokemafia : Trust No One (Start date projected 18th October)

Star Wars Mafia (By MadDog)

Super Smash Bros Brawl 2 : Rematch (By Diageo)

Battlestar Gallactica Mafia (By Smeagol)

Games Consoles Mafia (By Cube)

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[Off-Topic]

Hmm, I wonder what that + behind a name is below in the list of online people? I see it all the time after ReZ's name.

 

About my mafia:

I have around 20 roles at the moment, but some need to be fleshed out, and I'm currently writing their exact specifications. I'm also specifying my exact rules, I'll have some variations. Some ideas I have on which I'd like comments:

 

- Personally I'd like set deadlines. I'm now thinking of:

Remaining players => 66 % --> dayphase = 3 days

Remaining players => 33 % && < 66 % --> dayphase = 2 days

Remaining players < 33 % --> dayphase = 1 day

Nightphases will always be 1 day.

Deadlines will be 00:00 CET on the appropriate days. Mainly for my

convenience, since that is time I'm usually online anyway, and I'd like to go over all the stuff at regular intervals.

 

- I'm thinking of dealing with inactivity in the way I suggested in 1 of the other mafia threads.. First of all, I will require people to PM me their action, even if they can't or do not want to take any action. This also means actually posting will not be required, which may be of use to some people.

If you fail to PM me, you'll be flagged as inactive. I don't intend to modkill, rather I'm thinking of giving everyone an unknown passive ability that they'll use. This ability will be slightly useful to their side, but I'm going to put either their character name or real name in the writeup, so the other side can

easily decide if and how they want to deal with this person. The problem with this is, I have not yet thought of these abilities, so I have to think of +/- 20 ;). That said, I don't think these will have to match the flavour, they're punishment afterall, you should avoid these altogether ;). I'll think of some embarrassing "abilities".

 

- Despite my countermeasures though, I've designed a character specifically for someone who likes to participate but knows in advance they can't / won't be online much.. This character will most likely be found out soon enough, but it won't be the most exciting character so it's not likely to be a target. This character has a passive ability that will help their side.

 

So those are some of the ideas I have for my game. I'll go back to specifying my roles.

 

Edit:

One other thing, eventhough I want set deadlines, I believe everyone wants the current day to end after majority has been reached? Than I'll take that into account.

Edited by Sméagol
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I just hope I won't mess up :p. My plan is.. Well to plan everything. Leaving no situations I haven't though of. And then hope I'm organized enough I'll actually do everything according to plan ;).

 

Another thing I'd like to mention, writeups.. Generally I'm thinking of when you have dealing with other players, you show up. But I'm looking more at the flavour of the ability than simply the fact if you're targeting someone. So most targeted abilities will show up, but some don't, and I have some indirect abilities that will make things confusing enough hopefully.

 

By the way, I'm taking huge inspiration from Magic the gathering to standardize my rules and abilities, so being familiar with that may help ;).

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What happens when a misdirector and a roleblocker target each other? What happens if an investigator tries to target himself?

What happens when Magneton targets someone who is roleblocked? (Yes, ReZ, I'm looking at you :heh:)

 

What happens when someone signs up for your mafia, you forget to add his name to the list and you start the game without a role for him?

...True story :sad:

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What happens when a misdirector and a roleblocker target each other? What happens if an investigator tries to target himself?

What happens when Magneton targets someone who is roleblocked? (Yes, ReZ, I'm looking at you :heh:)

Already thought of and decided upon.. I'll make use of the stack. It's simple, in case of ability conflicts, the one PM'ing me first will get priority.

What happens when someone signs up for your mafia, you forget to add his name to the list and you start the game without a role for him?

...True story :sad:

That.. Haha :D.

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Generally I'm thinking of when you have dealing with other players, you show up.

 

I'd advise against this. It's been tried and tested and the majority of the time it makes it too easy for the town to win.

 

Unless you have a ghost writer which writes his own section of the write-up, or a similar role -- but then why try and cure something that can be prevented.

 

Already thought of and decided upon.. I'll make use of the stack. It's simple, in case of ability conflicts, the one PM'ing me first will get priority.

 

That.. Haha :D.

 

In really advanced complicated games, every power is given a priority number, like this:

 

1) Guide/encouragement

2) Roleblocks and Jailkeeps

3) Misdirects and busdrives

4) Information Gathering and protection

5) Kills

6) Janitors and things that only effect the day phase.

 

1 happens first, 6 happens last.

 

Which allows for interesting powers that move other player's powers up and down the priority ladder.

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What if someone tries to investigate himself? Happened with me, too.

 

This is a common tactic to test your sanity.

 

If you're town and you investigate yourself and you get mafia, you know not to trust your result.

 

Tell them they can't.

 

You're allowed to investigate yourself. No reason why you can't.

 

 

You're allowed to kill yourself too.

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You're allowed to investigate yourself.

 

So, I made the right decision back then. Yes, Moogleviper was an investigator (a competent one), but I hinted in his PM that he might be a dumb cop.

 

He manages to investigate a mafia early on, but since he's not sure about his own result, he just says in the following night he wants to investigate himself. I wasn't expecting that, but I allowed it.

He never got his result since he died during that night, though :heh:

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I'd advise against this. It's been tried and tested and the majority of the time it makes it too easy for the town to win.

 

Unless you have a ghost writer which writes his own section of the write-up, or a similar role -- but then why try and cure something that can be prevented.

Well, that's not the only thing I wrote, so you're pulling it a bit out of context.. That was generally speaking. I don't want to get into the specifics of abilities I already have come up with.. But: not every targeted ability will show up. Like I said, I'll look more to the "flavour" of an ability more than the simple fact if it's targeted or not. Maybe an ability is targeted, but I imagine it as something that doesn't deal directly with its target.. It won't show up. But that's all I say for now. Furthermore, there will be indirect abilities that in the writeup will add an extra layer. Again, not going into specifics. Than there will be plenty abilities that simply don't deal with anyone, so those won't show up. An at the moment, I have several characters with more than 1 ability, so they'll have to choose which one to use. I think there will be plenty to speculate about.

 

In really advanced complicated games, every power is given a priority number, like this:

 

1) Guide/encouragement

2) Roleblocks and Jailkeeps

3) Misdirects and busdrives

4) Information Gathering and protection

5) Kills

6) Janitors and things that only effect the day phase.

 

1 happens first, 6 happens last.

 

Which allows for interesting powers that move other player's powers up and down the priority ladder.

Well, I don't want to make it too complicated :p. I've certainly don't have a character that can influence targeting priorities.

I've seen on mafiascum.net that some moderators like to use a specific order.. But I like to keep it this way. Combined with set deadlines, and the fact I plan on allowing players to post their ability anytime before the night deadline (so that includes the dayphase), this would reward players who decided on their ability for the night early on.

 

 

What if someone tries to investigate himself? Happened with me, too.

I was typing my response to Chair's reaction, and had a response ready for you too, but Chair responded to your question in the meantime.

 

My plans anyway: I don't see the problem. I already intended to specify for certain abilities if they can or can't be used on themselves..

Edited by Sméagol
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