One word in response to that: America. You know what parents are like over there...
Yeah, it's not like we've seen recent examples of them getting out of hand...
No it isn't. We knew this back when they revealed Voice Chat with the Direct.
Yeah, it's not as if Nintendo have always been a company to try to protect children who play their games.
What? You mean they are? Hells to the no. They should let creeps talk to kids with no restrictions on a family friendly game.
Use your head here. Can you imagine if a kid is playing online, the parents walk in and there's profanity. Then they report it to Fox News because it's Nintendo and is meant to be family friendly.
Do you honestly think that they just incompetently sat there and could only get it to work for Friends? No. This was a conscious decision because of the content of the game and the absolute toxic attitude that exists on both the Internet and online gaming as a whole.
Think of the bigger picture rather than your own selfish desires.
I always organise games with friends outside of consoles, even on 360/PS3. It was always "fancy playing Mario Kart/Smash Bros/Halo Wars/CoD etc.?" and from there it's relatively simple.
To each their own, though
Pic of the day. The unexpected Assist Trophy, the TV-Game 15! Color TV-Game 15 is a home entertainment system that was released in 1977 in Japan before the release of Space Invaders. This is the oldest game to join the Smash Bros. series.
Normally, controllers for these types of games had knobs with variable resistors--these allowed the players to control in-game movement by how far they twisted the knobs. The TV-Game 15 used microswitches instead. We've worked a little too hard to reenact the behavior of the original, so the paddles always move in linear paths with the same, consistent speed. We pay attention to such peculiar details!
Last week, in Japan
3DS LL 28,414
Vita 17,143
PS4 8,480
PS3 7,684
Wii U 7,613
3DS 7,529
PSP 2,022
Vita TV 1,351
Xbox 360 233
PS4 under 10k for the first time. Not that far above the Wii U...
So you're picking 7 words out my entire statement and thus you are deriving a point contrary to the one I was making and you are arguing against me for it?
Ok, cool Good to know!
Also, I'd appreciate it if you didn't try to talk down to me. Don't think for a second that you're capable of that.
Edit: For what it's worth, out of respect for Ashley and this forum, I've put you on my ignore list for a while. All you do is antagonise me and several others, so it's for the best.
I never said that companion apps didn't exist. All I said was that the activity isn't on par with the interactivity that exists on Wii U games, and you proved this with your list, so thank you.
You're telling me that companion apps can bring the same level of interactivity as the GamePad functions in Wind Waker HD, Super Mario 3D World, NintendoLand, Lego City, Game & Wario etc.?
Ok. I don't throw the word delusional around often, but...
Actually, Xbox One/PS4 and tablet can't really do the same thing as the GamePad. Due to the way it connects and the latency, it can't be used to properly control a game and requires pausing to use it.
It is typically used on titles with companion apps just as a database repository or sometimes a map, but it's not interactive with the game often
Pic of the day. Here's one of my personal favorites, the trophy of Brittany from Pikmin 3. She won't be joining the battle, but her model and expression is well-designed.
Come on guys, let's not argue. Let's all be friends
Anyway, Iwata has confirmed that the new console & handheld is at least two years out, so they're building
Do note, Iwata's not saying that they're relying on a single game to change fortunes of the system. He's saying that it can take just one game to change it.
This is a common thing I've seen. Developers love the GamePad, they just got disillusioned because Nintendo didn't provide the necessary documentation on how to use the CPU/GPU properly and so it seemed overly weak. It snowballed from there.
Nintendo probably should have waited six months or so, so third parties had better documentation and could properly have utilised the Wii U so ports didn't seem worse than their last gen counterparts.