Daft Posted June 2, 2008 Posted June 2, 2008 There's that c*nt of a bouncer. I should have CQC's him in the face.
Domo Kun Posted June 2, 2008 Posted June 2, 2008 Hah Dabookerman was just to the right of me and Daft and we were none the wiser. It's a small world indeed.
Daft Posted June 2, 2008 Posted June 2, 2008 Shots of the box, I'll post the rest later. And the back:
flameboy Posted June 2, 2008 Posted June 2, 2008 Have you got a PS3? If you have then MGS and MGS2 and 3 wii work on it. nah mate only got a 40gig...
Dante Posted June 2, 2008 Posted June 2, 2008 From PlayStation Blog: James Price, Piggyback Interactive Limited: We’ve been playing MGS4 every day for the past ten weeks, and the good news is: we’re still enjoying every minute of it. If we had a dollar for every time that someone on the team has said “Did you see…?” or “Have you tried…?”, we could probably fund Hideo Kojima’s next project, and still have spare change to buy a nice holiday home – like, say, in the Bahamas. Okay: so that’s perhaps a slight exaggeration. But really, MGS4 has more secrets and subtle features than most games have… well, game. MGS4 is a game built from the ground up for repeat play. As the story draws to a close, you are awarded with one or more secret emblems that acknowledge (and, in effect, rate) your performance and style of play. Usually, even veteran gamers only unlock one, perhaps two on their initial playthrough. There are a ton of these accolades in total. Though it contains a handful of situations which have the potential to stop even hardcore players in their tracks (including one audaciously excellent boss fight puzzle), Metal Gear Solid 4 is defined not so much by what you do during play, but what you haven’t done. When you pass through a checkpoint your first reaction often isn’t to focus on what lies ahead, but to reflect on how you could have approached the previous area in a completely different way. MGS4 constantly inspires the question “What if…?” – even as the final credits crawl by, you suspect that you didn’t so much “beat” it as simply reach the end. Precious few games evoke this kind of response, and it’s a big part of what makes Kojima-san’s opus so very special. Kojima Productions has packed MGS4 with an incredible range of hidden weapons and items, Easter eggs, dialogue sequences, post-game rewards and other such “optional” features. When you take the sheer number of tactical options into account, you realize that many players could reach the conclusion of MGS4 a dozen times, and still not have fully explored the possibilities on offer. There are gadgets and weapons that a player might completely neglect to try out (or, indeed, find), even after twenty or thirty hours of play; later, using some of them is a revelation as you realize the new strategic options they offer. Others are just fun, pure and simple.
flameboy Posted June 2, 2008 Posted June 2, 2008 Well i've started reading the book that came with PSW and its pretty indepth...Ill see how far I am in GTA before next week before deciding whether to start this now or shelve it.
Daft Posted June 2, 2008 Posted June 2, 2008 More photos from today: And this lucky sod got a picture with Kojima! Annoyingly I had the thing zoomed in from a previouse photo but its better than nothing. If you want the full 4mb photo Domo, just message me.
Dante Posted June 3, 2008 Posted June 3, 2008 Funny (creepy) video of MGS4 Kojima signing event. reviewer comments: *Cutscenes make up around one half of the game and the pacing is un proportionate. There are points in the game where the gameplay outweighs the cinematics, however during the second half of the title the cutscenes become numerous and extremely long with little gameplay time meshed in between. *There is plenty of codec conversations available for players to trigger, however the codec appears very rarely during the main story line. *He felt under whelmed by the ending. The emotional impact was diluted from a bewildering, at times overly indulgent and lengthy exposition that divided Sons of Liberty players, and felt unsuitable as the emotional curtain call of Solid Snakes Saga. *The gameplay is phenomenal. There is an incredible variety of missions that wouldn't feel out of place in even a GTA game. Gamers will be taken on a roller coaster ride of unpredictable scenarios that spin the entire MGS series on it's head and back. *Gamers are aware of less than 10% of the game. There are incredible amounts of surprise characters, easter eggs and special features that easily drive the possible playtime into the months. Kojima has kept such an astounding amount of content secret that players will be blown away weeks after launch, still discovering new things. *The game needs to be played multiple times to fully understand and appreciate the story line. There is a great deal of sub plots and layers of themes that are impossible to intake in a single playthrough. *The script is enormous, possibly surpassing that of all three Metal Gear games combined. Every character has their story line and very few are left undeveloped. There are numerous characters that have not yet been announced to the public. *The game is an overall masterpiece. He felt extremely satisfied with the entire product, though noted that the ending scenes may divide or fail to reach the expectations of some.
Daft Posted June 3, 2008 Posted June 3, 2008 I've been hyped for so long (I've OD'd on everything MGS) I'm on a downer now, which is very good. Just need to keep this up until next week. CVG gave the game 9.5 saying the end would split the fans.
Guest Jordan Posted June 3, 2008 Posted June 3, 2008 CREAMING SO MUCH!! OH GOD ITS SPRAYING UP THE WALLS!
Daft Posted June 3, 2008 Posted June 3, 2008 Actually I can't wait to dig my claws into MGO again. CREAMING SO MUCH!! AYE!! Watch where you're pointing that thing!
flameboy Posted June 3, 2008 Posted June 3, 2008 I just wanted to check part of the plot from snake eater that I've gotten from reading plot spoilers etc...was part of the point to Naked Snakes assignment a ruse (sp?!) to get him to kill The Boss so he could replace and become Big Boss?
Domo Kun Posted June 3, 2008 Posted June 3, 2008 Hotness. Figure's face is a bit crap, but oh well. http://www.psonly.nl/nieuws/15762/Europese_MGS4_Limited_Edition_in_beeld_gebracht/
Daft Posted June 3, 2008 Posted June 3, 2008 Cool, it actually comes with a proper Blu-Ray case for the making of. I prefer this one though:
Chuck Posted June 3, 2008 Posted June 3, 2008 FFS Fuck you play. Listening to the podcast the LE Disk sounds amazing. 520 tapes were collected of company history to use.
Daft Posted June 3, 2008 Posted June 3, 2008 FFS Fuck you play. Listening to the podcast the LE Disk sounds amazing. 520 tapes were collected of company history to use. Use for what?
Chuck Posted June 3, 2008 Posted June 3, 2008 The LE extra disk. Like making of and stuff not sure on the exact content
Daft Posted June 3, 2008 Posted June 3, 2008 The LE extra disk. Like making of and stuff not sure on the exact content Awesome, so its like a full on making of instead of some piddly 30 minute lame documentary. Do you know if Play are getting another batch of LEs after the first lot are sold?
Chuck Posted June 3, 2008 Posted June 3, 2008 Afterwards I wouldve thought so. They got this seperate company to do the whole disk. A team full of fans who love the game
Daft Posted June 3, 2008 Posted June 3, 2008 Afterwards I wouldve thought so. They got this seperate company to do the whole disk. A team full of fans who love the game Wow, didn't realise they put that much effort into it.
Chuck Posted June 3, 2008 Posted June 3, 2008 Locations in MetalGS 4 have been leaked to a manager of a store in America as the podcast host's dad was talking to the manager about where his son has been to research the project.
Helmsly Posted June 4, 2008 Posted June 4, 2008 There's a new video at IGN talking about how many weapons you can have and that there's loads of songs on the iPod. I can't post a link as i'm typing this from the wii =x
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