Jump to content
N-Europe

tapedeck

N-E Staff
  • Posts

    5138
  • Joined

  • Last visited

Everything posted by tapedeck

  1. Perhaps it is more that other consoles seem to have more titles that are based within reality - or draw heavily from it. Gritty is indeed a good choice of word. I'm more concerned we have more and more generations of gamers getting into more realistic games, games that are focused on shooting shit tons of random soldiers or killing anything that moves. The line between seeing a dead body in a videogame as opposed to real life will blur the further we take the industry into such a direction. Nintendo do well to stay away from all of this in my opinion. In that GAF thread, the contrast Nintendo have is apparent. A cartoon boy in a colourful world, sailing on a talking boat. Then there's Pikmin which is based within 'reality' but is as surreal as it gets. For now, the vibrant, surreal artistic endeavours available on Wii U are a fine alternative when put next to the PS4/XBone launch games. That Nintendo difference...lots of apathy from long-time gamers, but there is still imagination and variety in spades.
  2. Backspin always seems to go deep. I have joy when holding the racquet almost vertically and being as minimal with movement as possible. Pain though as sometimes gentle doesn't register. Lobbing is something I haven't fully mastered and is needed for me to improve. Primarily because of multiplayer when playing the star players as many of them spam the net.
  3. The control system is ridiculously deep. Too much so? I do get instances where M+ freaks out on me. It doesn't let you go past, say 90degrees to the left or right, as when you do, it freaks out and inverts to the other side. I then have to re-calibrate via the Menu as down on the d-pad doesn't work. In regards to the game though: (Note: I'm right-handed) When hitting it in this position, I find turning your wrist clockwise (Like turning a key) adds a lot of swerve to the ball and backspin to the ball, making the ball spin to the right. Turning your wrist anticlockwise (as if you are coming down over the ball) gives a lot of top spin and is great for net play. Timing is also key and is just like in the original Wii Sports but is far more sensitive due to motion plus and your position of the racquet. You also don't need to swing as frantically. When backhanding the ball: Early position is key but again, swerve can be key. A clockwise flick of the wrist will put top spin over the net, anticlockwise swerve backspin to the left. I find it important to look at the racquet position as much as the ball...if not more so as you generally tend to know early where the ball is going to drop. In my opinion positioning of the racquet and making a judgement on which technique to use for your shot is where the skill of this game lies.but yeah...it's still rock solid! Hope this helps someone! : peace: Resulting in...Second platinum of the day.
  4. Got my first platinum on the mole tennis game. Cannot get to grips with the duck one though. You miss a clock and it's practically game over.
  5. And here: http://vimeo.com/79442916
  6. On the he press up and side stand my arms shake like hell. I have terrible arm strength from my back injury. :-( Love the Yoga though. I get a lot out of it. Also, trampoline is great fun.
  7. Nice dicussion points from Yoshida. He's right about tablet gaming in regards to it not being the monster presumed and makes great, humble points about gaming in general. Greg on the other hand.... He presents a few too many anecdotal aspects as facts with leading questions seen where he asks Yoshida 'How much you play 'em? (When Yoshida states he has 2 Wii U's)' Anyyway...why ask this question? Is it to establish the preconceived idea that no one is playing their Wii U's? Why ask people 'how often do you play your system?' Is it to make some value judgement? Yoshida is SONY's head honcho. His gaming time will be on a different plane to Greg/Joe Public. It's just a little too smarmy a question to ask. Greg also goes on to say Nintendo made a LOT of mistakes such as the OS, no multi touch, the internet not working, no Ethernet and says he could go on. That comes across as arrogant and elitist, especially as he later contradicts himself saying it's all about the games when trying to show rapport with Yoshida. +1 for SONY -1 for IGN
  8. Yeah, just reminds me of that annoying X-Factor announcer. Why do I ended everything narrating to me?
  9. Yep, we really need to get ownership into double figures at least. Mario3D land is a brilliant game. Perfect for a portable too with so many great little levels. I'm still on the third mansion on Luigi's Mansion 2. Just have no desire to go back to it.
  10. I agree in some ways but in others think the whole Nintendo hating thing has gone way over the top. When Nintendo fans are going crazy at each other about a new Mario title 'apparently' lasting only 8hours, I don't think Nintendo are going to waste energy and resources doing anything about such vitriol. The web is a blessing and a curse afterall. Unfortunately no-one comes out and reports about the magical wonder and imagination of Pikmin3 or the wondrous control fidelity seen in Wii Sports Club Tennis or the pure joy garnered from playing Nintendoland or Wii Party U in a social environment with friends and family who normally wouldn't touch a game. Headlines usually focus on aspects like 'Batman on Wii U has texture pop in' instead of 'Wii Party U mini games rock'. The press has a lot to answer for, generally presenting one side of the coin all of the time. And when it comes to reviews we get 'rehash!' And 'that's casual' headlines and everyone falls in line hating on the most minor of things - usually focusing in on what the product doesn't do right instead of what it does well. Look at Ducktales...a game buzzing with love but getting slated by some for its retro approach. It was a REMAKE. Now we have reports that the PS4 takes 30 seconds to start up. Finally! Some bad news! Meanwhile the XBone is getting slammed for games being in 720p BEFORE anyone has even properly played through the games...but that's just what we need. More fuel for the fire! Because heaven forbid it's about the actual games... Ok, I'm being dramatic but it's a constant thorn when reading news/info about the industry. The industry is passionate but when you have a ton of hot headed gamers all fighting against each other for bragging rights the industry seems moronic, immature and complacent.
  11. Yeah, we'll have to sort one out at some point. Are we Wii U friends? Right now would be awkward though: I'm at work.
  12. Signals heart risk. When you hit exactly six foot under, even Wii fit can't save you.
  13. I personally dislike competitive online gaming as it seems to bring out the worst in people lol. I enjoy collaboration and comparing high scores though, hence my confusion as to why you weren't all showing up on my friends list of scores. Maybe it's because the trial has ended and you guys haven't purchased the games? I have Londragon/Phube and a couple of others only. I do think the games should have been priced at £5 each though. Maybe people would have said less then as we all tend to associate value with cost. On another note: I spent 40minutes in sheer frustration trying to set up multiplayer games in GTAV with my nephew last night. Drop-outs, full games, lag...Maaaan it was frustrating. Wii sports Club seemed flawless in comparison haha.
  14. Pretty much my sentiments in my review. Here Anyone else find that their friends don't all show up on the friends list of scores for games? On bowling for instance, there's only four of you guys appearing when displaying best scores.
  15. This is a really interesting debate. I believe Nintendo's beliefs operate in a similar vein to apple's. Both have hardware that doesn't use the highest specs available, but the extra cost (in Nintendo's case: software) comes from the value they put, and transfer onto consumers through their design principles and branding. In my opinion it is a smart business approach to adopt as the technology arms race is such a fast-paced, high-cost environment. This is in contrast to new/pre-existing yet effective design principals (when done right) which age much slower than specs do - therefore prices can be controlled or be higher for longer. To uninitiated consumers (huge %) price can cheapen a brand...especially, when it's cheap. There's a reason Coke outsells Tesco value cola lol. A good example here is seeing how Zelda/Mario adventures remain at RRP for long periods of time. Yet as design is so important in this approach, it has to be done well (or the brand is at risk and the house is at risk! - that's probably why Nintendo have put some damaged brands on gardening leave). Steve jobs retuned to Apple and got them to focus on what they originally did. Nintendo haven't lost track that they make games. Thus they are still relevant. However, what I would say is that Nintendo (like Apple) are at risk of confusing the market with their Wii And DS redubs. Ironically, you could argue Apple are in a similar (worse?) predicament with their annual rebrands including iPad2, New iPad, iPad4, iPad Air, iPhone 5c etc. Yet in the end, both will be fine due to brand strength from their design / quality ethos.
  16. It's evident isn't it? The best creators don't need the most expensive paint to create a masterpiece.
  17. It's crazy town but it's all to do with... Their target market are digital natives and many of us older gamers are digital immigrants so, yeah, they are behind the times.
  18. Cutscene skipping is easier too. When it seems they're headed for the, final curtain Bold deduction never fails, that's for certain...
  19. Reading this thread I see dat Nintendo expectation striking again...
  20. I was wondering how 95 hours of Wii Fit results in chicken legs...
  21. Forget the chicken suit...95hours!!!
  22. I'm still waiting for more Grand Slam Tennis...gonna be a long wait! I loved that game so this will have to do.
  23. It's like GCN all over again. Nintendo need more social media photo ops in store with images like this. Dat magic. Game stores should be inviting, magical hubs where games can be seen, heard and played. I want standing pods where I can don headphones and listen to tracks from games or play tournaments that aren't just FIFA or CoD. How about meeting and chatting to developers in gaming stores like Waterstones do with local authors? Instead we get tons of cut out soldiers and tacky Sellotape sandwich boards with staff-written offers on them while Kerrang blasts over the store CD player. And then there's the manky smell of pre-pubescent sweat and Lynx Africa lingering in the air. No wonder I tend to shop online...
  24. First page is 7 years old!
×
×
  • Create New...