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Posted

I know certain games will never have camera problems like first persons and party games ect,But mario galaxy made me think that maybe there is a reason for the space setting.Maybe camera would be a problem.

We have never seen any other third person game in action(bar hammer)

Id be interested to see how rayman gets round the problem.Dont forget there is no c stick this time.Could the d pad be used to circle the camera?

Posted
Tilt the Nunchuk maybe. There are many solutions and is quite an easy problem to solve. However Im sure many will get it oh so wrong!

 

I concur. But I don't like the idea of moving my controller to change the camera angle.

Posted

Well according to every review of the E3 demo ive read, the camera has never been a problem, in fact most have praised it. Whenyou dealing with small spheres, the problems of camera dissapear. I think they solved it with level design rather than having camera controls

Posted

I think camera wasn't much of an issue this gen (Zelda WW) and will be less of an issue next gen if the developers aren't lazy. We have 3D around for long enough that they don't have to fu*k up the camera angle anymore.

 

And we have about 2,5 controls stick if you translate it to a regular control so there should be no problem to have one stick that can move the camera.

Posted
The good part about this approach was that the camera system - controlled automatically by the game - was flawless. It never got in the way, largely because there was never any gigantic world to block the view.
Mario Galaxy seems to work alright. The Wiimote should make a good camera control, too.
Posted

What's wrong with maybe pushing a button and using the Wii-mote or NunChuck sensor to look around?

 

For example, press one of those buttons next to the home button, and this activates camera mode.

 

That way, you can use the Wii-mote for gameplay, and also as a fully functioning camera system.

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