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Dcubed

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Everything posted by Dcubed

  1. Disappointed that they're just the neon Joycons. Was hoping for different colours for P3 and P4... Alas, the wait continues... That being said, great to see that the game is gonna make it in time for day 1. Looking forward to it : peace:
  2. It did indeed. Someone has already tried a test with BOTW on full brightness though and got around 2.5 hours (which was the lower limit that Nintendo put out).
  3. It's about the same as the original 3DS model. Really, it's a miracle all things considered! I remember reading that the original 3DS could get up to 6.5 hours in ideal circumstances (brightness on lowest, 3D off, WiFi off, playing a game like Rayman 3D), so I'm interested to see if Switch can do something similar...
  4. I hope people do battery tests with other games that are NOT Zelda and try turning brightness down/WiFi off. I want to see what the maximum battery life is...
  5. Whelp! That's a day 1 purchase for me! Woo! I have another meaty single player game outside of Zelda to play!
  6. The lack of VC at launch is disappointing, but I completely expected it. I don't expect it to start until September/October when the paid online service launches now. The NES Classic Mini is probably partly to blame for the delay. Sucking up a lot of NERD's resources that would otherwise probably going into VC games on the Switch. Gutting to think of how long we'll have to wait, but oh well. Hope we get some more concrete details about it soon (but we probably won't until E3 )
  7. http://www.neogaf.com/forum/showthread.php?t=1346754 Official. No VC at launch, Shovel Knight Spectre of Torment (and Treasure Trove) and FAST Racing RMX on day 1 (Shovel Knight SOT is a timed exclusive for Switch). Nindies Showcase Video coming out Feb 28th 09:00 PST. Game News feature also officially mentioned for the first time (we only knew about it from the SDK leak).
  8. http://www.neogaf.com/forum/showthread.php?t=1346741 Another nice little feature Switch is hiding... If you're playing local wireless with someone and not all players have the latest version of the game, you can send game updates to the other players who haven't got it yet, via local wireless. Great for those times when you're out and about and suddenly realise that your friend needs to update their game but there's no internet connection (Also great for tourney organisers, makes things much easier for them!)
  9. Personally I'd still wait a bit longer before buying SD Cards. They're only gonna go down in price and increase in size over time. I expect that you'd probably be able to get a 256GB SD card for that price by the time you fill the internal storage (assuming that you're not buying DQH 1&2 digitally).
  10. That's the date for the Japanese release of MK8dx. Amazingly enough, we actually don't have a release date for the US/EU versions yet (though I'd take a red shell up the backside if it wasn't within the same week over here).
  11. Oh wow! That's a legit surprise! They tried to get that re-released back in the day on the Wii VC and weren't able to, so I never expected it to ever get a re-release! Great to see
  12. Switch Game Cards are read only. All save data has to be stored on internal storage/SD Card.
  13. Spectre of Torment is complete! They're aiming for a March release on Switch (along with the original game and Plague of Shadows), with other platforms coming in April.
  14. Hell yes I am getting it. Loves me a good Bomberman game
  15. https://www.konami.com/games/bomberman/r/us/en/page/controller/ Looks like you can have 8 Joycons connected to one Switch for 8 Player local on one TV! The game also supports having multiple Switches with multiple Joycons connected together for up to 8 players across multiple TVs! (4 Switches with 2 Joy cons each is officially supported). Now how about a 64 player local mode?
  16. https://www.konami.com/games/bomberman/r/us/en/page/controller/ Looks like Switch officially supports at least 8 Joycons being connected to one Switch! With the right setup, you could theoretically have 64 player local games
  17. Where's the music!? I want my backing menu music! We better get some in the release version firmware! Otherwise it looks the bollocks! So fast, responsive, smooth, clean, modern! Just looks great all round! Themes confirmed as well!
  18. Tis the year for completing text adventures it seems! For I have two more games under my belt. Let's start with this one... The 6th title in the mainline series, Ace Attorney: Spirit of Justice doesn't massively change up the formula, but it does massively change up the setting. Set in the village of Khura'in (not Kurain, that's totally different!), here, superstition and religious fanaticism rule the day and, without spoiling anything, this does tie into the gameplay. The big new gimmick this time comes through the introduction of Insight... Insight This is a plot and gameplay convenience device that lets you see the last moments of a victim's death. Sounds ridiculous, and it is, but it's actually really well done! It's a brilliant little gameplay device that shakes the courtroom gameplay up by quite a bit and it's a much more substantial gimmick than Dual Destiny's Mood Matrix or Apollo's Bracelet and amazingly enough, actually manages to achieve a suspension of disbelief more successfully than either of them! Good stuff! I can't really go into too much more detail without spoiling anything, but it's a cracking entry into the series. While I was a bit disappointed with Case 4 and 6 (the extra DLC case), the others are absolutely brilliant and Case 5 in particular is nothing short of spectacular! It may even be the single best case in the entire series (or at least, it's right up there with Case 4 from Trials and Tribulations!). Otherwise, about all else I can say is that the punny names have been upped to absolute ridiculous extremes, far more so than previous titles (and that's saying something!), to the point where you will probably be eyerolling or guffawing, or sighing (or all three) at practically everyone's name... And that's just the tip of the iceburg... So yeah! One of my favourite games in the series. Big improvement over Dual Destinies and a must play. Alright, next up... 17 years is a long time to wait, but it was one well worth waiting for! Grasshopper Manufacture's debut title finally gets an English release! The Silver Case forms the first of the Kill The Past trilogy, a loosely connected series that consists of this game, Flower Sun and Rain and Killer 7. Unlike the latter two titles however, this one is mostly a straight up visual novel with light sprinkles of guided first person exploration; but what style! What grace! (and no, it doesn't have a funny face) This is a true blue Suda51 game. He was the writer and director for this title (you know, before he pulled a Quentin Tarantino and just became an executive producer... oh hey! Did you guys hear that he's returning to writing/directing with his new NMH game for Switch!? Oh you did? Good!) No time travel is involved with the enacting of this, for realsies This game is a glorious Mind Screw of the highest order and will make fans of predictable plots, boring writing and humdrum characters weep tears of anguish as they fail miserably to grasp anything that is going on. It's a period piece of the same year in which it was released (1999, for those that can't work out that 2016 - 17 = 1999; math!), taking place within Japan, and the writing is reminiscent of Japanese police detectives of the pre-millenium, with more than a dash of misdirection and double, triple, quadruple and quintuple bluffery. It's beautifully edgy and bizzare in the way that any fan of Suda51's other works will understand instantly. Perhaps the most important character in the game? Perhaps not? Who knows? It's gripping stuff that will test the limits of your sanity as it pulls you into its dark, twisted and nonsensical world. An essential cult classic! Oh and I should also mention that Active Game Media (the developers behind the HD version) did an amazing job with this remake. It brings most of the art up to HD standards (the original FMVs and live action video, yes it does feature live action video, are presented in their original PS1 quality though for obvious reasons) extremely faithfully. The interface also maintains its unique, striking look and feel and shines even brighter in HD. The localisation is also absolutely excellent and is up to the standards of Grasshopper's other English language works (though there are a few minor typos I noticed throughout; considering the massive volume of text involved in this game though? It's understandable). Its a masterpiece of storytelling that is unlike anything else (other than Suda's own other works though and even then, it still feels unique in its form of text based storytelling). It's disturbing, funny, heartwrenching and mind boggling! I can't recommend it enough! If you have any appreciation for text adventures and good writing, I emplore you to dive right in right now! Indeed I have. And so will you.
  19. Not every game gets localised and licensing issues can be absolute hell for publishers/developers to get over. At least we now have the option of importing if need be though!
  20. Not every game will come out over here, not to mention that it'll be good for getting VC games in 60hz that get released in 50hz over here.
  21. http://www.perfectly-nintendo.com/nintendo-switch-jack-port-usable-docked-video-output-via-dock-gamecube-virtual-console/ Yoshiaki Koizumi basically confirms, on the sly, that they're working on GCN VC
  22. I'm willing to bet rupees that the "new story" will feature Zelda as the main playable character. There ya go. Everyone moaning about wanting to play as Female Link can shut up now
  23. Sounds the same to me. As the same user, you can just log out of one Nintendo Account and then log into another if you want to switch eShop regions. Alternatively, you could just set up different users for each eShop region. As for being able to play as a different user who doesn't own that content? Well there's no mention of whether or not you can do that, but you can do it on Wii U, so I don't see why you wouldn't be able to here.
  24. It comes from the dev documentation, which I've quoted below... Basically it works in exactly the same way as it does on PS4/Xbone.
  25. Wow! What a find! There's so much in there! Nice to finally know that we can have the same account on multiple machines!
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