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Everything posted by Jonnas
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This has been an excellent journey, very enjoyable to accompany, and I was very glad to have been part of it Nostalgic in many parts, and informative in many others.
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Could Nintendo's tech support help with something? Sometimes, batteries just die like that. Incidentally, does this also happen when the Switch is currently plugged in? From experience, even with a dead battery, devices can still turn on while they're charging.
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One of the few things I knew about 4th Gen meta was that Machamp had a niche as a DynamicPuncher. It's one of my faves, hence why I knew. I kept reading Glen's write-up, waiting for him to say why this moveset had become such an issue as of late... and apparently, nothing in particular happened. Just, after several years of DynamicPunch Machamp being a thing, some folk decided it was too much to deal with, and banned him to Ubers? It's weird how a metagame evolves, sometimes. It's like DK and Yoshi recently becoming high tiers in Melee, despite nothing about the game changing.
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I thought I was going crazy, because those images and clips did not match my memories. Those bears were very different than what I remembered. And turns out there's a good reason for that. Who knew there were so many bear-themed cartoons during those times?
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Nintendo Switch Online + Expansion Pack: N64 & SEGA Mega Drive (& GBA!!)
Jonnas replied to Julius's topic in Nintendo Gaming
Whelp. I knew it was a matter of time. It was a good run of a service featuring games available at all times with certainty. I wonder if we'll see more such announcements as we transition into the Switch 2 -
On a similar vein as bob's Spider-Man 2 woes, SNK has actually launched an Open Beta for Fatal Fury: City of the Wolves just yesterday. I giddily signed up and... ...it doesn't run on my PC Low video card memory. The true price of keeping my hobbies relatively cheap and frugal. Other realistic options that will allow me to own a playable version of this game include getting myself a Steam Deck (or similar handheld PC), or cross my fingers that this'll get a port for the Switch 2. Will have to give either option some serious thought. I knew this was a risk when I first put this game on the pledge, but I really wanted to have faith. Kinda sucks that this is the first update I have for my pledge. On a brighter note, I'm already playing another title that's also on it (and this one, I can play on one of my current consoles).
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I played Dr. Mario 64 not too long ago. My general sentiment was that this focus on Multiplayer was a mistake, and it ill-suits this series, which is all about relaxing catharsis and taking your own rhythm. The multiplayer mechanics themselves were also far more frustrating than competitive. That said, there is a mode in this game that works: Flash Mode. Basically, there's three specific viruses that each player needs to get rid of, and whoever does it first, wins. It's a much better idea for Dr. Mario multiplayer, and it's a shame that the game didn't go for that ruleset as the default. Despite my criticisms, I do love Wario Land 3, and this game happens to be the one other piece of media that acknowledges its existence. I'll always be fond of it for that reason.
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Just checked with Wind Waker (which was showing 41 tracks) and... yeah, after digging further, it actually had 144! Maybe it's a sign that I really should just start Favouriting games...
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Getting some Captain Toad vibes from that trailer
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I've never even watched or knew about this show growing up. But somehow, seeing them animate something new in a 80s/90s style really brought a nostalgic smile to my face. This is such a cool trailer.
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My app is in Portuguese, and the page I checked says "Em Destaque" ("In Highlight", as in, "on the front page", or something similar). It also says "26 total tracks", so I definitely thought that was the complete list. I explored a bit further, and found a list that had 54 tracks. I guess that's what was happening, blatantly wrong wording.
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Doesn't show up on the game's tracklist. Had to search for it as well. Thank you very much Absolute banger indeed
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I had Pokémon Stadium 2 back in the day. Really cool minigames (Mr.Mime's is absolutely fantastic), incredibly challenging Gym Leaders (PS1 had some bullshit difficulty, but PS2 had some brutal, calculated difficulty, with well-thought teams), the fun Challenge Cup (where rental Pokémon were randomly assigned to you), and it even allowed me to use Mystery Gift on the N64 itself! For a kid like me without Game Boy Colour (the device's infrared reader was required to activate Mystery Gift), that was a heck of a cool feature. But now, the only reason I ever booted it up on the NSO was to play some minigames. Who knows, maybe some day I'll get the itch to re-engage with the battle system, but it's hard to tell.
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Oh, they didn't include the Colosso Battle theme Maybe it'll come with Lost Age?
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I never played this game, but Matt McMuscles did a video on it a week or so ago (impeccable timing) The most fascinating bit was how moving the fighting away from the ring really messed up everything the developers knew regarding AI behaviour, pathfinding, etc. You'd think experienced developers would immediately expect these to be issues.
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This is going to be a fun thread I dabbled a bit in competitive Pokémon back in the RSE era, but only a bit. Just enough to understand some basic terminology, at least the one that was used at the time (nowadays I see terms like "RU", and I rarely remember where that tier is) I suppose the only Gen 1 and Gen 2 Pokémon to qualify for this thread would be Legendaries like Mewtwo (and maybe Gen 2 Snorlax?), so this is all going to be stuff I'm only barely aware of. I know about Garchomp, at least.
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I have seen so many ads for this Donald Duck game back in the day. I liked the boxart and the colourful look, but I've never seen it in stores, or in reviews, or anywhere. It seemed to exist exclusively on those ads. In a way, reading this review gave me a weird sense of closure. I'm just glad to know it's decent. ...I guess I'll keep on moving ahead.
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Starfox Adventures will always be the game that wowed me with its graphics, and convinced me that the Gamecube was something special. Dinosaur Planet on the N64 wouldn't be the same thing. That said, I do wish this prototype version makes it into future Rare collections somehow. It's a fascinating bit of history.
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Practically a Capcom tradition at this point. They pair their bundles with amazing artwork. The confusing bit is that this artwork only seems to work for CFC 2. No Darkstalkers, or anything else from the first collection? Odd.
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Onimusha 2: Samurai's Destiny Remastered (23rd May 2025)
Jonnas replied to Julius's topic in Nintendo Gaming
Fun fact: the first VG magazine I ever purchased had Onimusha 2 in the cover. The issue itself didn't make the game very appealing ("This game is for people who like blood and gore, and little else beyond that", is what they said. Nowadays, I don't trust any word from that publication), but I will always remember it for that particular factoid. I am crossing my fingers for Onimusha 3 as well. Jean Reno's presence really brought some pedigree to that title. -
...My Steam home console is my laptop But seriously, I'd sooner buy a Steam Deck than a full, immobile home console.
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A few days late, but I'd just like to say that I have really fond memories of this game. A friend of mine had it on PS1, and it was one of those games that had a ton of cool details and easter eggs to find, especially on a second playthrough. Plus, surprisingly varied levels and set pieces (the fight with Venom being a particularly memorable one). And the final boss was a heck of a creative decision. A shame that the N64 version did away with the 2nd playthrough. I remember just suddenly seeing new characters like Lizard, Human Torch or Namor in the playthrough, or having certain cutscenes just have random new dialogue for no reason at all (they were probably bloopers, too). So yeah, rooting for this game to see a rerelease someday. If MvC can do it, so can this game (and its sequel, which I never played).
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I'm not sure how many of these characters are entirely owned by WB. Folk like the Looney Toons, sure, but the DC characters, ASOIAF, etc. Can't be an unilateral decision. Even if they technically own some of these properties, I'm sure there's still a lot of agreements, clauses, etc. that need to be navigated, and I'm sure they cost money and/or have an associated budget as well. When IPs come from acquisitions, rather than be developed in-house, you get hidden costs like these. So, you could say that Superman isn't free, but he still comes with a big discount (much bigger than any other company would have). Meanwhile, the fact that they didn't have a single Harry Potter character tells me that that franchise was still prohibitively expensive for them (despite the fact that they own part of it). My comment was definitely more geared at the guy citing Goku as "surprisingly expensive" (like, duh). When the baseline is "characters who are worldwide known and popular, and have been so for the past century", you'd think he'd be ready for incredibly high prices to begin with. Then again, it's entirely possible that, since he was dealing with those "discounts" from other properties, he was blindsided when he actually had to deal with fully 3rd party licensing fees. As for going through the WB catalogue first... sure, that would be sensible. But when your starting roster already has some heavy hitters from the world of pop media, you kinda want to keep'em coming, so I understand them aiming high. It's not a good idea, but I can see them wanting to be the guys who make "Goku vs. Superman" official.
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Add me to the list of people with height fears. It's better now than when I was younger, but my stomach still feels uneasy whenever I look at heights from up. Also, whenever I play a videogame and I jump off a cliff, I just feel pure dread in my stomach for several seconds. As for a more rational deep-rooted fear... memory loss. Alzheimer's is probably the most terrifying disease/condition I can think of, and I hope nobody I know ever suffers from it.
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Fascinating stuff. Some highlights for me: Not the first time I've heard of this, and I find it very true. Any game or app that's free... if you're not paying for it, you're part of the content. I've heard this notion be best applied for dating apps: if you aren't paying for it, you're part of the window shopping for paying customers. If you're not paying, you're swiping right all the time. If you're paying, then you have access to the feature that says "Check only the people who already swiped right for you". In other words, the only reason one person paid, was because there were several that didn't. I am always amused when people get surprised that IPs are expensive. Like, this game includes some of best known characters in the world (Superman, Batman, Bugs Bunny, Tom&Jerry, Scooby-Doo, etc.), how did they not think getting the official right to those things was expensive?! Fascinating stuff. I've seen for myself how messy and lawless QA can get (I'm currently working on such a project myself right now), and this definitely breaks down how leadership and company culture pretty much defines how it all works. No diligence, no reports, no parameters... The absence of these things comes down to their relationship with the Project Lead (why write reports and checklists when someone's word undoes them?), because the final say is always with someone, and if that someone is not scrutinized in turn, then everything falls apart. In this case, Tony is not the someone, but he actively prevents that person's decisions from being questioned and scrutinized. And a general confirmation that inflated and overbearing egos can happen at any point of the hierarchy. If Tony can sufficiently convince WB that the project depends on him, then WB won't touch his decisions. If WB isn't buying his bullshit, then they have to convince Tony's studio to ignore his decisions and follow WB's directives instead... which is not easy, because the studio works with Tony every day, whereas WB representatives aren't always there (and also don't have the same understanding of the inner workings of the project as the studio's CEO, or the Project Lead). Corporate hierarchy is way more chaotic, ego-focused, and freeform than it looks. It's fascinating to take this look at the inner workings of the development of a major videogame like this.