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Let's Tap


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1st and 2nd video are the same.

 

Music sounds like Sonic Rush and Jet Set Radio music, which is rather awesome, and reminded me I should listen to Lets Tap more often. Tap runner mode seems to be the most developed and deeper mode and I think it will the crowd favourite, like Wii Play tanks game.

 

I'm still a bit sceptical about the precision of the controls.

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the game's soundtrack staff list:

 

- Shinji Hosoe (Super Sweep) : Ridge Racer Series, Dragon Spirit,...

- Ayako Sasou (Super Sweep) : Technic Beat, Technic Disc, Street Fighter EX Series

- Masaharu Iwata (Basiscape) : ASH, Soul Calibur IV, Opoona (and much, much more),...

- Mitsuhiro Kaneda (Basiscape) : Odin Sphere, Opoona, Kumatanchi

- Noriyuki Kamikura (Basiscape) : Trauma Center DS 2, Opoona

- Azusa Chiba (Basiscape) - DonDonPachi Daifukkatsu, L no Kisetsu~invisible memories 2,...

- Naofumi Hataya (SEGA) - Burning Rangers, Space Channel 5,...

- Shoes (Missile Chewbacca) - Ram Rider, also worked on remixing Momoi Haruko songs.

- yam (PROPE) : remixed some MEG songs, as well as the soundtrack from the anime "Tekkon Kinkreet".

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  • 2 weeks later...

Extended 5 min trailer:

 

http://www.gametrailers.com/player/43364.html

 

Tap Runner really does look awesome!

 

The Tap Beat game; does it expect you to tap with certain fingers at times, and there are 3 tap hardnesses? surely the game is not gonna recognise any of that properly? Either you could probably get away with doing anything, or it's gonna be impossible because the game will be constsantly misjudging your actions!

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Extended 5 min trailer:

 

http://www.gametrailers.com/player/43364.html

 

Tap Runner really does look awesome!

 

The Tap Beat game; does it expect you to tap with certain fingers at times, and there are 3 tap hardnesses? surely the game is not gonna recognise any of that properly? Either you could probably get away with doing anything, or it's gonna be impossible because the game will be constsantly misjudging your actions!

 

I think each one of the lines going across the screen was for one of the four players playing. Think Donkey Konga, with tap strength instead of left, right and clap.

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Let's Tap bombed :sad: - 5,400 / NEW

 

Japan Sales : 15 - 21

1. [PSP] Dissidia Final Fantasy (Square Enix) - 489,100 / NEW

02. [PS3] Gundam Musou 2 (Bandai Namco) - 176,400 / NEW

03. [NDS] Kirby Super Star Ultra (Nintendo) - 149,600 / 779,100

04. [WII] Animal Crossing: City Folk (Nintendo) - 144,500 / 731,500

05. [NDS] Tales of Hearts: Anime Movie Edition (Bandai Namco) - 123,600 / NEW

06. [NDS] Wagamama Fashion: Girl's Mode (Nintendo) - 99,900 / 441,600

07. [PS2] Gundam Musou 2 (Bandai Namco) - 99,700 / NEW

08. [NDS] Pokemon Platinum (Pokemon) - 85,800 / 2,152,100

09. [PS2] Fate/Unlimited Codes (Capcom) - 82,900 / NEW

10. [NDS] Momotarou Dentetsu: 20th Anniversary (Hudson) - 79,700 / NEW

 

DSi 204,100

PSP 146,000

Wii 131,000

DSL 50,300

PS3 39,100

X360 12,900

PS2 8,700

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I doubt they were expecting to sell big numbers, it's a small game made by a small team probably in a small time window, even without big games coming out it wouldn't make much of a difference. It would probably sell less over here and taking into account the costs of bringing the game over I doubt they'll do it.

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