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Dcubed

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Everything posted by Dcubed

  1. I'm not a fan of SmogMar myself. Too much luck involved... (though he's a great choice for a walling/stalling deck! Combine him with someone like Slowbro or Alakazam and you'll piss off your opponent in no time flat ) Base set Magmar OTOH is a reliable (if somewhat expensive) basic sweeper that can utterly wreak havoc in the early game
  2. THE HELL!? THAT'S NOT SUPPOSED TO BE THERE!!! What the hell!? What? W h y?
  3. I've built two new decks in addition to my main Fire/Fighting deck now. One that's around 50% Psychic, 25% Fire, 25% Grass and 100% awesome! (My, "Mind the Burnt Grass" deck) And another that is made up of my leftover cards (Fittingly called... Leftovers!) And it was my Leftovers deck that delt my sweet revenge to that little git in the Water Club who impeded my previous rampage... So after all that struggle comes Amy... You must have JavaScript enabled on your device to view Miiverse posts that have been embedded in a website. View post in Miiverse Who gets completely whitewashed by the MTBG Deck thanks to some delicious damage counter reshuffling abuse (thank you Alakazam and Slowbro, you beautiful broken cards you! ), allowing everyone's favourite Scyther and Magmar cards to completely decimate her entire team singlehandedly Of course before doing that I burnt the Grass Club to the ground with my starting deck (now lovingly called the "Deck" Deck - after all, where do you think I got all those psychic and grass PKMN cards from? ). And following that... You must have JavaScript enabled on your device to view Miiverse posts that have been embedded in a website. View post in Miiverse ...Ronald and Imakuni? strike! Both fall reletively easily (admittedly thanks to a bit of saving-right-before-fighting-them abuse - no way would I want to do the Water Club again!!) and now its onto the first of the optional PKMN Card tournaments. First to fall is Rob, who seemingly is still ANGRY!!! because he's sticking with his crappy Anger deck that doesn't have any decent Pokemon other than Charmeleon because he's using the rubbish GB Magmar card instead of the good Magmar card that I have two of in my Deck Deck One down, two to go! (I should get back to finishing that off...)
  4. Pretty sure that was there since the beginning... IIRC, it's on the 3rd page of options in game - under Zl/Zr settings (I think it's Type 2 that mirrors the L/R buttons)
  5. Err... You DO have a choice... There's an option that lets you mirror the L/R functions on Zl/Zr on the Gamepad (and on the Pro Controller/Classic Controller Pro too for that matter!) Doing so puts an icon on the touch screen to bring up the chat in place of pressing Zr.
  6. Hmm... Trying to steamroll my way through the Water Club with my Fire/Fighting deck isn't working... (I beat the first two, but that 3rd git and his stupid army of Lapras' just won't get out of my way!) ... sigh... Looks like I'll have to do this the non-retarded way and tackle the clubs that I actually should be ploughing through
  7. I wouldn't say that a Wii U version is out of the question yet... The "HD" versions of the portable MH games usually hit about 6-12 months after the last portable version of that game gets released, so, if they intend to stick to their usual pattern, we're not actually due a Wii U version yet anyway... Besides, this IS Capcom we're talking about after all. There's nowhere else they can port it to afterwards (can't connect a 3DS to anything else other than a Wii U after all!) and they LOVE to port their games as much as possible in general
  8. Oh, never mind, looks like Monday's reveal will be Shulk instead of Chrom. The director of Xenoblade @Glen\-i's visions will come to pass )
  9. Now I've just gotta hope that the rest of the SNES Twinbee games hit the VC before long... That reminds me... Detana Twinbee IS actually available on the Wii VC right now too
  10. No. Microsoft own all the rights to Rare's IP. They could shut down the studio tomorrow and they would still be able to hold onto Rare's IP to shop around however they wanted to. They can also licence out Rare's IP however they want without their permission either - Killer Instinct on Xbone and Conker in Project Spark should be proof enough of that. It's like with Bungie. Even after selling the studio back to their owners, MS still retain all ownership of the Halo IP. Even if Rare made DKRDS, Nintendo would still have had to licence the characters that MS own. Microsoft were obviously ok with Rare making the game for Nintendo, but either they didn't want to licence Banjo and Conker to Nintendo to allow them into the DS game, or Nintendo weren't willing to pay the price/drop the game into any sort of licencing/royalty sharing hell.
  11. Because Microsoft have 100% ownership over Rare, they would also own all of their IP as well. MS gained ownership over Rare's property as soon as they aqquired the company. That's why they can take Killer Instinct and give it to anyone they want to make it. Rare don't own anything on their own anymore because they are not an independent company now. They're a subsidiary of Microsoft.
  12. Pop n' Twinbee is brilliant! Anyone fancying a classic shooter that makes you feel all happy and tingly inside should pick it up ASAP! I suppose it's a good chance to try out the Miiverse embedding thingy You must have JavaScript enabled on your device to view Miiverse posts that have been embedded in a website. View post in Miiverse Edit: Hmm... Line spacing doesn't work in embedded posts yet... Oh well
  13. Except that it is Microsoft who own these characters, not Rare. Them making DKRDS has no bearing on whether or not they can use these characters. Either way, Nintendo would still have to license them from Microsoft (if indeed Nintendo don't actually already own them as I suspect... IIRC, Nintendo own every single character that Rare made for the Donkey Kong and Starfox universes, including the entire cast of DKR - except for Banjo and Conker).
  14. A quick punch to the arm to any non-Shulk player who tries to sneak a peek of course It wouldn't pause the action like in Xenoblade itself, but rather the B&W overlay just appears onscreen for a couple of seconds or so and then fades back out - without pausing the game.
  15. Then the 2nd Shulk player would just look at the Gamepad screen over the shoulder. The visions would apply the same to both of them anyway. 4 Shulks would result in all visions just showing up on the TV
  16. @Glen\-i Of course the Gamepad would be required for the Shulk player. How else would "Shulk Foresee ('s) a Battle" On both versions you'd get that B&W overlay with the whiblywobbly effect from the original Xenoblade and you'd get little indicators telling you in advance of what items/stage hazards are about to appear on your private screen only His moveset would be made up of his artes and he'd have a meter that fills up and allows him to start using his Monado artes when it's fully charged up. For his Final Smash, he calls in his allies for a chain attack Obviously his stage would be Gaur Plains and Rein would be an assist trophy (complete with reused sound bites of course Yes with all the ones we all love...)
  17. Oh it's a new challenger? Well that changes things completely then... Well I guess that confirms that we're not seeing any more new characters outside of the ones that were leaked... That's a shame Sucks almost all the fun out of the reveals, knowing who all the unannounced characters will be... Chrom it is then! (The only real question here is whether or not he'll be pared up with someone else, probably Lucina, like in the actual game...)
  18. Woah! Suddenly out of nowhere!! Obviously they're trying to make up for the disappointing 3DS 3rd Party Direct Anyway, my bet is on Wario Heh... losers...
  19. Well that sucked... At least MH4U looks rad as hell though Yeah me too, such a horrible tease! (and I don't even like FF5!) FF Explorers looks ok I guess, not the best showing ever, but not bad either. Still think it has potential...
  20. No, his reasoning makes sense. It wouldn't be impossible, but it would be very difficult to do well. GB/GBA games that use the link cable would be designed to expect a perfect connection at all times (after all, a physical link cable is binary. You've either got it plugged in or you don't); wireless however can suffer from interference or just a weak signal. The moment a single packet is lost, the game would think that the "link cable" would be unplugged and would just kick you out of the game. These games aren't designed to deal with any sort of packet loss or signal interference. Even games that are re-coded to run natively can struggle with this (Four Swords Anniversary is a good example as it is very sensitive to even the smallest bit of interference and can lose connection much more often than most other DS games - it's very demanding when it comes to latency). There are ways you could design around it (you could run two emulator instances on the one 3DS each, running with a simulated link cable internally, and send button inputs/save files over wireless - but that brings about potential performance and synchronization issues of its own). It's a very difficult thing to get right and I'm not surprised that they can't be bothered to do it, as disappointing as it is I'm not sure what PS3 games you're referring to here, but I'm sure that you're aware that ports and emulation are two very different things... ... likewise, sending game button inputs over a wireless connection, either local or online, is very different from sending link cable data over wireless. If a button input is lost, then the input is missed but the game carries on. If a link cable packet is missed, the game just shuts down completely. While we're at it, the reason why Nintendo don't offer online play with VC games is because that form of online play is unreliable. They do actually do this with local wireless on NES VC games on 3DS, because that kind of connection is much more stable and predictable; but online is wholly different... It can work, but rarely does it work well (as demonstrated by the countless retro games on PSN/XBLA with shoddy quality online play).
  21. You're welcome One day it'll happen though, one day
  22. Eheheheh... funny you should say that... ... how quickly we all forget the Japanese exclusive ending pictures from Metroid Fusion Not to turn this thread into a MoM rant fest, but Samus' monotonous voice was done on purpose, to reflect her lack of social skills & empathy by virtue of her upbringing & ostracization from the male dominant society she lived under, but that's for another thread Besides, aside from its story problems, the gameplay still kicked arse anyway and that's the most important thing
  23. Sounds like bogus to me. First off, why would Nintendo need to purchase the non Banjo/Conker characters in DKR for use in a supposed DKR2, when all of them appeared in DKRDS anyway? Secondly, it's impossible for them Retro to have been working on DKR2 because they were drafted to work on MK7 immediately after shipping DKCR (and then onto full scale production of DKCTF afterwards too). It's a fun theory that takes on some nice coincidences, but it falls apart when you really think about it... Still, I do wonder what Monster Games will do next. They're only a small studio of about 25 people, so a retail Wii U title is out of the question. They could do a 3DS project themselves, but they could also end up offering support to Retro Studios... (they're very close to each other geographicaly).
  24. That Taiko character doesn't look recent to us in the west Mr Sakurai... Cough...
  25. Well I don't get much free time during the week either... but the clubs are really short. You can beat them in like 15-25 mins if it goes well in each match... I'd be cool with one every two days though BTW: Diglett makes a total joke out of the Lightning Club
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