flameboy Posted September 18, 2010 Posted September 18, 2010 There's a level where you control a ball with the 6-axis, by tilting it. Very cool.Also there's a very cool Geometry Wars one. now thats cool and makes up for the lack of geometry wars on PSN (STILL?!)
Daft Posted September 18, 2010 Posted September 18, 2010 That is insane. GOTY for sure. I'm amazed these levels have sprung up so quickly. I can't wait to see what happens as time goes by.
dwarf Posted September 18, 2010 Posted September 18, 2010 The levels made by the guy who did the FPS are on this page. http://www.pushsquare.com/19089/littlebigplanet-2-first-person-shooter-is-kind-of-ridiculous/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+pushsquare+(PushSquare.com)&utm_content=Twitter The SakroMachines level is pretty cool.
Aimless Posted September 18, 2010 Posted September 18, 2010 I'd hazard a guess the person uploading the videos didn't make a single one of those levels, but they certainly didn't make all of them as they're created by different people. Anyway, it's safe to say that people are doing some very clever things with the Beta mechanically, and that's without all the tools of the final build available.
heroicjanitor Posted September 18, 2010 Posted September 18, 2010 There's a level where you control a ball with the 6-axis, by tilting it. Very cool.Also there's a very cool Geometry Wars one. Impressive that that was made in LBP2 actually, can't wait to see what people make in the next year or so when they own the full game and have time to create.
flameboy Posted September 18, 2010 Posted September 18, 2010 Impressive that that was made in LBP2 actually, can't wait to see what people make in the next year or so when they own the full game and have time to create. yeah me to! The stuff in the beta for the first one was great but then when the game actually came out things exploded and got incredible.
Diageo Posted September 18, 2010 Posted September 18, 2010 There are some amazing cutscene levels. These have no gameplay but are still fantastic.
flameboy Posted September 21, 2010 Posted September 21, 2010 dunno if this one has been posted but here it is:
LegoMan1031 Posted September 21, 2010 Posted September 21, 2010 Will definatly be picking this up at some point once its out! Really does look like there is a lot stuff that can be made here! I'm not a level creater personally... i just enjoyed playing what other people came up with!
dwarf Posted September 22, 2010 Posted September 22, 2010 For me the editor is the best part, not because you can make good stuff in it, but just so you can wonder at the potential staring you in the face. I made a fairly competent/convoluted effort, which I was fairly happy with. Whilst it wasn't as good as what I ideally wished for, it was nice to see myself pull off some tricky mechanisms in my designs, that have to be used for completion. The actual playing of levels was largely boring in LBP1, because the platforming wasn't exactly an art that could be mastered. Now with physics adjustments and more options, who knows. There are a lot of niggles that come with creating levels though. They never sorted the sticker/colouration in my opinion. There should be a paint tool, instead of having to collage standard shapes with a limited palette. And certain important stickers, like letters for instance, had to be unlocked. I hope they amend that.
LegoMan1031 Posted September 23, 2010 Posted September 23, 2010 Delayed till January 2011. http://blog.eu.playstation.com/2010/09/23/important-news-regarding-the-release-date-of-littlebigplanet-2/
flameboy Posted September 23, 2010 Posted September 23, 2010 sad news but if it means it being perfect then so be it I say!
dwarf Posted September 23, 2010 Posted September 23, 2010 I'm not sure, but I think what's happened here is that Media Molecule were discussing going Gold with the game, then they read my post and thought 'shit, if dwarf's not happy, we better listen to his very valid points'. Or they were close to release and realised that some of their musical content had track names including 'Black Man Stole My Bike'.
Diageo Posted September 23, 2010 Posted September 23, 2010 More Beta for me then? I guess I have time to mess with the creator tool now. I didn't want to before because they said we had 3 weeks and then it would disappear forever.
Rowan Posted September 23, 2010 Posted September 23, 2010 (edited) Disappointing news but at the end of the day it'll bring out an even better game once it is fully ready and not had bits rushed near the end. Also, the game may have suffered in terms of sales because of Gran Turismo 5 finally getting released this November. Just hope we don't see a similar situation to last year where games were being delayed just to let Modern Warfare 2 be a sales success that everyone knew it would be. Seen the trailers and vids for LBP2, the different possibilities and potential for levels looks brilliant and I really look forward to what the top creators come up with. Basically able to make minigames in this! Edited September 23, 2010 by Rowan
Choze Posted September 24, 2010 Posted September 24, 2010 November is too packed. It has to contend with too much. Smart decision. The extra time is always handy. Look at how GT5 is. You dont get games made like that on typical schedules.
flameboy Posted September 24, 2010 Posted September 24, 2010 comparing LBP 2 with LBP: http://www.eurogamer.net/articles/digitalfoundry-lbp2-engine-face-off
Wesley Posted September 24, 2010 Posted September 24, 2010 Seems a shame that this has been delayed. I bet they had to push for more time. This could have been a decent game for Sony to shift some PS3 and Move units; a decent sequel to PS3s most (widely) recognised IP. I'm stoaked that the 32inch Sackboys got pushed forward though.
Daft Posted September 27, 2010 Posted September 27, 2010 Can't wait for this. Adjusted physics; This is also awesome. Watch to the end. Also, flow.
Daft Posted October 10, 2010 Posted October 10, 2010 Another level I fail to understand how it is possible to make.
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