ViPeR Posted September 16, 2005 Posted September 16, 2005 Well going by what IGN said in their description of the controller demo it will apparently have force feedback incorporated later in development "This demo showed off just how sensitive the controller gyroscopic-like detection will be in 3-D space. Not just left, right, up and down...but forward and back as well. Essentially, the player is engaged to utilize the controller to "pick up a fishing rod" and "cast" it into the water using simple intuituive movements. When the player feels a "bite" on the end of the line (represented by force feedback which will be present in the final controller), simply pulling back on the controller would reel the unlucky fish in. You can bet the next NEXT Zelda will be building off of this" I've been told this is wrong, so what's going on is this a guess on IGN's part or is it real fact. I would have thought a function like that will only enhance the experience even more. Walking into objects in the game world and having the controller physically stopping you.
Meik Posted September 16, 2005 Posted September 16, 2005 They're just talking about the rumble feature, aren't they?
Nintenchris Posted September 16, 2005 Posted September 16, 2005 Who knows? you can interpret what they said in more than one way
ViPeR Posted September 16, 2005 Author Posted September 16, 2005 Well I was only going by all the force feedback crap on C-E. I mean yes, a rumble pack would be the obvious assumption but there was that rumoured technology that was talked about where the controller can physically stop the gamer from turning the controller in a certain direction. Now this maybe unlikely due to power consumption but I don't know all the technical jizz.
ViPeR Posted September 16, 2005 Author Posted September 16, 2005 Damn technical terms. Well Ok, let's change this topic a second. Supposing the Revolution is successful. The new control method will be the way forward and so advancing on it would be the natural thing to do for the generation after. Could we be seeing this technology being implemented into future controllers. I mean all it can do is enhance the experience even more.
Shyguy Posted September 16, 2005 Posted September 16, 2005 well kind of but im thinkin in nintendos context it means say if u crashed the controller would jolt back instead of just rumble
Hal_9Million Posted September 16, 2005 Posted September 16, 2005 Force feedback (if not available this gen) will be in the next next gen along with visors possibley. OK so they seem a bit stupid now, because they're big, and bulky, and when you wear them, you look stupid. But apparently the first decent visor projection technology into something the size of shades is happening in 2007. Firstly, it'll be as simple as basic imagery. Something like a heart monitor for runners etc. But by the time Nintendo's next console after Revolution comes out in about 2012 or whatever, these will have been on the market for a few years, so it might be possible to put a 3D images inside the lens, giving th impression of being inside the game.
ViPeR Posted September 16, 2005 Author Posted September 16, 2005 Well, I don't think Nintendo will stop here. They've always strived to be the innovation of the industry. If visors are the way forward you can bet they'll be the first ones to implement them.
DiemetriX Posted September 16, 2005 Posted September 16, 2005 I for one wil think about buying a vizor for my revolution. (the kind they sell in stores now)
masaki86 Posted September 16, 2005 Posted September 16, 2005 I for one wil think about buying a vizor for my revolution. (the kind they sell in stores now) Waste of money if you ask me. They're crap, I've tried one, hated it.
Mimternet Posted September 16, 2005 Posted September 16, 2005 Proper forcefeedback would wipe out the batteries in minutes. Moving parts always eat batteries faster (see PSP)
david.dakota Posted September 16, 2005 Posted September 16, 2005 Nintendo are the battery masters, however! I'm sure that Nintendo could squeeze 10 hour charge out of gyro equiped controllers.
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