Dcubed Posted December 13, 2024 Posted December 13, 2024 Damn… Was really hoping for a Sonic & All Stars Racing Transformed remaster… Sonic Only gives me a big sad 1
Cube Posted December 13, 2024 Posted December 13, 2024 Considering Shadow's car is the same one one from Sonic Team Racing, I think this is a console version of the mobile version of Sonic Team Racing (which removed the team aspect), perhaps with a few extra stuff.
Julius Posted 13 hours ago Author Posted 13 hours ago New trailer: Quote Race across land, sea, air, space, and time in Sonic Racing: CrossWorlds! Warp through Travel Rings into new dimensions where something new awaits around every twist and turn. Speed to victory solo or as a team in a variety of offline and online modes and compete against players from around the world. Build the ultimate machine to match your racing style, unlock special skills to gain the upper hand, and unleash power-up items for the win! Network Test on Feb 21st. 1
Dcubed Posted 6 hours ago Posted 6 hours ago (edited) Nice to see the return of planes and boats, but it still looks rather bland overall. The level warp gimmick might be neat I suppose, but we'll have to see if it bares out as a notable gameplay mechanic, or if it just ends up being nothing more than mere window dressing. Looks like they've repurposed and reskinned the Afterburner stage from Transformed as Metal Harbor from Sonic Adventure 2. Disappointing to see them focus solely on Sonic again. I want Rogue's Landing, not Rogue's Landing At Home. Edited 6 hours ago by Dcubed
Cube Posted 4 hours ago Posted 4 hours ago One thing that concerns me about the portal gimmick is that tracks won't feel distinct, and that every race will be a bunch of unrelated parts strung together. The random selection of rings for the portal (one for a known but of track, another for a random) doesn't fill me with confidence. Interesting that there's two tracks (or sections of track) based on Secret Rings. Edit: the PS Blog has more details: https://blog.playstation.com/2025/02/12/sonic-racing-crossworlds-gameplay-revealed-new-mechanics-detailed/ There will be characters from "Sega universes" I'd rather they go all out or not at all, 99% Sonic with a few non-Sonic stuff is strange. The lead racer selects the destination at the end of lap 1. Which does perhaps mean that it's possible for there to be an option to do normal races on the tracks. Gadgets will give you extra abilities or boosts. Hopefully not underpowered. I'm already seeing some powerful ones as a pre-order bonus. Vehicle customisation sounds cool, mix and match parts from different ones, add decals and colours. 1
Dcubed Posted 3 hours ago Posted 3 hours ago Quote With each lap, the track undergoes dramatic changes and comes to life, shifting between land, sea, and air terrains. So they’ve brought back terraforming tracks from Transformed? Awesome! Except… isn’t that at odds with this game’s whole Warp To Next Lap gimmick? Perhaps @Cube is right and this feature will only apply when track wearing is turned off?
Cube Posted 3 hours ago Posted 3 hours ago The official website seems to clarify: https://www.sega.com/sonic-the-hedgehog/sonic-racing-crossworlds So there's 24 main tracks and 15 "crosswords" so ot seems it might be a regular 3 lap structure but with a side journey after lap 1. There's a challenge mode. Hopefully like Sonic Racing Transformed, as they was an amazing single player kart racer. Also, there's Day 1 Sonic Prime DLC and later DLC.
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