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New Final Fantasy Versus XIII Details

The upcoming issue of Weekly Famitsu has some new details on Final Fantasy Versus XIII. Next to Nomura waxing lyrical about the game's graphics, we now know that:

-The world is an open field, and you can go everywhere except for the mountains

-You can destroy objects that you find on the road.

-You'll be able to use a car as promised. You can exit it and move on foot at any time as well.

- Enemies will be visible on the field, and while some enemies are wandering around, others will suddenly appear and surprise you. (This clarifies what the random and visible comment meant, and it also confirms that game will be similar to FFXII in that sense.)

 

Screenshots in the magazine are, according to Nomura, running on PS3 hardware, yet they conveniently lack any icons and menus because the game is a monstrous secret.

 

It's taken over 4 years but gameplay screenshots of Final Fantasy Versus XIII have finally been released! The screenshots come from the earlier posted Famitsu article which confirms they're running on Playstation 3 hardware.

versusgameplay01.jpgversusgameplay02.jpg

 

In the gameplay you can see Noctis in both urban and desert environments showing off the scale of the world Nomura is building as well as the enemies you'll be facing. You can see the images below.

 

 

Tetsuya Nomura on Final Fantasy Versus XIII

 

Joining a lengthy interview on Kingdom Hearts Re:Coded, this week's Famitsu has a significantly shorter interview with Tetsuya Nomura on Final Fantasy Versus XIII.

Most of the discussion focused on three new screenshots. It will be a bit tough to follow most of this summary without seeing the screens for yourself, but here are some textual descriptions.1. A scene of main character Noctis standing on a cliff, looking out over a vast field, with a highway directly below, a desert clearing in the distance, and mountains in the far distance. The caption for this notes that you can walk as far as you can see.2. A scene of Noctis standing in front of a gas station. In the caption for this scene, the magazine notes that one of the themes of the game is a "road movie."3. A scene of Noctis facing off against a giant creature in a city-like scene. The visuals here look extremely modern -- you can see crosswalks and even bike lanes marked off on the road below. It looks like an in-game version of Tokyo, except for the giant beast.

The screens are all taken off real hardware, Nomura said. The game currently runs at the quality shown in the screens, said Nomura, and they'll be improving the visuals even further.

Not only are the screens real time, but they represent the perspective from which you'll play the game. The camera angle is for the most part what's shown in the screens -- from a third person view. They were originally considering switching to an overhead view when you moved into the outside world, but ended up keeping the the world as an open field in order to keep you close to the action.

Of course, actual screenshots will have menus and icons. According to Nomura, these bits were removed because they did not want to let details on the game out.

Nomura shared some details on a screen-by-screen basis.

Regarding the gasoline and field screen, Famitsu noted that the game's sky color is finely detailed. Nomura said first that they're using true physics calculations for the movement of the clouds. He also noted that it took the staff a while to determine the visual direction they would take with the game. They could do all sorts of different visual styles by changing such things as filters and sunlight color.

Regarding the field screenshot, Nomura said that the field is an "open field," meaning you can walk through "nearly everything" shown in the field screenshot except for the mountains. He also said, "If you want to go to the end, it's truly far."

Regarding the city scene with the beast, Nomura pointed out that the beast is a military-use behemoth. It has a giant sword on its back.

The city scene is actually a battle screen. Normally, it would have a command menu and other information.

The menus and prompts aren't all that's missing, though. Noctis is shown fighting the behemoth by himself. In the actual game, you'll fight as part of a party. The reason the party members aren't shown in the screen is because Square Enix has yet to officially reveal the weapons and clothing for these characters.

Famitsu noted of the battle scene, the "Shinjuku cityscape is real." The model for the area, said Nomura, is the surroundings of Square Enix's Shinjuku office, right down to the bicycle markings on the street.

The three areas shown in the screenshots are all connected. The screen with the field and the screen with the gasoline stand are from the same location. The field extends out from the rear of the gas stand. These two areas are located immediately outside the city depicted in the battle screenshot.

It all looks like a pretty large area for what appears to be the game's prologue location, Famitsu noted. No need to worry, though, as Nomura revealed that you'll have access to a car. You can board and disembark your car whenever you like. Take your car out into the field area, and you'll eventually approach the submerged area that was shown in past promotional trailers.

It looks like you'll encounter monsters out on the field. Some will be roaming about, with Nomura citing an example of a behemoth walking around on a hill in the distance. In other instances, monsters will appear quickly.

In this week's "Flying get" column, there was a bullet point about the game featuring both symbol and random encounters. I presume this is where these points come from. Nomura did not specially mention symbol and random encounters, though, so it may be a bit too hasty to picture an RPG-like system.

Asked if the field and battles will be seamless, meaning no loading or screen transitions, Nomura said that the battles will be for the most part seamless. When you move between large areas, and when there are event cut-ins, there may be some loading, although the staff is trying to make the game as seamless as possible.

The magazine closed off by asking Nomura when we can expect additional Versus XIII details. This is still a ways off, he said, but he added "We're making preparations for a big announcement."

  • 2 months later...
Posted (edited)

I can't wait for this game, sounds like a return to form after ff13. According to anyone who has actually seen it "it is difficult to believe you can control what is happening on screen". I really want final fantasy to set the graphical benchmark again, art style along with being great technically.

Edited by heroicjanitor
  • 3 weeks later...
Posted (edited)

The proper trailer was released, and includes footage from Final Fantasy XIII and Final Fantasy agito XIII. It's supposed to be for members only but a direct link works so here: Square enix site

 

Also found a download link

 

I'm so impressed by the graphics, and it's open world and has a real time battle system.

Edited by heroicjanitor
  • 3 months later...
Posted
The second half of that trailer looks pretty amazing. Even the combat looks fun but how much of its auto-battle i wonder?

 

It looks like Crisis Core maybe? Only FF game Ive actually finished!

Posted
The second half of that trailer looks pretty amazing. Even the combat looks fun but how much of its auto-battle i wonder?

 

It looks like Crisis Core maybe? Only FF game Ive actually finished!

 

It is a real time fighting system, not turn-based. You fight on the world map too, like that green plain which ends in a cliff and a nice waterfall. Enemies can attack from above, below etc. It's not like traditional Final Fantasies, I like that you can doge and teleport and the like :)

Posted

Some of that was damn impressive, like the set pieces that looked pretty integrated into the world. Other things like environments didn't look too hot.

 

The fighting, though...is this pretty much a hack and slash now? (Which I am perfectly okay with. Even quite excited about.)

 

I just love the setting being based off reality.

Posted
The fighting, though...is this pretty much a hack and slash now? (Which I am perfectly okay with. Even quite excited about.)

 

Fighting looks shit. Seriously, I hate it. I've completely lost interest in the game after watching the trailer.

I want turn-based combat. If I want to play a hack and slash I'll play GoW or DMC.

Posted

Id love a return to the ATB in FFVI, but the combat still looks much better than XIII.

 

The one here looks slightly like Secret of Mana since theres still a menu present, unless im looking at it wrong

Posted
Fighting looks shit. Seriously, I hate it. I've completely lost interest in the game after watching the trailer.

I want turn-based combat. If I want to play a hack and slash I'll play GoW or DMC.

 

No offense to offline RPG's but they trail MMORPG's in combat/gameplay. Realtime or turn based. Ever since WOW, real time dynamic combat has been the way to go. Something like WOW is quite old but the combat system is still fresh compared to all the new offline RPG recently released. (FFXIII, Mass Effect, Oblivion, Fallout etc.). Given that you do it day in and out it has to be fun.

 

I dont like Square right now to be honest, but Versus looks interesting combat wise for an offline RPG. I am hoping the menus are minor in combat(why have menus?) and it has lots of interesting variation and attacks. Also non combat gameplay needs to be fun.

Posted
No offense to offline RPG's but they trail MMORPG's in combat/gameplay.

 

That's what I don't want for Final Fantasy. I'd like to see turned base combat like in FFX or FFIX again (with a new twist of course).

 

But hey, FFXIII Versus will sell shitloads, no matter how shitty the combat turns out to be. :p

Posted
I dont like Square right now to be honest, but Versus looks interesting combat wise for an offline RPG. I am hoping the menus are minor in combat(why have menus?) and it has lots of interesting variation and attacks. Also non combat gameplay needs to be fun.
Tbh then if they have the system like WoW then they should have the controller button's as its menu, menu's in the previous games really only work if its turn based, thats why i think it was so sucessful for FF, a lot of other games tried to copy the style but failed in my opinion.

 

One of the best menu's I liked was FF7-8 because it was a lot easyer to use then say 12 which sucked completly. I kind of like 13 however i don't like the fact they introduced two method of attacks for one character, it got really confusing for me.

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