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Ronnie

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Everything posted by Ronnie

  1. Chuffed with this one... You must have JavaScript enabled on your device to view Miiverse posts that have been embedded in a website. View post in Miiverse
  2. You must have JavaScript enabled on your device to view Miiverse posts that have been embedded in a website. View post in Miiverse (Name inspired by SMW)
  3. I'm barely getting any playthroughs of my last couple of levels. Way more of the first four I did last week. I wonder if players have dropped out or more likely there are just so many courses out there now, the probability for a player finding them in 100 Mario Challenge has diminished.
  4. Any idea how many stars needed to upload more than 10 levels? I have 44 currently... :-|
  5. You must have JavaScript enabled on your device to view Miiverse posts that have been embedded in a website. View post in Miiverse
  6. Cheers for the nice comments @Glen\-i
  7. You must have JavaScript enabled on your device to view Miiverse posts that have been embedded in a website. View post in Miiverse World 2-1
  8. This game is amazing. Another top quality Wii U title.
  9. Sorry I had to delete and tweak a couple of things. Here are the new codes: 66EB-0000-0037-BCFF 8AA9-0000-0037-C08C
  10. Is there any way of making the pipes one way only?
  11. The button that says "ID" underneath the course graphic? I didn't think it was a pain to find.
  12. Yes playing a fantastic game for 5 days to unlock everything, how tedious.
  13. I think there needs to be some kind of progression. Otherwise why not give people the option of starting a game from the final level. No one would pick 'start me slowly' if given those three options.
  14. Personally I think I'd be a bit lost if everything was unlocked from the beginning and my levels would suffer because of it. As it is I've made three basic levels that I'm really pleased with. Being able to try and add new things every day for a week sounds like the best way of going about it I reckon
  15. I can't tell you exactly how it unlocks over time but I can say that I'm very glad it does. It was a smart decision to let people start off slow and gradually build their way up. I think there'd be a lot of rubbish early on if levels were open from the start and people would probably get burned out creating after a few days.
  16. Anyone know when does the sub-level unlock happens? I just got the underwater one. I think things unlock more than once a day but I could be wrong.
  17. Yeah the randomness of the 100 Marios challenge is a necessary evil I think. It's the only way the majority of people's courses get seen, and hopefully get starred. It stops great levels being lost and never seen.
  18. What's the code of yours nando ? Checkpoints and star coins, that's what's needed in a future update. Give mine a go if you fancy, be curious to see what you think. Bear in mind limited tools! 59C9-0000-0015-AD50 FBE6-0000-0018-6C6E
  19. Anyone noticed any creators who are making traditional platforming levels and if so can you share a course code? I got bored of the gimmicky or troll ones after about 10 minutes.
  20. I like how Nintendo unlocks the full tool-set over time rather than everything at the start. There I said it.
  21. I'm not so keen on making troll or gimmick levels, much prefer making something relaxed and tradionally-designed. I've tried to implement that four-step design plan from that Mario 3D World YouTube video in my latest course: FBE6-0000-0018-6C6E
  22. Here's my first course if anyone fancies a play: 59C9 - 0000 - 0015 - AD50
  23. The sound effects and music in this game are heavenly. I love how it plays along with the background tune as you place items on the screen. Dat Nintendo difference.
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