I'm a bit bored of the same game engine being reused. Twilight Princess and Skyward Sword felt identical, as did Phantom Hourglass and Spirit Tracks. I'd like to see Nintendo start from scratch when they craft their next world. Wind Waker felt fresh and had it's own style, everything from the visuals, to the music and combat. I loved the Celtic/Irish inspired soundtrack, and the charming vibe you got whilst playing, it gave the game a great energy and the whole thing felt polished as a result. Thrown in the seemless open-ended exploring, crisp, timeless, colourful graphics and animations and dozens more genius design and gameplay aspects and you have a spectacular game. Recent Zeldas seem to be following a worrying trend for Nintendo and its flagship 1st party titles, lazyness.