Daft Posted August 17, 2010 Posted August 17, 2010 Gamescom 2010: Dead Space 2 has Move Support Yes mutha fucker!! I love RE4 on the Wii. Picked up Dead Space the other day and I'm enjoying it...even though I can't do scary games.
Retro_Link Posted August 17, 2010 Posted August 17, 2010 Right that's it, I'm gonna have to get a PS3 at some point! Finally played through DS:Extraction last week and loved it... made me want to play the original. Then I thought, but if only it had motion control!... well now the sequel does!!!
Aimless Posted August 17, 2010 Posted August 17, 2010 Err... that article doesn't say anything about Dead Space 2 having Move support outside of the incredibly misleading headline. All it says is what we already know: the Limited Edition comes with a Move-enabled version of Extraction, pointer control for the actual sequel is still unconfirmed. Edit: Snap!
Retro_Link Posted August 17, 2010 Posted August 17, 2010 Damn!!... Here's hoping they do implement it!
Cube Posted August 17, 2010 Posted August 17, 2010 Doesn't Issac seem extremely skinny? Perhaps he's become malnourished due to fear and depression.
Deathjam Posted August 17, 2010 Posted August 17, 2010 Geez for a moment there I thought we were gonna have RESI 4 gameplay on the ps3. Hopes dashed
Daft Posted August 17, 2010 Posted August 17, 2010 Sweet. Isaac talks too. Didn't know that. Definitely needed.
Deathjam Posted August 18, 2010 Posted August 18, 2010 Going to be avoiding videos and this thread now as I just dont want to spoil myself anymore. Cannot wait for this game. Probably my most anticipated after deus ex 3
david.dakota Posted August 18, 2010 Posted August 18, 2010 Damn!!... Here's hoping they do implement it! Really? I find it annoying enough when the blue 'player one' light catches my attention mid game - a glowing ball in front of the screen is going to really rack me off.
Retro_Link Posted August 18, 2010 Posted August 18, 2010 Really? I find it annoying enough when the blue 'player one' light catches my attention mid game - a glowing ball in front of the screen is going to really rack me off.Hmm... very true! Never thought of that! They are going to be reflecting on to the screen aren't they?... or do they go off?
david.dakota Posted August 18, 2010 Posted August 18, 2010 Whenever I've seen Move they glow - thats in use as well. Although I am on the verge of getting a PS3 i'm just not that excited by Move based solely on the fact that glowing ball ruins any immersion offered by the device. Why they didn't scrap the current camera and opt for an infared camera and shiney balls, i'll never know.
Cube Posted August 18, 2010 Posted August 18, 2010 I also don't quite understand how you can control a pointer with Move.
Daft Posted August 18, 2010 Posted August 18, 2010 Which bit don't you understand? The pointed works in exactly the same way as the Wii.
Aimless Posted August 19, 2010 Posted August 19, 2010 Why they didn't scrap the current camera and opt for an infared camera and shiney balls, i'll never know. The Eye isn't infra-red so they'd had to have put out an entirely new camera, making all the old ones redundant. Other reflective surfaces could interfere with controller tracking. It would cost more, both to manufacture and purchase. The LEDs in the Move controllers allow for easy differentiation between controllers, both for players and the camera. The ball selects a colour that stands out the most from the background allowing for more reliable tracking. Never say never. Anyway, Dead Space 2 is looking great. Move support or not I'll be there on day one.
Cube Posted August 19, 2010 Posted August 19, 2010 Which bit don't you understand? The pointed works in exactly the same way as the Wii. It tracks a ball. A ball lacks a point to point. I want to know how they got 'round that problem.
Aimless Posted August 19, 2010 Posted August 19, 2010 It tracks a ball. A ball lacks a point to point. I want to know how they got 'round that problem. I'm not entirely sure, to be honest. In theory you could entirely 'fake' it by using the various accelerometers and gyroscopes in the controller, but I suspect the orb plays a key role. What I can say is that Move works in the opposite way to the Wii. When pointing with a Wiimote the camera in the controller tracks the two IR bulbs in the sensor bar, allowing the machine to calculate orientation and distance from the relative position of the two bulbs. With Move it's the orb on the controller that's being tracked by the camera near the TV, the X, Y and Z-axis worked out by the orb's position and relative size; used in tandem with the inertial sensors in the controller this allows for one-to-one movement. Evidently pointing works and is accurate, but I'm not entirely sure how its divined.
Retro_Link Posted September 11, 2010 Posted September 11, 2010 Multiplayer Trailer: ...that...doesn't look particularly good/worthwhile!
Daft Posted September 11, 2010 Posted September 11, 2010 Looks like L4D withoutn the horde, so a bit lame. I'd just like some co-op in the campaign.
dwarf Posted September 11, 2010 Posted September 11, 2010 If they have levels the size of Special Ops missions from MW2 then I'd be very interested.
LegoMan1031 Posted September 12, 2010 Posted September 12, 2010 I agree Daft, that vid does look like L4D without the fun stuff... To be honest this is one of them games i would be happy if it was just single player again but even better!
Retro_Link Posted September 13, 2010 Posted September 13, 2010 Yeah they really should just focus on single player... too many games feel the need for some form of multiplayer. A gameplay mode like RE's Mercenaries might have been a nice extra?
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