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Dcubed

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Everything posted by Dcubed

  1. Awesome week! Totally nabbing Duck Hunt and Kurururin!
  2. Well said. There are many games that I enjoy playing little by little much more so than just ploughing through them. I'm like this with the Fire Emblem and Layton games, I always play through them on a long term basis, getting through them a little at a time; while something like Mario or Zelda I will tend to plough through fairly quickly. Some games are just best enjoyed in bite sized chunks
  3. They're probably real models. I imagine that it would actually be much easier to physically make them than to 3D model them.
  4. Yeah it's a shame... On the other hand, it's also nice to think of the great members who have joined us in recent years (Only recently did I get some of my friends to join, like Glen-i and another one who has joined but yet to post; he's cool too, you'll like him when he finally gets off his arse and posts ) On topic though, it's great to see someone else finally diving into the Wii Ware catalogue. There's a real treasure trove of greats on there that went completely unappreciated at large (oh and speaking of my mystery friend, I only just did this with him a few days ago; finally getting him to take a look at some of the great games on offer on the Wii Shop, so the timing of this thread bump is pretty creepy!) The Lostwinds games are pretty good. Far from the best on the service, but good games that are pretty novel, charming and absolutely worth your time! (British made to boot! :awesome: ) Been a while since I played them, but IIRC Winter of the Melodias does end on a To Be Continued of sorts. The story is more in-depth than the first game, but it does leave room for a sequel that never came...
  5. Wow. I was expecting it to look very similar, but not THAT similar! It barely looks any different at all! It's really striking just how much of a blatant re-skin it is of Theatrhythm FF. Kinda off-putting in that respect actually... I mean, it even re-uses the same character animations and all! This could easily just be DLC for the current Theatrhythm: Curtain Call. I'm not gonna blame Indies Zero here, because this game probably has a dev budget of about $10, but it's pretty shameful on S-E's part to not have it differentiated a bit more at least (at least have some different character animations for goodness sake!) At least the battles are done a bit differently (not much differently mind you - it's just a shift in camera perspective). I also don't think that the Theatrhythm/Kingdom Hearts Mobile art style fits the DQ characters very well. See, with FF, all of the characters vary wildy in terms of style, so going with a cute uniform art style makes sense; with DQ though they already follow a uniform art style, so it doesn't make sense here. Now they just look like FF characters, with none of their trademark Toriyama style... Still want it though :p
  6. It was indeed split into seperate chapters. As was the likes of Resident Evil 4, Viewtiful Joe, Devil May Cry (all of them), Bayonetta 1 & 2 and so on and so forth. It's a very common form of game/narrative structure.
  7. http://www.neogaf.com/forum/showthread.php?t=955981 CHRONO TRIGGER AND SECRET OF MANA SONGS!? Part of a new batch of songs called The Second Performance (so it would seem to imply a whole new season of DLC! )
  8. Err... Episodes in game don't mean that it was going to be released episodically... Okami was made up of different "episodes", as was Resident Evil Revelations 1, Puppeteer and the Panzer Dragoon games. It's just a framing device. Lots of games have used it before. It's pretty common actually, especially if you substitute the word "episode" for "chapter" - then you can include pretty much half of all single player games ever made into that category :p
  9. Respect +1 for including Virtue's Last Reward out of nowhere! : peace:
  10. Yes please! The more CT games the better! Also a physical version with a holographic Toad inside a box would be amazing! That would certainly improve people's QoL!
  11. I wonder if they'll make it a simultaneous worldwide release in time for Xmas day
  12. I know this might sound crazy but I am half joking here with Smash... You know... having a bit of a laff (only half mind you, cause I was still partly right :p) Ok carry on! Hey! Did you guys know that the New3DS is totally awesome and coming out next year over here? Cause I do! Wonder what they have cooking up in terms of retail game localisations for us this year... So far we know pretty much nothing outside of what's coming out after April when MM3D comes out (yeah there's Xenoblade 3DS, Yokai Watch and hopefully Jam With The Band Professional coming out next year, but lord knows when next year). Hope they're planning on dipping deeper into the catalogue of 3rd party titles to localise (Bravely Second, the bevy of Dragon Quest titles, Ex Troopers, Inazuma Eleven Go 2, Theatrhythm Dragon Quest, Final Fantasy Explorers, Hero Bank 1 & 2, Rodea: The Sky Soldier etc). What 3rd party 3DS games are you hoping to get localised by Nintendo? (Or indeed someone else)
  13. I don't think that applies to Captain Toad though because other retailers already have the game in stock but aren't selling it till next year. Seemingly it's just GAME selling it here in this case...
  14. Hmm... Someone I know just came up with an interesting theory... What if Dec 17/19 was the original intended release date all along and that NOE were forced to push it back to Jan 2nd/9th because retailers refused to carry it any earlier? The idea being that GAME were the only ones willing to stock it before Xmas, because everyone else wanted to focus their shelf space/website layout on the big multi platform sellers and refused to make room for Captain Toad. Certainly not a mad suggestion. Would explain the weird release date shuffling that Nintendo have been doing recently with Smash Wii U and Captain Toad... Would also explain the strange choice to just about skip Xmas with Captain Toad in Europe...
  15. This is insane! Nintendo are so reliant on GAME that they're seriously willing to give them a 2 week headstart over everybody else!? Is Shibata sleeping with the head of GAME or something!? No way will the likes of Shopto and Amazon take this lying down... I get the feeling that we'll be seeing some nasty knock on effects from this...
  16. You are indeed wrong because I was half right about Smash Bros Wii U (I'm not letting that one go lol! We're still waiting for two online modes, a Miiverse stage and Mewtwo that were all delayed till next year. I have a perfect track record thus far and I intend to keep it that way! :p ) Mind you though, I totally didn't call Mega Beedrill; you definitely 1uped me there!
  17. This is their 3rd freemium game actually. After Steel Diver Sub Wars and Rusty's Real Deal Baseball. This one is a bit less experimental in its design than those two games, but they're all absolutely in the same category. It is still pretty generous though. 5 free goes every day, ways to win extra goes in game without any extra payment, no consumable purchases (everything being stuff you keep forever that isn't used up), and even giving out stuff that would otherwise have monitory value if released normally. Can't really complain about the design here. It also has a finite amount you can realistically spend as well since there's only so much stuff you can actually win.
  18. Saw this earlier and got absolutely terrified at the thought of how much my sister would spend on it... She LOVES Crane Grabber machines like something FIERCE! It's a bit more "evil" in its design than I would expect from Nintendo, but it still looks pretty cool - especially since the prizes you can win from it would otherwise actually be put up for sale on the 3DS Menu Theme Shop! Also looks like it has that typical Nintendo charm that we know and love (those bloody Salesbunnies are back to steal your cash ) I want it and I want it now. Surely in time for Xmas when all those people open up their Xmas presents with a 3DS inside!?
  19. No, I'm talking about a calibration screen that's similar to what the SEGA lightgun games had. If you've never played any of them, that'll probably mean nothing to you though. Basically, those games had a brilliant option that basically had you calibrate the Wiimote pointer to the size and shape of your display. You just shot a target on the top left, one on the bottom right and then one in the middle. The game then did basic triangulation and made it so that the Wiimote would aim exactly at where you were pointing, so that you could aim down the sights of the remote and you would shoot exactly where you were aiming at. It worked perfectly. I can't see any images about a similar calibration screen in Duck Hunt VC's manual, but I'm hoping that it does it on start-up or something like that. It would be fantastic if we had something similar here... It's extremely easy to implement and works disgustingly well! It'll still be playable sans cursor without a calibration option, but not perfectly ideal as it might not match up perfectly to your TV depending on where you're sitting when you aim down the "barrel" of the remote (which is pretty important when you consider that the Zapper and the Superscope both had physical crosshaired sights on them that were designed to be used when looking down their respective barrels!). Mind you though, playing on the Gamepad would be a different story since that has a fixed size/shape screen and a built-in sensor bar, so the game already knows the size/shape of the Gamepad display...
  20. Brilliant! The Zapper and Superscope games will indeed live on after the world's CRTs give out then! Did you see anything about a Wii Remote calibration screen by any chance?
  21. Just saw that myself! Great stuff! Could you do me a favour though Serebii? I found the VC manual on the Japanese site and I'm looking for any sign of an option to turn off the onscreen cursor... http://www.nintendo.co.jp/wiiu/software/vc/fehj/man_FEHJ_00.pdf I see something that mentions "On/Off" with the d-pad under the control section... Please tell me that's a toggle that turns the onscreen cursor on and off!! (Obviously my knowledge of Japanese is non-existent). This is a deal breaker for me if you can't turn it off. This game (and any future Zapper/Superscope VC release) will be completely ruined if there's no way to deactivate the onscreen cursor! Edit: Just realised that the first 6 Japanese characters are the same, so it almost certainly is an On/Off toggle for the cursor Thank God! Regardless, could you please check anyway? Also, can you see any mention of a calibration option? I'm hoping it has a calibration screen for non-cursor use, like what SEGA's Wii lightgun games had.
  22. Iwata has already said that it's coming out in 2015 in Europe and the U.S, several times (most recently during the last Investor's Briefing). It was also mentioned during the Australian New3DS Nintendo Direct (where the president of NOAus took the opportunity to take a cheeky dig at NOA & NOE for waiting on the release ) It IS coming out next year; almost certainly in March (alongside Monster Hunter 4 Ultimate, a high profile New3DS enhanced game). Your proposed scenario is just plain silly (not to mention that you're forgetting that the exact same thing happened with the DSi, where Japan got it 6 months before the rest of the world; ok, minus the cheeky early Australian release that we got this time around which worked out very nicely for me ). The 4DS will be announced at E3 2016 and released in March 2017. Guaranteed. If you really refuse to believe otherwise, you're either purposely trolling or completely ignorant of history. They're not gonna release the New3DS next year and suddenly torpedo their own handheld with a next gen handheld announcement that very same year; this isn't early 90s SEGA we're talking about here Just like with the GBC and DSi, the New3DS will get around 2.5 years of life on the market before the true successor console arrives.
  23. And yet you all seem to forget that the New3DS is coming out next year in the west... The 4DS (or whatever it gets called) will come out no earlier than March 2017. The New3DS will have a similar lifespan as what the DSi had (Going by JPN dates, that's from September 2008-February 2011; roughly 2.5 years); because it's exactly the same thing. Just like the GBC and the DSi before it, the New3DS is a way of extending the life of their existing handheld (it even features exactly the same spec bump that both of those consoles gave to their predecessors too!)
  24. Well now that would be interesting to see on their next gen handheld. Imagine the insane concepts that could come about from a free form display! (Cordoned off parts of a play field, invisible sections of the screen where stuff can hide out of view, simulation of 2+ screens on one, having the screen wrap around a physical iPod style clickwheel for direct interaction...) And imagine if it could bend as well... Still I think it's more likely to be for their QoL devices because of the expense involved.
  25. That'll be your TV causing that. It's not a problem with the game itself and it will affect EVERY single one of your games. It's called input lag and it's a problem with HDTVs in general. If your TV has something called Game Mode, it'll reduce the lag but also reduce the image quality of your display... There may be other things you can do to mitigate the problem, depending on the TV you have. I know that Samsung TVs have a secret option to reduce lag by renaming a HDMI input to "PC" for instance... You'll have to do some research to see for yourself though, because I obviously don't know the model number of your TV :p
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