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Hogge

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Everything posted by Hogge

  1. If Nintendo reach an agreement with Sony and Microsoft to do this, then I'm fine with this. Gran Turismo 5 and GTAV for the Wii U would be great. But that isn't going to happen, is it? Nintendo's main USP is the first party software. Give that away to any extent at all, and Nintendo have NOTHING. Playstation Now does NOT mean you'll be able to play PS3 games on XBONE, Wii U or anything of the like. It's for smart TV's and phone, which is a type of product that Sony manufacture themselves and desperately want to sell. Thus it's a profit deal for Sony to enable people to play their games on more of their own products.
  2. I completely agree that gimmicks are bad, but I think this is mainly an issue with software, rather than hardware. Look at every single Mario and Zelda game from the last ten years, and you'll see weird gimmicks. From strange art styles, to the FLUDD, to the planets in Mario Galaxy to the wolf, loftwing etc. Not to mention the two drivers in Double Dash.
  3. Better, not different I'm frankly sick and tired of Nintendo trying to make "something we've never seen before" with every single entry. Don't get me wrong, the Fludd in Mario Sunshine was cool and the sailing was a cool deviation from the standard Zelda recipee. It's nice to see a bit of originality once in a while. But to be honest, all I want is to see an evolution of what I know that I love. To quite simply have Nintendo say "Hey, that turned out really well, now let's just improve everything. Perhaps we'll add a new feature which can become a future staple of the franchise". But here I am, 15 years later, waiting for Nintendo to just make a straight up sequel to Mario 64 and Ocarina of Time. Where the rest of the industry has moved bounds and leaps, the revolutionary recipee which was Ocarina of Time has fallen way behind, because Nintendo have faffed about with artsy-fartsy experiments with graphics and game mechanics that have led nowhere. GTA is the perfect example of a series that has focused on getting better rather than different with each installment. We start with a quite ugly top-down game which was fun. It receives a better looking sequel with a simple story. The franchise goes 3D with the third installment, bringing over everything that made the earlier games great. With Vice City, many of the earlier games flaws were resolved, the game world was doubled in size, a lot of extra fun weapons and vehicles were added and the story and graphics were improved. San Andreas further increased the size of the game world and new features were added. Same goes for Assassins Creed. The core mechanics and graphics clearly improved over the years. And when they added a new mechanic, the ships, they made sure to keep them and continue improving upon them. Take notice, Nintendo. A bit of everything, rather that being bloated at some parts As I've said before: the Wii U is crammed full of sidescrollers. And minigame compilations. Why did Nintendo start making a third first party sidescroller (Yarn Yoshi, then don't forget that Nintendo used a considerable part of their own E3 presentation to show off Rayman as well) when we haven't had a new Starfox, Waverace, F-Zero, Excitebike, Pilotwings etc etc etc for over 10 years? Please the fans The two above parts probably fall in under this category as well. You guys have millions of fans. If you could sell a Wii U to every single fan, that alone would at least double sales. I have several friends who have owned every single Nintendo console since the N64, but are yet to buy a Wii U. Why? Because they just haven't seen anything worth purchasing the machine over. And that is because of the above factors. Less complicated controllers The Wiimote sucks. Not for a lack of buttons, being imprecise or anything of that sort. No, it's because there are few actual standalone controllers released for the format. Most controllers, like the Zapper and wheel were just shells. Then there was the classic controller, which while not being a plastic shell, actually had to be connected to a Wiimote to work. And the Wii U gamepad is no better. Be premium Why is the iPhone so popular? Because it looks good, is compact and has a great image. It feels premium. The Wii U is quite dull and unimaginative. if you look at the tablet, it's big, clunky and looks cheap. Why is there so much space between the analogue sticks and the screen? Why is there a massive, garish lump of plastic underneath the screen, when the Home button and other parts could be moved to another part of the controller? If Nintendo would've flushed the screen with the rest of the controller and added a bit of decorative metal, the controller would immediately be more appealing. Heck, I might photoshop it later today. Then just keep on thinking premium whenever you greenlight your games. Purchase a s**tload of third party developers Some genres are perhaps not within Nintendo's comfort zone. Fine, but they should still realise where they are lacking and find someone to fill the void. Give the Wii U a complete package of software. There are lots of developers who could take on larger projects if they had the economic security. So my recommendation is to look at all third parties, including indies, which have any potential whatsoever, but are held back by poor economy, then think long and hard about which ones they should invest in. Considering how alarming the drought on the Wii U is, the natural answer should be:
  4. Here's a test to see if you're swedish:
  5. A new and clever artistic style is the last thing Zelda needs. To be honest, with 3rd parties giving Nintendo the shaft, the new Zelda needs to be quite serious in tone. More like The Witcher, Demon Souls or Elder Scrolls than Wind Waker. And I agree with Cube: NPC's should have voice acting. As I've said before, Nintendo need to focus on making it BETTER, rather than DIFFERENT.
  6. I agree that textures alone don't add much. But IMHO, the N64 receives way too much flak for poor graphics. There of course are tons of games tht look awful today, such as the original Smash Bros, Wave Race 64 and Lylat Wars among others. Games like Banjo Kazooie, Goldeneye and Roadsters 64 however impress me to this day. As I've said before: I'm looking forward to seeing how this project evolves. I'm looking forward to Nintendo making an all-new, no-gimmicks, free-roaming 3D Mario game.
  7. Didn't you listen at all to what he said during the video? And regarding cartoony... that depends on what you mean. To me, a remake should look like the boxart and promo graphics from that era: http://lvls.files.wordpress.com/2010/12/mk64-jungle.jpg That's a FAIRLY realistic style that I'd love to see Nintendo replicate in some game.
  8. Played this with a friend on full speed. Pure insanity, although some tracks were nigh-on impossible.
  9. Someone give this guy a devteam, because I'd LOVE to see SM64 in HD. In fact, have Nintendo remake SM64 and Sunshine, put it on a single disc and call it "3D Mario ultimate HD collection", and the Wii U is saved. Okay, maybe not, but I'd buy it.
  10. I feel it's slightly odd, since Microsoft continued to support online for certain Xbox games for years after the console went out of production. That being said, I only played my Wii online a few times. For me, consoles are local experiences.
  11. Agreedl. Everything we've seen from Nintendo has been cutesey sidescrollers and minigame compilations. Fat chance that that's what will attract the people who usually are early adaptors of new hardware. Did they really need to have a 2D scroller like that AT LAUNCH? Was it right to prioritise it over a full-blown 3D platformer? Espescially with Yarn Yoshi and Tropical Freeze on the horizon? But yes, Pikmin and Mario Kart were great decisions, as was Smash Bros. And I'll maintain that 3D World was a bit of a cheap cop-out. You're right that it may become a console that will be fondly remembered. But to make it sell on-par with the competing machine, well that chance is gone. For over a year, Nintendo had the most powerful console in the world, yet they didn't make a single game to show for it. Now that time is up, the mainstream conception is that it's weaker than the PS3 and XB360, let alone the BBONE and PS4, third parties have jumped ship. Nintendo should at this point abort all work on 2D games and minigame compilations and shift focus towards providing the experiences that third parties were supposed to deliver. BUT, if Nintendo do that, the Wii U might have a roster as amazing as the Dreamcast.
  12. I believe that we all can agree that the Wii U lineup from first and second parties is questionable at best. I don't really see a software drought, I see more of a problem that Nintendo have greenlit the wrong games. So this thread is about what you think Nintendo should have done. Now I'm not 100% sure of how much resources went in to each of Nintendos games, but I'm going to give my best shot to be as fair and realistic as possible. Nintendoland - Replaced by Wave Race The Wii U needed a game to show what the gamepad could do. But did that game really need so much resources, with Wario Inc only a few months away? No, the resources would have been better spent on creating a graphically astonishing, deep and modern sequel to Wave Race. A game that could have proven that the Wii U is indeed more powerful than the XB360 and PS3. New New New Mario Bros - Replaced by Mario 3D World Yes, it could have missed launch, but let's face it: 3D world feels a bit cheap, with its obviously tile based worlds, zoomed out camera etc. Putting it simply: had Nintendo not invested resources into making NSMBU, they could've released a souped up version of Mario 3D Land, with extra levels and features. It wouldn't have been as good as the Mario 3D world we got in the end, but by christmas 2013, they could have made a truly proper 3D Mario. Wario Inc - Replaced by Nintendoland Warioware is a bit of a niche title, and I think these developers should have created a much more appealing game. Colourful 2D HD graphics, creative utilities of the gamepad and then pack it in with every sold Wii U. Wind Waker HD - Replaced by Majora's Mask This is a bit of a toughie. The main reason I think that WW was wrong is because of its graphical style. Firstly, the graphical style does not appeal to the Dragonage/Skyrim crowd. Secondly, everyone whom I've spoken to who likes Wind Waker, has stated that one great thing about the graphics is that they've aged very well. Hence, what's the bleeding point in remaking it? I was initially going to write that they should have remade Ocarina of Time again, but the thing is that it's already been remade. A proper remakeof Majora's Mask could however appeal to the core, mature gamer very well. Pikmin 3- Left as is That's right, I acknoledged that Nintendo did something right for once. Yarn Yoshi - Left as is This is the one and only 2D platformer Nintendo should have announced for the Wii U within the first year after launch. Wii Sports somethingorother - Left as is Incredible 101 - Delayed for at least one year, replaced by Starfox The team wants to do Starfox, and noone bought I101. To be honest, I could see I101 bombing from a mile away. My initial impression of this game was that it was a mix between Viewtiful Joe and Pikmin. Which isn't a good thing if you're launching your game nearly at the same time as the long awaited sequel to Pikmin. I acknowledge that it's a good game and that it should have come out, but the timing was all wrong. Platinum should have made that Starfox game they wanted to do first and THEN started making W101. Donkey Kong: Tropical Freeze - Replaced x 2 Retro could have released an HD Version of DKCR for the launch of the Wii U, but I think that having released nothing but YET ANOTHER 2D scroller after a year and a half of the console being on the market is a bit of a joke. DKCR HD at launch, and then a secret project by now. Since Retro are good at FPS style games, I'd say they should've made a spiritual successor to Goldeneye and Perfect Dark. Wii Party U - Replaced by Mario 64 HD WPU is yet another minigame compilation. What if the same developers could have instead used their resources to turn Mario 64 in to drop-dead gorgeous HD iteration of the grand daddy of all 3D platformers? Wii Fit U - Replaced by new IP To be honest, I have no idea of what type of compelling game that could be done with the resources used on the bombshell that is Wii Fit U. Thus I specify no more than stating it could have been a new IP. So, that's my lineup for the Wii U. I feel that with this lineup, the Wii U could have actually sold way better. There's variety in genres, more beloved IP's and more titles that will be remembered in ten years. I can say that I most certainly would have given my Wii U more attention if this was the case. Do you agree? Or do you have your own suggestions?
  13. At this point, Wii scale success is completely ruled out. But an HD 3D Metroid could be part of moving sales from "armageddon" to "mediocre". It could be the first game to convince the core that the Wii U can push some more than decent graphics. As I've said before, what the Wii U needs is variety. If you replace a 2D platformer with a 3D sci-fi FPS, then you've increased your variety, making your console more appealing. Then replace a minigame compilation with a jetski arcade racing game, and you've got even more variety. Then replace the third 2D-platformer with a prologue to a Gran Turismo-style racing "simulator", and you've reduced the perceived software drought.
  14. We've just been interviewed by Nintendo Enthusiast. Also check out this brand new gameplay video:
  15. ...both of which should be pushed back indefinitely. As I said before, making a new Starfox shouldn't be too much of a problem. Neither should Waverace for that matter.
  16. Of course the G&W team wouldn't be up to scratch for a Metroid. But how about a simple new Starfox? Nothing fancy, just essentially the same experience as in SF 64, only new levels, better graphics and some minor improvements. Perhaps a mode where you can fly through single levels and a boss attack mode.
  17. Well, the reason that 8-bit graphics are popular is because the graphics don't really need much time to make. That's the same reason I'm interrested in making N64-level graphics. Making a character model with Goldeneye levels of detail takes me no longer than a day, minus rigging. If I'd do it up to modern, Gears of War standards, it'd take me god knows how long. I've actually been looking into stuff like purposefully removing perspective correction, making blocky textures and adding CRT-style scanlines:
  18. I think everyone's noticed how popular it is to make games that look more or less 8-bit and 16-bit. From Flappy Bird to Retro City Rampage, the pixelated graphics are popular and loved by just about everyone. But how about 32/64 bit graphics? The early 3D games, with their low-poly, low-rez texture looks. The 32 bit games with super-sharp textures and no perspective correction, making the 3D shapes seem to flap in the wind, as if the cars were made from textile. Or how about the N64-games, which despite the superior power, soft texture and added perspective correction, still suffered from low-rez textures and low-poly graphics. And of course the well-known fog. If someone would release a game in this visual style, perhaps minus poor framerate, would you buy it? Why, or why not? Please discuss!
  19. Problem is that beyond X, I don't believe that any game was a surprise. 3D World felt like a rushed 3DS port (that should've been available at launch instead of NSMB) at the time, Smash Bros was expected, Mario Kart was expected, Donkey Kong felt like one 2D-platformer too much (NSMB at launch, Rayman being overly hyped the year before and Yarn Yoshi being announced during the January Nintendo Direct). And Wind Waker was just a remake, nothing new. As I've said before, I think that whoever greenlights projects at Nintendo should get fired. Perhaps purposefully sent over to Sony to ruin their future lineup (imagine him greenlighting some s**t like a Medievil remake instead of a new Uncharted). The Wii U is flooded by platformers and minigame compilations noone wants, while people are begging on their knees for new entries in a very, very long list of franchises, as well as some new, core IP's.
  20. This is a bit similar to what I had in mind. Only a bit, because the neo-geo "console" is just a box with wires in it to my knowledge. Meaning, it doesen't contain any hardware. My idea is more along the line of the portable console having a certain level of specs, which are enough to run the game adequately. The stationary dock would actually contain a second graphics card and some other stuff, which enable the games to run at a higher resolution, with some extra shaders etc. All games would support the extra resolution, while the shaders may be volountary. This would keep the price of the portable down for those who don't want a stationary console (would be big in Japan obviously), as well as prolong the battery life and decrease weight. That being said, a short-term fix for the Wii U software drought would be to create an emulator that enables the Wii U to run 3DS games, perhaps there should be a special WiiU-connectivity app to download to the 3DS, where the 3DS can be paired with the Wii U and send out which game's plugged in, enabling the Wii U to download it. Hopefully, the Wii U should be powerful enough to do this.
  21. I gather from this that you perhaps are more fond of linear type game experiences? Because I'm not sure about System Shock, but I believe that Quake (Quake 2 I'm quite certain of) and Half Life (which I'm absolutely certain of, since I played about 5 hours into that campaign) had very linear level designs. I personally love games with more open-ended levels. Which is what defined Rare's games. To me, there hasn't really been a good single player campaign in a shooter since Hitman 2, or perhaps Contracts (if you don't count sandbox games).
  22. If there even was a remote chance of this happening, I'd be watching this ND wearing an aduld diaper... because if it'd be announced, I'd crap my pants even if I'd see it coming. But perhaps mostly because that feels like the only way the Wii U will get exciting racing games. But speaking of remakes... if there's any game that deserves an HD Remake (apart from Mario 64 and Ocarina of Time), it's Pilotwings 64. Why? Because it was mind-blowingly gorgeous and ambitious back in the day. Imagine if those green hills were actually covered in trees? And the water had 3D waves and realtime reflections and refractions? And it was full of all matter of modern shaders. Apart from bringing the graphics up to scrap, the only thing the game would need would be more vehicles. Maybe a boat (or *gasp* A JET SKI!) and a car, to explore the gorgeous environments from the ground (not to mention that those worlds would've been perfect for real racing missions).
  23. Hmmm, wonder then why people always get their drawers in a twist when someone mentions voice acting for future Zelda games. No, seriously, I get your point. And I don't want Link to speak (only everyone else).
  24. Great idea for a thread. Am I the only one who thinks that the open worlds that were common on the N64 were what made the system? And are what's missing in modern Nintendo games? I've considered buying one of those. Instead, I bought a Hori Mini. Great pad for the most part. Mine looks like this. If anyone's considering to buy one, bear in mind two complaints. 1) The analogue stick is very twitchy. Not good for aiming in Goldeneye, for example. 2) The middle part, where the D-pad is attached is kind of in the way, ruining what could have been the all-time most comfortable controller.
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