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Posted

@darksnowman:

You are welcome - though I believe Dante actually posted the new video before me (from a different site though but I believe it is the same video, haven't watched both of them completely because Dante's seemed to be the same after a few seconds watching).

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Posted (edited)

In that trailer: Was that normal or was there something cut but between the girl using the magic and the fight end because I didn't actually see the last monster being defeated..?

Edited by ghost_zero
Posted

I was excited for this before but these pictures aren't really helping, they just seem like the same thing over and over. I don't even feel like looking at the videos...

Posted

I agree with Diageo. It looks way better now. I mean I have nothing against seeing "more" but before it looked a bit stupid. Now it fits way better (I mean regarding her complete outfit).

  • 4 weeks later...
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Posted

Ok, so I imported the game:

 

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The game is beautiful *_* (I ended up taking 222 screengrabs!)

Posted (edited)

I just hope Marvelous can wipe away those crocodile tears, stop trying to blame the west and get Rising Star on releasing this here asap.

Edited by D_prOdigy
Posted
Still not sure about those forest scenes, but the rest looks hot. What are your impressions, Pedro? Tell us there is more good stuff about Arc Rise other than the graphics! :heh:
Well, the game is totally rad and I'm personally going after any fan who doesn't buy it day one. I might even finish it in Japanese which is something I usually don't do.

 

Regarding the game... it feels like Skies of Arcadia meets Tales, with a little Grandia flavour. The basis for it is basically Skies of Arcadia, but much faster, and with enemies behaving like Tales ones on the field and such, plus... there's "artes", "hi-ougi's", unison attacks and even stuff like learning skills mid-battle, just like tales, then... the enemy positioning is kinda like grandia, for instance you run after a enemy to strike it and since it's turn based you'll stay there until the next turn. of course all this has a flavour of it's own on top of that, so it really feels fresh, and a properly updated turn based game at that. it really feels good to the point if this was a Tales game I wouldn't be missing Tales action RPG staples.

 

The graphics are way better than I expected too, facial animations are something Star Ocean 4 wished it had, and character design is pretty good too, as is modeling while not being ultra-high polygon, it just feels right, plus, unlike Dawn of the New World trainwreck... the motion capture really feels right and quite above anything we've seen in Tales so far (Legendia and Dawn of the New World are still the only games in the series to use it).

 

The world map... the world map blew me away, I knew it was classic style, but I expected it to be barren, uninspired, empty, something that graphically could be out of a PSone game, to have city representations to whom I could count polygons, to have ridiculous cardboard tree's everywhere, and... to have a really sluggish framerate (remember, ToS had 20 frames at most, and TotA had... 15) and yet... I got probably the best overworld map in that "genre" since... Final Fantasy IX, I'm serious (although it's too easy to say that, I guess)

 

 

Look at this:

 

http://www.youtube.com/watch?v=9gfwuF8L8FQ&fmt=22#t=3m29s

 

And wait till it's 4:26 to see the camera panning around, the video doesn't do it justice, it feels like 60 frames. And listen to the music as well.

 

The music... the music is so much better than anything sakuraba ever did for Tales:

 

->

 

 

Seriously, it's a combined effort by various composers, not just mitsuda and if anything I bet mitsuda didn't do a lot of the tracks (the opening one yeah, but not many others so far), but... that's not a bad thing, all in all it feels fresh and pretty well done.

 

And the pacing so far... Is spot-on awesome, something Tales always failed at; Tales of the Abyss first hour was just slowwww and Tales of Symphonia Dawn of the New World was just fail during the first 3 hours, too many tutorials teaching were the freaking A button is; this game? self explicative, tutorials what's that? in the first 20/25 minutes of the game you'll have already 3 party members, wait a little longer and you'll have more people figthing along you, to be more precise... two more people within the first hour of the game; awesome pacing.

 

 

I'm weary to say this so early on, but from what I've played so far... this might be the game from a team of ex-team symphonia members... to kick into oblivion any game team symphonia ever did. I mean... so far there isn't even a little hint of any EMO character that spends all his time trying to cry in a corner, again, it just feels right.

Posted (edited)

Second part of my photo batch: (2 out of 3 parts)

 

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Sounds totally awesome Pedro. Really looking forward to this now, especially after reading your posts.
Well, I'm glad it's having some effect ;) Marvelous games might be Marvelous indeed but they're totally flunking proper marketing, sadly this one is gonna have to rely on word of mouth alone, just like Little King Story.

 

And I'll do my part from the moment the final product is worth it.

 

 

EDIT: also, for the ones reading this that are familiar with Tales staples... notice the worldmap pictures I took showing the inside of a city ;) fully detailed on a house by house basis, it really makes a impression compared to what Tales of games have made us expect.

Edited by pedrocasilva
Posted

i really looked forward to this game because it looked simular to the tales of series from namco.

 

all my excitement disapeared when i found out that its turned based....


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