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Skate It


auntnadia2003

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Earlier today, IGN dropped the news that Electronic Arts will be bringing the Skate franchise to the Nintendo DS and Wii. Called Skate It!, the game will ... oh, wait! IGN weren't supoosed to tell the world about it just yet. Oops!

 

The article has since been yanked from the Web site, which can quite possibly mean that someone over at IGN was having a little fun and simply decided to make up some news. Or -- and this is more likely -- IGN leaked the news earlier than EA would have liked. See, that's what happens when you give IGN sensitive information. That kind of stuff never happens when you give exclusives to Destructoid ... hmph!

(from that destructoid link)

 

Hmm, can't say I'm to interested in Skate or the potential Skate It! but its always intriguing when something is "leaked." Wonder whether its gonna turn out to be true or if it was someone at IGN mucking about.

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Skate is an excellent game and would be a great addition to the Wii library. But its online features are half its pull, free skating online, games of S-K-A-T-E, submitting and reviewing video replays and images, leaderboards... not likely to see that come over. Not to mention I've already finished the title on the 360.

 

A DS skate game... now that's caught my attention.

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Skate is an excellent game and would be a great addition to the Wii library. But its online features are half its pull, free skating online, games of S-K-A-T-E, submitting and reviewing video replays and images, leaderboards... not likely to see that come over. Not to mention I've already finished the title on the 360.

 

A DS skate game... now that's caught my attention.

 

Funny, those features are great, but I hardly pay any attention to them, I mostly just skate around doing whatever I want.

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Just think for a minute why the first game was so well recieved - was it not the sublime analogue controls that revolutionized the skating genre? Could they really manipulate to success with a Wii-mote set up?

 

The DS game is a different story. Tony Hawk may have gone to the dogs on home consoles, but Sk8land and Downhill Jam worked an absolute treat on handheld.

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Just think for a minute why the first game was so well recieved - was it not the sublime analogue controls that revolutionized the skating genre? Could they really manipulate to success with a Wii-mote set up?
Hm, I started to write a post agreeing with you, but why not? The nunchuck's analogue controller could be the left analogue stick from the PS3/360, and a flick of the wii-mote could be the ollie. Or perhaps they could turn the Wii Balance board on it's side....
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I've played Skate on the PS3 and I really liked it, but I don't think its worth a £40 price tag. £20 maybe, I don't think the controls will translate well with the wii remote personally but it could suprise us all =]

 

How bout the Wii balance board:awesome:

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If effort were actually put into Wii games in terms of Remote accuracy, it'd be a lot more accurate than an analogue stick. It's what it was intended for when Nintendo developed it, don't let all the waggle crap fool you.

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Sadly they cant, and they wont. The analouge controlls are PERFECT. In everyway. It wont work, but then again i geuss we will have to wait and see.

 

Skate works with MOTIONS, like, up-down, the IR sensor can do exactly that and if you have some sort of indication (like say, a marker), it can work even better.

Just look at the tutorials in skate, they show a motion arrow in the sticks.

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Skate works with MOTIONS, like, up-down, the IR sensor can do exactly that and if you have some sort of indication (like say, a marker), it can work even better.

Just look at the tutorials in skate, they show a motion arrow in the sticks.

But the reason it works is the mostion you make with the sticks is the same as when you skate, using your whole arm will feel like crap, unless you use the analouge to trick and wiimote to steer, that would work.

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But the reason it works is the mostion you make with the sticks is the same as when you skate, using your whole arm will feel like crap, unless you use the analouge to trick and wiimote to steer, that would work.

 

Um? Whole arm? You move your whole arm when you point the wiimote? You just move your wrist instead of moving your thumb.

Control the body with the analogue and make the motion, exactly how you do it in the PS360 version, but with the wiimote. Of course this has to be tested, due to latency and whatver, but I dont see a big problem. Something like hold B, point down, the skater ducksl, flick up he ollies, point up, flick down he nollies, flick diagonally, trickflip, etc... Seams feasable to me, it's up to EA to make it work.

Or yeah, you could do it reversely, but tbh I'd prefer to make the motions with the wiimote.

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I know alot of people will say that's stupid, but I think using the balance board would actually be kick ass.

 

It would sure be cool if they managed to pull it off, I don't it as the only control method, but it would take a lot of work to make it work right. With all the pressure sensors it has it should be able to do a lot of stuff.

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  • 1 month later...

Can the thread be re-named to "Skate It"?

 

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Interview

 

IGN: What does the title "Skate It" refer to? What is "it"?

 

Scott Blackwood: "It" can be anything you want it to be. Rails, pools, ledges, banks, mega-ramps, gnarly downhill streets…you make the call. Just like real skateboarding the answer as to what "it" is…is…fun. We're sure once you skate it, you'll get it.

 

IGN: Why have you decided to make a spin-off instead of bringing the Skate 360/PS3 game to the Wii and DS?

 

Scott Blackwood: We know a growing number of gamers have more than one next-gen system and we wanted to make sure that skate fans who have already played Skate got a new, quality skateboarding experience re-imagined for their other favorite game systems… much like what the team sought to accomplish on the other gaming systems. It gave us a whole new challenge to take on and the opportunity to turn up the good even further.

 

IGN: Who's the development team that's responsible for Skate it on the Wii? And the DS? If it's not Black Box, what have the teams done in the past?

 

Scott Blackwood: To start off, there's a core team at Black Box made up of some of our more senior folks from Skate. They are working co-operatively with partner studios to make Skate It. In the case of the DS, we've teamed up with developer extraordinaire - Exient in England. They have done a number of DS games for EA over the past few years including Need For Speed and many others. When I saw the very first build up and running months ago I was floored that a DS could look that good. More importantly, the feel is definitely there, just as it was on Skate – it's a totally new way of controlling your skater yet somehow very familiar... it feels right.

 

Skate It Wii is a co-development between Black Box Studios and one of our partner studios - EA Montreal. Again we have a small team at Black Box working directly with a killer team of Wii experts. This match up could not have worked out any better to be honest - we have Wii experts, skate experts and a hell of a lot of straight-up talent. I've worked on dual studio developments in the past and they can be tough, but so far this one is turning out to be one of the success stories. You guys will see soon enough

 

IGN: How long have the spinoffs to Skate been in development?

 

Scott Blackwood: We'd been thinking about them prior to finishing Skate, but we really had to think hard about whether we could be successful in recreating the innovative and tactile feel of Skate. If we couldn't prototype something that felt right and true to what the Skate franchise is about, we wouldn't have proceeded. Seriously, we weren't willing to move on either platform until we convinced ourselves we could find that same magic and great feel we had in Skate. After some trial and error, we were convinced that we could make Skate sing on the Nintendo platforms, so development started shortly after Skate was out the door.

 

IGN: What sort of differences to the gameplay can we expect on the Wii? What about the DS version?

 

Scott Blackwood: Expect the same revolutionary, intuitive, and fun gameplay, but this time applied to the strengths of the Wii and DS systems. It's all about bringing that authentic Skate feeling to the Wii remote and stylus, or and for the full on immersive types, the Wii Balance Board.

 

IGN: On a technical level, is the Wii game created from the ground up or is it using an existing Skate engine? Will it be supporting 480p and widescreen on the Wii?

 

Scott Blackwood: In order to retain the same great feel and physical accuracy of Skate, the team began by taking the core of the Skate engine and migrating it to the Wii. Most importantly; however, we've been able to bring our physics based skating, animation, camera, and award winning audio engines over to the Wii (Hall of Meat anyone?). Built around that foundation is all-new technology specific to the Wii - not the least of which is an intuitive way of controlling your skater built around the Wii Remote. And yes, we are supporting 480p and Widescreen.

 

IGN: One of the coolest features of the Skate gameplay is the ability to replay the past minute or so and show off to the world the craziness you've pulled off. Will this ability be brought to the Wii and DS versions?

 

Scott Blackwood: Instant Replay was a huge part of the success of the original Skate game. On Skate It Wii and NDS, we will continue to make sure you can replay your sickest tricks, lines and bails to relive your best skating moments over and over again.

 

IGN: I understand that the Wii version of the game will utilize the Wii balance board. Is this a mandatory option or will you be able to play Skate It without it? What sort of abilities will you be able to do with the Balance Board?

 

Scott Blackwood: Of course, you can play Skate without the Wii Balance Board, but you'd be missing out on a next level of immersiveness if you did. Hey, did that help sell Balance Boards…where's my cut? In all seriousness, the game plays super fun with or without the Balance Board, but if you want to really feel your carves and control your manuals, I'd advise you to skate a Balance Board version of the game. People that try it really seem to be digging it, and we're still discovering new and cool ways to integrate it daily.

 

IGN: Will there be any multiplayer or online components of either version of Skate It?

 

Scott Blackwood: We realize that skating is something that's not only fun on your own but with others as well. Skate It - Wii will offer a a deep and unique career progression that allows you to earn sponsors, unlock gear, and for the first time travel the world. In addition Skate It - Wii will also offer a wide variety of multiplayer modes so that you can skate on your own or locally with your friends .

 

Skate It - NDS will also offer a unique and deep career progression, in addition to Single Cart, Multi Cart and WiFi multiplayer modes which were created uniquely for that platform. Skate It NDS will also have a few new unique online sharing components which we'll be speaking about at a later date.

 

[i.E.: No online play for either version]

 

IGN: What sort of music focus will the Wii and DS versions have? Any specific music can we expect to hear?

 

Scott Blackwood: We're definitely bringing the original Skate's innovative approach to music to the Skate It titles. Expect a great eclectic mix of songs true to skating's culture and some sick original score from a bunch of amazing composers. We're not allowed to name names, yet…but the heads onboard are down with the culture and will get more than a few music lovers saying, "hell yeah!"

 

IGN: When is the game expected to ship?

 

Scott Blackwood: We're not quite ready to make a detailed announcement yet, but it will be out in 2008. For us, as always, we want to first make sure we have enough time to make the game fun. Things are coming together really nicely on both consoles, so we'll be in a position to announce the exact date in the near future.

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