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Everything posted by Julius
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That honestly could've closed most other Directs and conferences, and we're still going Needed Just Dance for a breather But yeah, Nintendo have already won
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26th September?!?!?!?!
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why isn't this one called The Legend of Link smh give my boy some love
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Protag Zelda ahhhhhhhhhhhhhh
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The Legend of Zelda: Echoes of Wisdom (26th September 2024)
Julius posted a topic in Nintendo Gaming
WHAT?! Guess we now know what Grezzo have been up to! Looks delightful and that art! Zelda does what Link don't! -
Another year, another (Mario) Party!
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2D ZELDA?!?!?!
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MvC collection? WHAT?! Maximillian Dood probably going wild rn
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Timed Switch exclusive.
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Oh it looks wonderful November 14th THE YEAR OF THE JRPG REIGNS SUPREME!
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Horii starting these rumours is still the funniest part to me HE JUST WANTS TO FEEL THE RUSH AND LEAK SOMETHING
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oh I'm so happy I bought but didn't play those earlier Switch ports we go right now
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WHAT?! Horii the biggest industry insider confirmed?
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the music is still going oml no way
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oh this looks wonderful 14th November?!?! Ahhhhhh THE YEAR OF THE JRPG
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Hey hey we're the monkeys
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DQ LET'S FREAKING GOOOOOOOOOOO
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NO! JAN 2025?!
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EXCUSE ME?!?!
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A Sakaguchi and Uematsu joint. Formerly stuck on Apple Arcade -- but no more! And to top it all off, it's not only coming to Switch – but also PS4/5, Xbox Series X|S and PC!
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IT LIVES! Mario RPG fans be eating real good on the Switch
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my final plea before this Direct GIVE ME CHRONO TRIGGER OR GIVE ME DEATH Nintendo/Square Enix:
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I feel like I can make just as strong a case for this being the next mainline Mario, a super late Mario & Sonic at the Olympics, a Wii Sports port or a Wind Waker/Twilight Princess collection. There's no hype and chaos quite like Nintendo Direct hype and chaos
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So...turns out I jumped the gun and didn't watch the final cutscene of Chapter 4 to round it off last night but what a beautiful chapter and game-ending (kinda) cutscene this game felt like a pretty great example of less is more -- knowing it was originally built for PSP had my expectations in check but the cutscenes, music, and emotion that I touched on before combined with the simple but effective level design which feels like a reasonable crossover between MGS and MGS3 made for a great time. Anyways, I thought there'd be a fifth chapter because it felt like things hadn't been properly rounded off...and hey, at the end of the credits, turns out there is! Between Huey getting on my ass about ZEKE Dev and Zadornov going missing after replaying a couple of missions but nothing else triggering, I did something I wasn't really a fan of -- and had to look up if there was any weirdness to unlocking the missions in Chapter 5. And, oh boy, is there. S-ranked Chrysalis to get the railgun drop and then S-ranked Pupa to get the final head part I needed to complete ZEKE; reshuffled staff to get Intel Team to Lv 40, I think my Mother Base is at Rank 3 also; replaying some missions or just doing the Prisoner-freeing Extra Ops to build towards the next Zadornov escapade. So...I get it. This was originally a portable game, the idea of a bit of a grind for the final chapter makes sense with that in mind, but for the HD home platform remaster on PS3, I do feel like they could've done a little more to push you in the right direction during the main game and clue you in a bit more on what you need to have done, because things like needing to complete X number of missions with Intel at Level 40 to finish building a second plant at Mother Base are just a little too nebulous that I struggle to see how you'd get there with out either (a) doing EVERYTHING the game has to offer and praying that auto-assign lands enough staff in Intel to get to Level 40, or (b) look it up online; and, again, I think the former was kind of understandable for the original PSP release, but maybe not so much for the HD Collection. I think it's just a bit of a disconnect when they blast out 'To be continued in Chapter 5' at the end of the game's credits, like "You've been doing these SUPER SPECIFIC THINGS WE NEVER TOLD YOU ABOUT THIS ENTIRE TIME to unlock this fifth, secret - but clearly not-so-secret because we told you about it at the end of the credits - final chapter, RIGHT???" without you having any reason to have done some of those super specific things. For instance, I had all the necessary staff -- I just didn't know I was supposed to be putting them into Intel to power level it to Level 40 because the game gives you an Auto-Assign option. So strange! It's probably the biggest blemish on the game for me so far. I had thought briefly about giving it a pass and looking up the final cutscene/s online in case it got detrimental to my experience, but I've enjoyed the game enough to give it a fair shake at seeing it through and unlocking whatever this ending is myself